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Author Topic: Dealing with Stone without "cheating": How do you do it?  (Read 2262 times)

duro

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #15 on: October 20, 2008, 05:35:30 am »

Catapult for siege operators is a little goofy, as siege operators are worthless.  Five marksdwarves trained in ten minutes can easily out-kill five legendary siege operators that took literally years to train.
However: Since they are legendary {whatever}s, they are legendary haulers too. Granted, making them legendary engravers is far more efficient, but engravers won't get rid of excess stone.
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Zorgn

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #16 on: October 20, 2008, 01:44:21 pm »

Catapult for siege operators is a little goofy, as siege operators are worthless.  Five marksdwarves trained in ten minutes can easily out-kill five legendary siege operators that took literally years to train.

Yeah... But it is awesome to have catapults. In is not so much that you kill them, but how you kill them. And having a flying stone smash them to pieces at long ranges completely owns.

And the whole hauling bit too...
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nil

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #17 on: October 20, 2008, 02:39:32 pm »

This probably wouldn't be ideal for a young fortress and it's only good for stockpiles or other rooms where quality/aesthetics don't matter, but if you have experienced masons, you can build rough block floors underneath your stockpiles used the stone created when you mined them out faster than any other way of moving it.  You can either just build them all at once, which will create some job cancelation spam and force you to go back once and restart some of the jobs.  Alternatively, you can pretend you're in 38a and build each tile individually--this way, each floor tile will take from the stone one that same tile, preventing job cancelations.

Bromor Neckbeard

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #18 on: October 20, 2008, 04:00:12 pm »

Seconding the "Megaprojects" idea.  You should have towers that reach the skies and walls that the goblins can't even conceive of climbing.  You should have a mighty castle that makes the elves fall over in shock that such an unnatural monstrosity could exist.

I also approve of the "crafts" idea.  Any merchant that comes to your fort, even tree-hugging pantywaist elves, ought to come away with a 100X profit, just because dwarves are superior to every other race and can afford it.  You're not losing a hundred thousand dwarfbucks that the caravan didn't have the money for, you're spreading the light of dwarven culture to the corners of the world.
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Hague

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #19 on: October 20, 2008, 06:26:15 pm »

Well, if you're really hip to simply making sure the stones in just that area are used, simply go to your stocks menu (assuming you have a bookkeeper with accurate stocks) and forbid all stone of the type in that area, then unforbid the stone via designation in that same area. Now your dwarves will stockpile that stone. Also note, that if you do not have a dump zone designated and you designate something to be dumped that occupies a stockpile, the dwarves won't consider that area occupied for stockpiling. This means that it is technically possible to quantum stockpile stone in a regular stone stockpile (or any other item in any stockpile) by dumping just items in that stockpile.

You can use this trick to allow your dwarves to ignore the stones in a given stockpile by dumping and hiding them. Since there is no active dump designated no dump action will take place but the object will be ignored with regards to its existence within a stockpile.
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Fossaman

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #20 on: October 20, 2008, 06:38:48 pm »

Hide + Forbid allows stockpile use, I think.

EDIT: Nope, nevermind.
« Last Edit: October 20, 2008, 10:21:15 pm by Fossaman »
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Aggiedog

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #21 on: October 20, 2008, 07:30:09 pm »

I am in the same boat as you. I have about ~200000 stones right now and trying to find uses for them. I am making mechanisms right now and trading for precious metals and gems. I'll eventually get through it all.
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Micro102

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #22 on: October 20, 2008, 07:53:15 pm »

if you want to find something to do with all that stone without using quantum dumping or anything of the sort, then dig more....a stone doesnt show up every time so i keep digging and use all that space for pure stone stockpiling while searching for any useful metals. have never found adamentine that way though....guess im just unlucky
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Quiller

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #23 on: October 20, 2008, 08:26:19 pm »

I'm in the plop a mason's workshop down and make blocks camp.
1) it trains masons
2) blocks are stored in bins which are much more storage effective than stones or furniture
3) when you want to build your massive projects later on, just haul those bins of stone blocks over to it, and use them to build it much faster than using regular rocks and with a higher overall value.  They can also be used to make higher value roads for bringing in the king.
4) no real micro-management is necessary for make stone blocks/ repeat.  And you can always throw in your furniture/door/floodgate requests in where needed or via the job management screen without any real problem.  (You may want to put most of those requests in mason stations limited to mason of a certain level or higher, particularly if you are going to be throwing peasants and cheese makers into the mason mix.)

I would often mine out the space for the stockpile, and then depending on the urgency of the stockpile you can either designate it immediately, and slap a mason's workshop nearby, then as rocks are removed stockpile items replace them, or if you have time, put in the mason's workshop, clear the stone, and then remove it before throwing the stockpile in.
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Untelligent

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #24 on: October 20, 2008, 08:29:09 pm »

if you want to find something to do with all that stone without using quantum dumping or anything of the sort, then dig more....a stone doesnt show up every time so i keep digging and use all that space for pure stone stockpiling while searching for any useful metals. have never found adamentine that way though....guess im just unlucky

Not every fort has that.
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Micro102

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #25 on: October 20, 2008, 08:48:40 pm »

adaminte? i know its in mountian, and i always start in mountians
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(name here)

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #26 on: October 20, 2008, 08:50:47 pm »

nevertheless, it won't always be in your fort area.

also, only go for it if you are prepared for hidden fun stuff.
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Micro102

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #27 on: October 20, 2008, 09:22:17 pm »

lol i know....just hope ill survive
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yggiz

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #28 on: October 20, 2008, 09:30:15 pm »

Train those masons and stonecrafters and mechanics to legendary + 5 with them.

Without hiding, you could forbid large areas in your complex, on floors other than your current work floor, to prevent the tradesdwarf from going a billion steps to grab the stone one z level beneath instead of one a few steps to the side.

Finish clearing a particular floor? pack it up and move to the next floor.

And if you don't like quantum stockpiling the raw material, consider quantum piling the finished block, table, scepter, or mechanism out of the workshop. It may be just me, but I think work efficiency is best with the uncluttered workshop even if they have to travel a bit for a stone, while a workshop gets increasingly slow as the tradesdwarf gets more skill and processes more raw material into clutter happy product.

Stones are for training. You may think you have too many, but on that fifteenth year of fortress living, you'll wonder where it all went!
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Micro102

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Re: Dealing with Stone without "cheating": How do you do it?
« Reply #29 on: October 20, 2008, 09:58:52 pm »

hold on......doesnt there need to be adamentine on every map? isnt the main goal to get the king. doesnt he only come once adamite is found?

lol i cant spell the thing
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