This expands on the previous synergy ideas. Attributes (marked green) generally not discussed here.
Goals:
-decrease the general amount of skills
-strengthen the bonds between same professions (woodcutter+carpenter etc).
-allow civilian dwarfs to use their experience with hammers, axes or knives in combat (they'd still lack the agility to fight properly of course)
-allow for greater versatility and modability (you could mod in any job by simply deciding on its material, tool and result)
The basic idea is that there are three groups of skills:Work Material- What is being worked on
Work Tool- What is being worked with
Other- Stuff that involves neither a tool nor a material
MATERIAL:Stone
Metal
Wood
Gem
Cloth
Bone
Animal
Corpse
Plant
Leather
Food
Drink
Mechanics
Adamantine
TOOL:Manual
Hammer
Chisel
Saw
Axe
Knife
Pick
Fishing Rod
Wrench
Shield
Armour
Weapons
Musical Instruments
OTHER:Swimming, social skills, The new skills, and some other skill ideas like healing.
EXAMPLES!fish cleaning: Corpse+Knife
Woodcutting: Wood+Axe
Carpentry: Wood+Saw
Engraving: Stone+Chisel
Animal trainer:
Empathy+animals
Blacksmith: Metal+Hammer+(the knowledge about the tool you're trying to create)
Pump Operator:
Strength+Manual
Wood Burner: Wood+Manual
Butcher: Axe+Knife+Animal
Axe Combat:
Agility+Axe+Armour+Shield
Sounds good?
Vote here.