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Author Topic: [40d] Vegetation and invisible bones  (Read 685 times)

John Johnston

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[40d] Vegetation and invisible bones
« on: October 18, 2008, 07:03:39 am »

I've got an area in my fort where there was a big fight.  Lots of creatures (HFS:TDs,@s,Es,Us) died and their bodies and bits of bodies were lying around.  While the bodies were rotting I flooded the area they were on, which moved some of the bits around.  The bodies were set to "forbid on death" so started off as forbidden.

Later I unflooded the area.  Vegetation started to grow there.  I noticed all the bones lying around later so I went into the stocks screen and unforbid all the HFS:TD bones.  Immediately every dwarf in the fortress headed for that area.  Some of them picked up bones that were visible, but lots of them picked up bones that weren't visible.  They would go to an "empty" square and emerge with a bone.

The bones were definitely not hidden.  I checked the tiles they were getting the bones from with t,v,k, everything I could think of; nothing visible, just an empty tile.

Any ideas?  Do growing saplings move items around and turn them invisible or something?
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Ryo

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Re: [40d] Vegetation and invisible bones
« Reply #1 on: October 18, 2008, 10:35:54 am »

I think it isn't anything to do with the vegetation, but more with the flooding. A while ago, a baby died in my moat. When summer came and the moat dried up, the bones didn't appear to be there anymore, but my dwarves managed to go to the square where the baby died, pick up the bones and haul them to a coffin.
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John Johnston

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Re: [40d] Vegetation and invisible bones
« Reply #2 on: October 18, 2008, 04:23:06 pm »

Mmm... I should probably be able to reproduce this, then.  Time to construct a cow-drowning chamber.   8)
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LegoLord

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Re: [40d] Vegetation and invisible bones
« Reply #3 on: October 18, 2008, 10:16:05 pm »

Mmm... I should probably be able to reproduce this, then.  Time to construct a cat-drowning chamber.   8)

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Nesoo

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Re: [40d] Vegetation and invisible bones
« Reply #4 on: October 22, 2008, 02:26:32 pm »

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000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Neoskel

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Re: [40d] Vegetation and invisible bones
« Reply #5 on: October 22, 2008, 07:32:10 pm »

It could be the mud from the flooding covering things. Which would be kinda cool.
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