Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 62

Author Topic: Incursion  (Read 127091 times)

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Incursion
« Reply #105 on: May 05, 2008, 06:09:00 am »

Here's a strategy guide:  

Adlets will kill you.

Anything that's a "mote" will kill you.

Ethereal vampire watermelons will kill you.

Never cast an area-effect spell in a graveyard.  It will kill you.

Gods will kill you.  In order to avoid this, read up on what will annoy them.

Webbed corridors will kill you.

Swarms will kill you.

Cultists will kill you.

Shadow oozes will kill you.  In a very annoying fashion.


In order to avoid death, play as a weavecrafter mage and spam your half-price summoning spells.  Never walk into a room or an intersection yourself, summon a creature at the point of entry instead.  It will take whatever attacks might come from the unknown area.

Dasleah

  • Bay Watcher
    • View Profile
Re: Incursion
« Reply #106 on: May 05, 2008, 06:32:00 am »

Good, solid advice. Thus far my murderous spree has spread to a whopping 4 sleeping goblins, before being overrun by a swarm (tribe?) of baboons. Male Drow Ranger, I believe. So I was not only playing an Elf, but an Emo Fan-Service Elf, too.

*sigh*

Rolling a Dwarf Warrior and going to hit things to compensate.

EDIT: Man, I must be an intimidating sight. I just kicked in a door. The sight of an angry, leering Dwarf on the other side was apparently an awesome enough sight to cause an entire tribe of monkeys to fall down on top of each other, crushing themselves to death in their collective exclamation.

[ May 05, 2008: Message edited by: Dasleah ]

Logged
Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

McDoomhammer

  • Bay Watcher
  • Uses: Ore of irony
    • View Profile
Re: Incursion
« Reply #107 on: May 05, 2008, 06:48:00 am »

Shadow oozes and adlets aren't so bad.  Neither are webbed corridors.  If you're a kobold.

The new version seems to have lots more packs of smaller creatures, good for levelling.  I also find it amusing that they've added grid bugs, in a formula that makes sense in the setting.  

However, I did come across a pack of monkeys on level 2 which made life difficult.  With their swarm tactics bonuses, they weren't harming me but I couldnt hit them either.  I lost my weapon, but as I was a monk fighting unarmed that didn't matter.

Then one of them stole my horn of the kobolds.
Suddenly I was fighting 9-10 monkeys and a similar number of summoned kobolds.  Fortunately, this worked to my advantage.  Immediately I was hit with a couple of tanglefoot bags, and managed to cross the strands to the nearest corridor where I could take everything on individually.  About that time, Aiswin whispered me the spell whose name I can't remember that makes your next single attack much more accurate, which let me make light work of them with my chakram.

Logged
"KILL, KILL, KILL! NOTHING SHALL STAND BETWEEN US AND THE CEREAL BAR!"
-The Violent Council of Breakfast

Dasleah

  • Bay Watcher
    • View Profile
Re: Incursion
« Reply #108 on: May 05, 2008, 07:00:00 am »

Well, that lasted long. Managed to slaughter a small tribe of Frost Aldets with my Spiked Chains (and, of course, kicking down every door I could in the hope of inducing heart-attacks in everyone). Got into a bit of a tangle with some Zombies, and one especially persistent Gnome Zombie Illusionist (or something like that - either way, I was quickly surrounded by three-foot sacks of dead flesh, eyeing off my knees deliciously).

So what did I do? Drank the potion that looked the most dangerous, hoping at least to polymorph into something amusing. Turned out to be a Dimension Door potion, however, so that was a pleasant experience. Until around the next door a knife-throwing something-or-other bugged my game and it all crashed down around me.

Fun while it lasted, however    :p Even made it to level 2!

[ May 05, 2008: Message edited by: Dasleah ]

Logged
Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Incursion
« Reply #109 on: May 05, 2008, 07:01:00 am »

Shadow oozes are more of an annoyance, true.  But they can mean your death if you stay in their hunting grounds for too long, or if you just came out of a bloody fight.

Adlets are death incarnate.  All their weapons are automatically enchanted with frost, they're good grapplers (and they like to prove it, thus disabling your weapon unless you're fighting with a knife) and get a special attack while grappling.  Plus, they tend to appear in groups.  They have no business being on the first floor.

McDoomhammer

  • Bay Watcher
  • Uses: Ore of irony
    • View Profile
Re: Incursion
« Reply #110 on: May 05, 2008, 08:46:00 am »

Noticed any interesting bugs?  I've found that crawling claws et al don't seem to be immune to fear from bon delver wails.  Also foxbats' roars stun each other- come upon a group and soon every single one is stunned...
Logged
"KILL, KILL, KILL! NOTHING SHALL STAND BETWEEN US AND THE CEREAL BAR!"
-The Violent Council of Breakfast

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Incursion
« Reply #111 on: May 05, 2008, 08:52:00 am »

All I've found is that the game crashes a lot.  Also, there was a room that was stuffed with bloodbloater corpses.  I don't even know how they managed to all fit in there, let alone what killed them.

Not that that's a bug per se,  but it's suspicious.


A quick addition to the guide:  Hobgoblin chieftan that waits around the surface-world staircase and then fires a single arrow at your armored and buffed dwarven priest who had full health:  Death.

I mean, come on.  One shot.


EDIT:  My orcish assassin (in training) had his death registered before I could savescum, my gnomish alchemist got poisoned and was beaten to death by  baboon, my dwarven priest got an arrow wound that previously only DF could provide, and my alienist is suffering from the same debilitating bug as the previous one.

Time for a lizardman priest of Kysul.


EDIT2:  The Kysul priest died because I tired of him very quickly.  The Immotian-worshiping inquisitor died at the hands of some pointless creature.  The drow assassin died from a combination of spider poison (how ironic) and some creature which escapes my memory at the moment.  Might have been some moss.

The elven jungle-hunter ranger, however, started off with some downright awesome items.  He's been taming eagles and rats for the first few moments of his adventuring career, and they're all attacking each other as soon as they're tamed.  I get the experience points for each kill, of course.

[ May 05, 2008: Message edited by: Kagus ]

Dasleah

  • Bay Watcher
    • View Profile
Re: Incursion
« Reply #112 on: May 05, 2008, 07:54:00 pm »

Just witnessed a rather spectacular battle between (seemingly) the entire Eagle species and two Ice Toads. I just kind blundered in and they were going at it beak and... tongue? The first Ice Toad took down about a dozen Eagles before I intervened to make things more interesting (man I love +3 Spiked Chains). The Eagles continued to die in droves, however, so I wandered off to see if I could find a representative of PETA to sacrifice in their names.

Got ambushed by a fish and drowned instead.

Logged
Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Incursion
« Reply #113 on: May 06, 2008, 02:02:00 am »

I seem to still be cursed with bad luck.  I swear half my characters die to the first thing they encounter.  I get one swing, then suddenly it attacks four or five times in a row and murders me before I get another action.

Oh, and The Multitude is still the only deity worth a damn.

Asherath is an okay alternative if you're a diplomat.  I'm curious if his "must gain at least 1 XP before resting" accounts for scribe/brew/etc XP expenditure or not.  It'd suck if crafting costs brought disfavor if you didn't gain a boatload of XP to make up for it.

[ May 06, 2008: Message edited by: Earthquake Damage ]

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Incursion
« Reply #114 on: May 06, 2008, 02:27:00 am »

Asherath isn't too keen on giving out boons though.  Also, no matter how much he likes you, he will never resurrect you.  The Multitude, on the other hand, likes to keep you alive by sending horde after horde of demons to cluster around you, and will gladly resurrect you should the need arise.


And this jungle-elf walked into the damn wrong dungeon...  The first level is packed with skeletons, zombies, and summoning chambers.  And they're not picking fights with the absurdly huge number of rats wandering around.

Still though, this guy packs a major punch with his hunga-mungas.  He killed three kobolds in a row (including a chieftan, who also shouldn't have been on the first level) with thrown hunga-mungas.  One shot each.

And the hunga-munga, by the way, looks absolutely nothing like it's described in the game.

Now that's just cool.  How you're supposed to throw that, I have no idea.

Bien

  • Bay Watcher
    • View Profile
Re: Incursion
« Reply #115 on: May 06, 2008, 03:57:00 am »

Looks like the Brutes (Jiralhinae) decided to make some bottle openers.
Logged

McDoomhammer

  • Bay Watcher
  • Uses: Ore of irony
    • View Profile
Re: Incursion
« Reply #116 on: May 06, 2008, 06:10:00 am »

I guess it's thrown overarm and spinning.  Looks like one of those weapons that's hellishly difficult to use right, but just hellish in the hands of someone who can.  Then again, I bet even the handle could cause a nasty concussion.
I couldn't even find a picture of a siangham.

Seeing that made me want a character with katars- aka punching daggers.  Trying out a ranger, kobold again, but I might try the same concept with a different race.


EDIT:  Companion Plague of Monkeys.  That is all.

[ May 06, 2008: Message edited by: McDoomhammer ]

Logged
"KILL, KILL, KILL! NOTHING SHALL STAND BETWEEN US AND THE CEREAL BAR!"
-The Violent Council of Breakfast

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Incursion
« Reply #117 on: May 06, 2008, 06:13:00 am »

Shouldn't you be on the Halo forums?

Bien

  • Bay Watcher
    • View Profile
Re: Incursion
« Reply #118 on: May 06, 2008, 06:32:00 am »

No, I was commenting on the hunga-munga. Oh an I have finished downloading the new version of Incursion, plays better.
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Incursion
« Reply #119 on: May 06, 2008, 07:07:00 am »

That's just it.  It seems that almost every comment you make is somehow related to Halo.  Wouldn't you be better off in a forum devoted to Halo, where the people wouldn't need to look up what you wrote on Wikipedia?  By the way, it's Jiralhanae, with an 'a'.


Y'know, Incursion has all sorts of unusual weaponry from Asia (and the Hunga-munga from Africa), but I haven't seen the Indian whip-sword "Urumi".

       

Requires years of training to keep you from hitting yourself with it.  Now that's brilliant design.  From the same people who brought you the razor-frisbee (chakram).

EDIT:  Awesome.  This jungle-elf fled downstairs to escape from a horde of acid blobs and an adlet tribe with two chieftans (all on level one, I might add), and soon found himself staring down an entire clan of kobold warriors, including five skilled kobolds (one of whom is currently riding a giant dragonfly), a shaman, and their chieftan.

Now, here's the awesome bit:  The kobolds are all lined up, and the chieftan threw a set of bolas at me.  Well, it had to go through the rest of the kobolds, and it ended up hitting th first one in line.

Now they're all squabbling with each other, and pretty soon they're just going to end up doing my job for me.

Which is good, since I'm out of healing and dimension door potions, and the only wand I've got is from Maeve, and it apparently does nothing.

EDIT2:  Another handful of skilled kobolds arrived, and the shaman just cursed himself.  Now everybody's angry.

EDIT3:  I bravely ran away after more folks joined the party, but found that the corridor I was walking down ended in a magma river.   But as it turns out, I am apparently immune to magma.  Nice.

EDIT4:  Who the hell puts a stinking-cloud trap in the middle of a magma flow?

[ May 06, 2008: Message edited by: Kagus ]

Pages: 1 ... 6 7 [8] 9 10 ... 62