Ah, found it. That still doesn't change the problem of losing items in a fight, but it's a start... Now I don't have to have wizards running around with massive troll-smashing hammers and flaming swords. I can give them to the heroes who turn up with summoning scrolls and spell wands.
Weirdos...
Anyways, I've recently been playing as a King of the Deep, and I find the experience rather enjoyable. Sure, the oracle happens to be missing a spell image, but his gem-using spells look interesting. That, and the pale ones are pretty damn good fighters, particularly ancient ones backed up by rock hurlers. Around 20-26 ranged damage per turn? Yes please.
I remember playing as a Cardinal of El in the demo, and finding out that they're actually pretty damn powerful. If you get lucky and end up with a big congregation, you've got yourself a rather fine setup. Bless soldiers, build temples to raise cash, bless ther area to raise more cash, heal soldiers, have angels and saints pop out of the air at random sites, have a crusade launch itself at your enemies, and once they're finished softening up the blighters, give 'em the four horsemen of the apocalypse!
I actually summoned The Four in the demo. They are seriously nasty.
EDIT: It would appear that if you end up cancelling the "give item" task, the item is trashed. Jeez. This game has a higher item mortality rate than dwarven smelters..
[ March 28, 2008: Message edited by: Kagus ]