Okay... I have realized that the only way I will ever become any good at this game is if I dedicate myself to one and only one nation. If I can master that one nation, I might expand later on to similar nations, and from there spread across the board.
I'm looking for ideas as to what to go for. I intend to just run rampant in the Dom1 demo, as spending money is not one of my preferred actions. But, since it's my brithday tomorrow, I might be able to convince myself that I've earned a shiny new game.
I know a little bit about my play style, but not much. I'm hoping that those of you who know a bit more about the game can point me in the right direction for a nation to master.
I play long and slow. My early-game is dung, and I don't tend to expand quickly. I couldn't rush if my life depended on it (which it has, in some cases), but I have a tendency to swing around a lot of weight later on. Build up a juggernaut, fuel it, and let it run. That's the way I like to play.
I want to find a nation that's good in the late game, can use its nation-specific units to full effect even in the later stages, and holds enough power on its own to not need a whammy to win. I like having options, but I also like having direction as far as strategy is concerned. And by options, I do not mean Super combatant/Empowered rainbow mag/Ice devils. I can't stand cheap tactics, and as stated above I don't like strategies that clash with the atmosphere of a nation. I've got no problem summoning ice devils as Jotunheim, for instance, but that's about the only nation I feel okay doing it with.
I have also exhibited (in other games) a peculiar knack at defense. When the armies are knocking at the door and I'm pressed on several sides, I shine.
I remember one particular instance when I was playing Battle for Middle Earth (the first one, not that junk heap of a sequel). It was my standard setup. Four AI players, one buddy AI playing Gondor, and two enemy Mordor spots, both either hard or insane (I think it was just hard, but I forget).
About four minutes into the game, my buddy's gone. His capitol gets snatched up by one of the two orcish armies, and I'm suddenly sweating. My auxiliary settlements include two farms. Wow.
Those, of course, fall soon enough. I'm scrambling to set up defenses for the horde I kow is coming. Finally, I see the first orc shuffling his way into view, followed by hundreds of his fellows as both of the AI Mordor players attack me in unison. That's when the madness started.
From that point, I am under a constant siege. I shuffle buildings about to make way for more resource buildings in my fort, which I need to fund the repairs of the gate, the archers who are falling like flies to orcish catapults, and to save up a little scraping to summon Gandalf for some much-needed help.
Every thing that could go wrong, did go wrong. Fellbeasts swept down on my troops and scattered them, trolls came rushing forward to pound at my defenses, the damned BALROG was summoned outside my walls, catapults kept up a barrage, towers fell and were quickly replaced, etc... I thought I was done for when the gate finally caved in and the forces of evil stormed through, but somehow, somehow I managed to keep them at bay long enough to get the gate back up. I was filled with joy when Gandalf finally came (I had to cut back on reinforcement recruiting in order to get the cash for him), and I smacked around a few orcs before he died.
This continued, in much the same fashion, for quite some time. I had, essentially, stabilized my defenses. They kept getting torn down and built back up with about the same regularity, but the blood never stopped pouring for a second.
And then, it stopped. The AI died. Apparently, it couldn't comprehend their strategy lasting for so long, so it stopped doing anything. I simply built up my forces, killed the few orcs who were sitting around aimlessly in their forts, and wiped the two baddies from the game. A strange vistory, but I felt I'd earned it from the insane defense.
So, yeah. From that massively long and highly-derailing comment, you can see that I'm a guy who holds onto his spot. If I take something, I don't intend to give it back. I like having a nation that can sit in a spot and make French taunter impressions at the enemy armies futilely trying to take it.
I'm not sure, do to my inexperience, what nation this most corresponds to. I'd like to find out though, as Dominions seems to be a game with the potential for real strategy, as you move armies around the map in an incredibly complex game of chess. It just happens to be filled with certain cheap tactics that ruin it for me... If I want one of those, I'll play R/P/S. Rock beats everything unless specifically defended against.
Any hints for an aspiring god?
P.S.
Bonus if it's a terraforming nation. I love shifting the world to my god's preferences.
EDIT: Why the hell do I love the games I'm no good at and the strategies that aren't good to begin with? Vaetti hordes call to me with their coolness...
[ April 03, 2008: Message edited by: Kagus ]