Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Military dwarves and civilian tasks.  (Read 1183 times)

Random832

  • Bay Watcher
    • View Profile
Military dwarves and civilian tasks.
« on: October 16, 2008, 07:50:50 am »

We should be able to order military dwarves to operate a siege engine, or pull a lever (since many times a lever is being used to control a defense system). Any other ideas?
Logged

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #1 on: October 16, 2008, 08:15:14 am »

..but it that case, what's the point in having a siege operator for example?
Logged

Silverionmox

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #2 on: October 16, 2008, 09:26:42 am »

Siege operator would become a military skill. Which makes sense.
Logged
Dwarf Fortress cured my savescumming.

Neonivek

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #3 on: October 16, 2008, 09:51:11 am »

I am starting to seriously wonder if "Siege opperator" is actually just a place holder / temporary shortcut because Toady couldn't program military units to opperate the machine easily.
Logged

Rafal99

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #4 on: October 16, 2008, 10:43:36 am »

I would like to allow military dwarves to hunt. I had a hunter who become Accomplished marksdwarf by hunting, then a kobold thief showed so i drafted him, and he filled the poor kobold with bolts, then his skill jumped to 'Great', so he become elite marksdwarf and I can't send him to hunt anymore... :/

(note that if dwarf's weapon skill jumps to 'Great' while not in military (for example while hunting), he will stay cilivilian, until the first skill level up in military)
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

Neonivek

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #5 on: October 16, 2008, 10:45:24 am »

You can already do that by allowing them to attack wild animals.

I do think that hunting would probably be a great activity for them to do when they are offduty. (Heck even so much as letting them leave the map)
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #6 on: October 16, 2008, 10:46:13 am »

I'd also like to see a "relocate" command, which orders the crew to break down the engine and rebuild it at a new location. Works best with a crew large enough to carry all the parts and at least some of the ammo.

As the next best thing to having it on wheels (and may still be necessary if it _is_ on wheels, if it can't traverse the terrain - presumably it'd need a 3-wide path and ramps just like the caravan wagon)
Logged

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #7 on: October 16, 2008, 10:57:15 am »

I do think that hunting would probably be a great activity for them to do when they are offduty. (Heck even so much as letting them leave the map)

I am not sure about that...Hunters are dying very easily, so maybe it wouldn't be wise to use the military dwarves as "hunters"...well maybe if they could hunt in groups.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #8 on: October 16, 2008, 11:00:08 am »

Hunting in groups is a good idea as well. (Especially for hunters)
-Most of my Hunter Related deaths happened either by Pack of Wolves or the hunter running out of arrows and getting the idea to melee the animal. I always give them TONS of dogs now!

Though remember that you have to expect some amount of death (in fact a lot of death).
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #9 on: October 16, 2008, 11:08:01 am »

I would like to allow military dwarves to hunt. I had a hunter who become Accomplished marksdwarf by hunting, then a kobold thief showed so i drafted him, and he filled the poor kobold with bolts, then his skill jumped to 'Great', so he become elite marksdwarf and I can't send him to hunt anymore... :/

(note that if dwarf's weapon skill jumps to 'Great' while not in military (for example while hunting), he will stay cilivilian, until the first skill level up in military)

A better way to deal with this problem is to have a "military adaptation" mechanic that requires a certain amount of time spent in battle before it becomes impossible to undraft someone, and have that replace the "skill up = elite = permanent soldier" mechanic - or maybe keep the skill-based mechanic but have it only count experience while serving in the military
Logged

G-Flex

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #10 on: October 16, 2008, 01:41:08 pm »

Hunting in groups is a good idea, although animals also need to *defend* in groups. Currently, even an elephant is really piss-poor about defending itself, whereas realistically, the entire herd should be trying to trample your ass.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #11 on: October 16, 2008, 03:52:22 pm »

Hunting in groups is a good idea, although animals also need to *defend* in groups. Currently, even an elephant is really piss-poor about defending itself, whereas realistically, the entire herd should be trying to trample your ass.

Yeah, I agree, and that would be an awesome new gameplay element. Example: Your hunters are attacking X creature, and the creature calls for help [loud yelling for example]. All creatures on the map from the same species will rush to the aid of the attacked creature. Now that would be an epic moment.  :D
Logged

Haedrian

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #12 on: October 16, 2008, 03:59:39 pm »

Hunter cancels Hunt - Getting mangled by target's friends
Logged
When life gives you kittens, make biscuits

Likes llamas for their long necks

Onlyhestands

  • Bay Watcher
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #13 on: October 16, 2008, 04:19:34 pm »

Hunting in groups is a good idea, although animals also need to *defend* in groups. Currently, even an elephant is really piss-poor about defending itself, whereas realistically, the entire herd should be trying to trample your ass.

Yeah, I agree, and that would be an awesome new gameplay element. Example: Your hunters are attacking X creature, and the creature calls for help [loud yelling for example]. All creatures on the map from the same species will rush to the aid of the attacked creature. Now that would be an epic moment.  :D
Well, only cetain animals. If a hunter is going after hoary marmits, or something docile then he shouldn't get attacked by them. Whenever I go hunting I don't have to fight of rampaging hoards of deer.
Logged
What if you didn't have any genitals, couldn't you just go naked as a dude (because showing your nipples is okay)?
What if monkeys created civilizations on the moon?

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Military dwarves and civilian tasks.
« Reply #14 on: October 16, 2008, 04:27:22 pm »

Hunting in groups is a good idea, although animals also need to *defend* in groups. Currently, even an elephant is really piss-poor about defending itself, whereas realistically, the entire herd should be trying to trample your ass.

Yeah, I agree, and that would be an awesome new gameplay element. Example: Your hunters are attacking X creature, and the creature calls for help [loud yelling for example]. All creatures on the map from the same species will rush to the aid of the attacked creature. Now that would be an epic moment.  :D
Well, only cetain animals. If a hunter is going after hoary marmits, or something docile then he shouldn't get attacked by them. Whenever I go hunting I don't have to fight of rampaging hoards of deer.

Oh but of course...do you remember the velociraptor scene from Jurassic Park [Raptor is calling other raptors]? Now that is an excellent example that what was I talking about.  :)
Logged
Pages: [1] 2