Actually, no. Don't expect a post every half a hour though.
I support 2d tile-based graphics, and would like to propose the following system for goals:
D: Demand
S: Sub-demand
T: Technical solution
D1: Starting the game:
It must be possible to run a certain file to start playing the game.
T1: Compile an exectuable file.
D2: Making a character:
It must be possible to create a character.
S1: The character should be different from other characters.
S2: It must be possible to play as a dwarf.
S3: Other races, such as humans, might be implemented.
T2: The game must contain and save an extensive array of variables that is a character. They include race, looks and abilities.
D3: Internet connection:
The game must be able to communicate to a central server, which relays and coordinates data going between all machines playing the game. In essence, everybody is playing the same “level”, albeit in different locations both physically and datawise. They must also be able to interact with each other.
T3: The game must be designed around a certain system that allows for efficient multiplayer. It must also contain code that sends and receives all necessary information and applies it accordingly.
D4: Player action:
The player must be able to move and interact with his environment.
S1: The player must be able to dig tunnels.
S2: The player must be able to build various buildings.
S3: The player must be able to destroy various buildings.
S4: The player must be able to cut down/harvest and plant seeds and plants, above- and underground.
T4: This requires code that changes the variables, which I shall call character_x, character_y and character_z. It also requires code that changes what a certain tile contains.
D5: Player crafting:
The player must be able to make, examine, improve, repair and use various items.
S1: The player must be able to turn wood into various items, such as beds.
S2: The player must be able to turn rock into various items, such as doors.
S3: The player must be able to smelt and forge various metal items.
S4: The player must be able to improve a basic item with other items.
S5: The player must be able to view the items and it’s improvements.
S6: The items must be usable and used in various tasks such as mining.
S7: The player MUST be able to brew booze and drink it.
S8: The player must be able to plant, harvest and process various plants.
T5: This basically is just more arrays and HAS_<ITEM> boolean checks.
D6: Player skills:
The player must have various skills, such as mining, carpentry and lye making. It must be possible to improve them through using them, and they should affect success chance and quality.
T6: Just a large array, really.
D7: Fighting:
The player must be able to attack and be attacked, either by NPCs or other players. Various things to do should be in, such as various fighting styles. Skill and equipment should affect combat.
S1: Wrestling needs to be in.
S2: A detailed wound system should be in.
T7: This one’s a toughie. Lots of booleans, arrays, variables and plain RNG action is needed.
D8: Player-to-Player interaction:
The players should be able to interact with each other in more ways than just fighting.
S1: The players should be able to barter various items.
S2: The players should be able to form actual alliances, guilds and towns.
S3: The players should be able to wage wars between alliances.
S4: The players should be able to build roads and signposts.
D9: Various nonsense:
The word shouldn’t be boring; it should be varied. Ships would be fun to have, too. Carp, elephants, unicorns and GCSers. Magma. Crazy engineering projects. Varied plants, booze, alchemical stuff, minerals, rock types, trees, gems, coal and lignite, and lot’s of stuff like that.
T9: Devote lots of time into making a small array of data for each and every item, for one thing. have various kinds of weather and support for multi-tile creatures. Various kinds of mechanisms.
Feel free to subdivide the demands set forth here further, it'd be better.
Also, if we'll use tiles, what resolution should we use? 16x16 DF tiles? 32x32 tiles for more details? Some other size?
PS: It's waned, not wained, I believe.