Huh, why the dagger? Grapple-fight capable? If you're going for a backup throwing weapon, I generally suggest chakrams or boomerangs for that, m'self -- more damage and a chance to come back t'yeh.
And yeah, Resilience is pretty incredible, just quite difficult to meet the reqs for and expensive. If you want an easier and feat cheaper method of regular HP restoration, drop a level into priest -- preferably a Zurvash priest with the pain domain. You gain damage/10 hp from everything you hit... and it stacks with vampiric weapons. It is
delicious, and Zurvash is incredibly easy to deal with for most melee builds. Two more levels into that zurvash priest can grab fatigue regeneration via the passion domain, too. Of course, grabbing resilience on
top of that... heeheehee.
But yeah... sword/board melee fighter is incredibly viable, you end up ridiculously hard to kill. The right shield (Mithril/elven) and you can even have drastically reduced or nonexistent armor penalties from it, knocking off the shield's biggest disadvantage.
Protip, by the way -- if a piece of armor has no armor penalties,
it does not cause spellcasting penalties, period. If you can get half-plate to 0 (Which, iirc, is possible with the right enchants/material), a mage can wear it without even caring. In regard to shields, it means that a buckler is actually the go-to mainhand weapon for most casters; you're not going to be meleeing much, if at all, and the defense boost from a good shield, even a buckler, is considerable. Just make sure it's ironwood if you're a druid. Smaller races need it to be mithril or elven to pull off, but the medium ones can generally wear any of 'em (Except orcish, iirc.).
Incidentally, enchanted shields can, in fact, hit ethereal and similar enemies. I've bashed a few things to death with m'shield when I didn't have a weapon that could hit it
Bloody slow shadows.