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Author Topic: Spore Editor  (Read 58445 times)

Cthulhu

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Re: Spore Editor
« Reply #195 on: June 20, 2008, 08:21:41 pm »

The foot thing is the only way it can be solved reasonably.  A longer-leg thing would be too easy to exploit.  Just buy a fast leg and shorten it.
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Ioric Kittencuddler

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Re: Spore Editor
« Reply #196 on: June 20, 2008, 08:29:23 pm »

The foot thing is the only way it can be solved reasonably.  A longer-leg thing would be too easy to exploit.  Just buy a fast leg and shorten it.

It wouldn't be an exploit if they made it cost more like Tahin suggested.  This is just an unfortunate example of dumbing down... :-\
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Tylui

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Re: Spore Editor
« Reply #197 on: June 21, 2008, 02:48:56 am »

Buying a longer leg and then shortening it would make it a shorter leg.  AKA not as fast. :/

The stats should be determined not solely by the parts, but also how the creature moves... Like how balanced it is, etc.  It can't be difficult to do programming-wise, because they make the creatures move in the first place.  I'm almost positive the reason they don't do it that way is because people are USED to that style of play(and the lack of thinking)...  It's too...  Simple.
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McDoomhammer

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Re: Spore Editor
« Reply #198 on: June 21, 2008, 04:08:04 am »

That's how they promised us it would work, with full demonstrations. :(
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Ioric Kittencuddler

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Re: Spore Editor
« Reply #199 on: June 21, 2008, 04:21:34 am »

That's how they promised us it would work, with full demonstrations. :(

So...?
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Metal Chao

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Re: Spore Editor
« Reply #200 on: June 21, 2008, 04:30:27 am »

If you want a game that complex you're going to have to wait.

I'm sure they only changed it because it created too much processor strain.
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Ioric Kittencuddler

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Re: Spore Editor
« Reply #201 on: June 21, 2008, 04:57:16 am »

That might be conceivable with a different publisher, but this is EA we're talking about here.
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Cthulhu

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Re: Spore Editor
« Reply #202 on: June 21, 2008, 06:04:20 am »

If you want a game that complex you're going to have to wait.

I'm sure they only changed it because it created too much processor strain.

John Riccitiello:  Ah hello, Laurence.  Have you spoken with William on the progress of his new intellectual tool?

Larry Probst:  It's bad news, Jonathan.  The scope and power of this fascinating simulation is too great.  It will never function on the computers of the children!

John:  No!  We must bring knowledge to the masses.  As EA, it is our one goal to provide quality educational material to those who might never learn otherwise!

Larry:  I shall have Master William lower the program's specifications.  We shall bring the children knowledge, no matter the cost!



Yeah... I bet that's why they did it.
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McDoomhammer

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Re: Spore Editor
« Reply #203 on: June 21, 2008, 06:31:42 am »

If you want a game that complex you're going to have to wait.

I'm sure they only changed it because it created too much processor strain.

'Cept the original concept of Spore was to use procedural scripts to make it possible, and it was demonstrated working in those videos.
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Sean Mirrsen

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Re: Spore Editor
« Reply #204 on: June 21, 2008, 07:38:05 am »

I was going to write a lengthy post about my idea of a sandbox evolution game, but it turned out to be a bit convoluted and I lost the train of though. Heh. I'll just post my two latest additions to the zoo then.

Dunno if I uploaded this one or not...  I've updated him anyway.

Stay away from his mouth if you want to live. :)

An improvement on the "anthropomorphic feline" character concept:

My most likeable creation so far.
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Ioric Kittencuddler

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Re: Spore Editor
« Reply #205 on: June 21, 2008, 09:52:41 am »

So did you hear? 

http://www.gamesradar.com/pc/spore/news/busted-boobalicious-banned/a-20080618155715463076/g-2006022417441549006

Thank goodness EA is thinking of the irresponsible parents.
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Sean Mirrsen

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Re: Spore Editor
« Reply #206 on: June 21, 2008, 10:33:07 am »

Then this version of the above "felidae erectis" will definetly not make it online.

There's nothing excessive, mind you. Just a hint that it's there. (more of a downright obvious clue, but whatever)

At least I can use it myself. :)

By the way, to those people who have the full version - is it possible to construct a feline face without resorting to such "architecture"?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Soulwynd

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Re: Spore Editor
« Reply #207 on: June 21, 2008, 11:31:42 am »

I've been turning some IRC people into spore creatures... Search sporepedia for DF if you want to see them. ;)
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Deon

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Re: Spore Editor
« Reply #208 on: June 21, 2008, 11:33:09 am »

Full version even has "cat ears".
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Soulwynd

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Re: Spore Editor
« Reply #209 on: June 21, 2008, 11:46:31 am »

I'm considering buying it.
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