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Author Topic: Undead Dwarves  (Read 5079 times)

Areyar

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Re: Undead Dwarves
« Reply #15 on: October 31, 2008, 09:38:06 am »

hmm... I need to secure me a female to restart dwarvendom in a brave new mountain.
It is the underground theme of DF that echoes nicely with that classic SF post apocalyptic epics like BNW.

I'm opposed to all dead rising in one go, but an invisible entity reanimating corpses one by one sounds ok.

Also: just imagine the gib-factor of a slicing weapontrap-encrusted tomb-temple exit/entrance.

Urist Jones: Ha! the traps in this ancient tomb are useless at keeping out fearless looters... ahem, archeologists! ... like me.
voiceover: Little did the doomed adventurer know that the deadly traps he was systematically disabling were designed to keep things ...IN...
corpse: "murgh! blarf!"
Dr. Jones: "oh cats...", "this is gonna stain my +pigtailcloth vest+."
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Klapaucius

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Re: Undead Dwarves
« Reply #16 on: October 31, 2008, 04:05:20 pm »

hmm... I need to secure me a female to restart dwarvendom in a brave new mountain.
It is the underground theme of DF that echoes nicely with that classic SF post apocalyptic epics like BNW.

I'm opposed to all dead rising in one go, but an invisible entity reanimating corpses one by one sounds ok.

Also: just imagine the gib-factor of a slicing weapontrap-encrusted tomb-temple exit/entrance.

Urist Jones: Ha! the traps in this ancient tomb are useless at keeping out fearless looters... ahem, archeologists! ... like me.
voiceover: Little did the doomed adventurer know that the deadly traps he was systematically disabling were designed to keep things ...IN...
corpse: "murgh! blarf!"
Dr. Jones: "oh cats...", "this is gonna stain my +pigtailcloth vest+."


Speaking of cats, two words: Undead catsplosion.
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Micro102

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Re: Undead Dwarves
« Reply #17 on: October 31, 2008, 04:25:34 pm »

introduce moon cycles that change tide and water level, and on full moon or harvest moon or something all dead dwarves turn into zombies and attack.....and for added fun can grab armor and weapons
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Klapaucius

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Re: Undead Dwarves
« Reply #18 on: October 31, 2008, 04:31:47 pm »

Possessed dwarves should be able to commit suicide, rise up again and craft artifacts from their own bones.
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nil

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Re: Undead Dwarves
« Reply #19 on: October 31, 2008, 05:28:46 pm »

If I'm not totally dreaming up the thing where it used to be in the game, it was implemented as a seige; you'd be seiged by outside undead while simultaniously dealing with your own corpses rising to life.

Areyar

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Re: Undead Dwarves
« Reply #20 on: October 31, 2008, 05:50:01 pm »

Only if they [the undead] would be fascinated by levers, only then would I be worried.

Naturally tombs have entrance opening levers both outside and inside.

But I was more worried about recently departed patients pulling the front-gate lever
... or the one marked 'OBLIVION - pull only in case of apocalypse.'
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Teldin

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Re: Undead Dwarves
« Reply #21 on: October 31, 2008, 09:06:19 pm »

I imagine this ability (to turn skeletons/corpses into zombies) will be part of the magic arc when it gets dealt with. It'd be interesting to get, say, invaded by a powerful necromancer who simply animates everything dead on the map when he arrives and brings a horde with him; so you get attacked by your buried skeletons. Or if your own dwarven priests could animate corpses to use as fortress defenses (at a morale penalty to everyone who has to see them.. or maybe they would generate small clouds of miasma).
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Areyar

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Re: Undead Dwarves
« Reply #22 on: November 01, 2008, 06:33:05 am »

I'd rather animate the corpses of the last goblin assault though. :p

Imagine the depression generated by :
"Was terrified by the sight of the animated corpse of her lover lately."
"Was revolted by a miasma recently"
"Was forced to see her deceased lover's decaying corpse recently"
etc
a long list of bundled negative thoughts that occur to me.
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Soadreqm

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Re: Undead Dwarves
« Reply #23 on: November 01, 2008, 12:17:43 pm »

Toady said he's doing away with the current generic good/evil regions. Maybe whatever he replaces it with will have zombies as a possibility. And then there's the ominously named dev item "Graveyards and other burial arrangements with associated fun stuff (Core68). And there are several PowerGoals involving spontaneous zombification. Fun times are coming.

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MC Dirty

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Re: Undead Dwarves
« Reply #24 on: November 01, 2008, 06:04:24 pm »

Imagine every cat, EVERY cat, you killed for science, as baits or as meat and bone provider rising from the dead and attacking your fortress. I doubt that the military dwarves could do anything against this threat.
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Aqizzar

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Re: Undead Dwarves
« Reply #25 on: November 01, 2008, 06:38:13 pm »

Imagine every cat, EVERY cat, you killed for science, as baits or as meat and bone provider rising from the dead and attacking your fortress. I doubt that the military dwarves could do anything against this threat.

Good thing I've already turned their hides into mittens, their meat into exported meals, and their bones into bolts.  Let's see them rise now.
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Tormy

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Re: Undead Dwarves
« Reply #26 on: November 01, 2008, 06:39:29 pm »

Imagine every cat, EVERY cat, you killed for science, as baits or as meat and bone provider rising from the dead and attacking your fortress. I doubt that the military dwarves could do anything against this threat.

Scary!

Spoiler (click to show/hide)
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Pilsu

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Re: Undead Dwarves
« Reply #27 on: November 01, 2008, 09:07:47 pm »

Good thing I've already turned their hides into mittens, their meat into exported meals, and their bones into bolts.  Let's see them rise now.

Cursed items are worse than the undead

Sounds like a fun idea to me. Goblins would be getting up en masse in terrifying regions. You could sic the previous siege on the new one with some effort. And since it'd take time, you could use the item forbidding commands and deal with the bodies first

Proper caskets should make things rest in peace. It'd be fun trying to deal with dead pets
« Last Edit: November 01, 2008, 09:17:37 pm by Pilsu »
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MC Dirty

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Re: Undead Dwarves
« Reply #28 on: November 02, 2008, 06:28:22 am »

It'd be "fun" trying to deal with dead pets.
Fix'd!

Dead pets are not a big problem. Problem are the dead non-pets.
Cats.
They don't get a casket, so they wouldn't rest in peace. Or all those dead merchants. Undead elves and humans... Not nice.
We would certainly need a mass grave. The friends and the family of a dead dwarf would get a minor negative thought if the dwarf gets buried in a mass grave, they prefer the casket and seeing a mass grave produces a negative thought, but it's better than rotting outside and certainly better than zombiefication. If you forbid that pets get a casket, they automatically get buried in the mass grave.
I think of a 3*3 or a 5*5 building able to hold much more than 9 or respectively 25 dead bodies.
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Areyar

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Re: Undead Dwarves
« Reply #29 on: November 02, 2008, 09:42:05 am »

massgrave already exists in the graveyard 'stockpile' (not 2b confused with refuse pile).
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