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Author Topic: Making workshops like rooms  (Read 767 times)

Yaddy1

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Making workshops like rooms
« on: October 16, 2008, 05:08:33 pm »

It would be cool if workshops were like rooms, where you had a furniture requirement. Then you could see it get cluttered up and they wouldn't be
un-realisticly small. It would also make them look cooler.
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scribbler

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Re: Making workshops like rooms
« Reply #1 on: October 16, 2008, 05:12:06 pm »

I like. And you could make a less well equipped workshop for specific needs or overlap them for uncommon equipment. And dedicated in/out stockpiles, I always felt workers should at least move their creations out of the shop without enabling hauling, especially if there was a stockpile next to them.
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Foa

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Re: Making workshops like rooms
« Reply #2 on: October 16, 2008, 05:17:51 pm »

I like. And you could make a less well equipped workshop for specific needs or overlap them for uncommon equipment. And dedicated in/out stockpiles, I always felt workers should at least move their creations out of the shop without enabling hauling, especially if there was a stockpile next to them.
Workshop tech upgrades?
And realism... num num num...
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scribbler

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Re: Making workshops like rooms
« Reply #3 on: October 16, 2008, 05:22:47 pm »

Or we can get nasty and have legendary artisans demand a private workspace and specific equipment.
Cranky McChef refuses to prepare lavish meal. Demands exceptional cheese knife.
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

Foa

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Re: Making workshops like rooms
« Reply #4 on: October 16, 2008, 05:28:44 pm »

Or we can get nasty and have legendary artisans demand a private workspace and specific equipment.
Cranky McChef refuses to prepare lavish meal. Demands exceptional cheese knife.
No, just, no.

They'll just request lodgings in their Customized Workshop ( with beds, statues, and the lot of shit they mandate, I mean request ) ...
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scribbler

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Re: Making workshops like rooms
« Reply #5 on: October 16, 2008, 05:35:11 pm »

Diamond grindstones! How can I make waterskins if my scissors aren't sharp!
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

Aquillion

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Re: Making workshops like rooms
« Reply #6 on: October 16, 2008, 05:55:15 pm »

You mean, like a cross between Evil Genius and Dungeon Keeper rooms?  So instead of just placing a 3x3 workshop, the player uses one core 1x1 item (an anvil, or whatever) to define a room, then places other items that are needed for that workshop to function in that room?

I like it.  It allows for more creativity in workshops.  Not only that, but then you could allow additional items that expand a workshop's function, or make it run faster/better.  Adding more items could also let a workshop support more dwarves working on different tasks (basically, it would be multiple workshops in one.)  You could put tables, chests, cabinets, weapon/armor racks, coffers, etc in a workshop to hold the things it produces without clutter.  You could place other things (beds, wells, food/drink storage, storage for materials the workshop needs, etc) and they would be used by people working there to speed up production, so they don't have to walk as far.
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Silverionmox

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Re: Making workshops like rooms
« Reply #7 on: October 16, 2008, 06:23:08 pm »

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