quote:
Originally posted by beorn080:
<STRONG>Just a small suggestion while I'm busy beta-testing. With the new poll page maybe you could add in random things like 82% of dwarf fortress players prefer ascii.</STRONG>
Sounds like a good idea.
quote:
Originally posted by beorn080:
<STRONG>Edit: Could you add a hang out option to the assign tasks in bulk. I end up using check web polls to quickly get everyone to stop selling stuff to learn. Also teaching goes up way to fast. When I taught my 600 non garment makers politics my main char got to like 26 teaching in under a week. Also the recruit limit looks like a very good idea. This was a very rambling edit wasn't it.</STRONG>
Adding a hang out is a good idea. For training, I actually don't force you to not be doing anything -- in fact, I think you can even send a squad out, and they'll take the class when they get back.
Teachers get 1exp per person per skill they train, and it takes about 100exp to gain a level, so yeah, it'll be craaazy with those numbers of people. I actually changed this on my computer already to be a maximum of 10exp a day.
quote:
Originally posted by beorn080:
<STRONG>Edit2: Alright teaching combined with no recruit caps is UNGODLY powerful. Right now I have about 700+ libs with 50+ total skill 10 persuasion, 10 garment making, 6 driving, 5 pistol, 3 writing, 2 law. This past month I spent 500k and was still in the green. So yeah. Only reason my fighting skills aren't higher is the Intel HQ is high security and I am having trouble recruiting agents.</STRONG>
Two possible solutions jump to mind:
1) Wait for recruitment caps.
2) Revise the $500 cap on daily expenses.
At the moment it costs $50 per person per skill trained, up to a maximum of $500. So if you run a small class with a limited number of skills to teach, it comes at a discount. I could change it to just a per person expense -- $50-100 per person, if they train at least one skill -- and then remove the cap of $500. So if you want to train 60 people, you can, if you have $30,000 a day to pass out. Or $300,000 a day for 600 people, if it comes to that.
quote:
Originally posted by Torak:
<STRONG>I no longer have the save, but it went something like this: A Skill 6 Teacher was set onto teaching Covert Ops, every day my people would gain about 1 or 2 teaching skill, and cap out at 6, with no further increase in anything, no matter how long I waited.</STRONG>
That's really strange. I haven't seen anything in the code that jumps out as being something that could cause this sort of anomaly. I'll keep an eye out for it, and let me know if this happens again.
quote:
Originally posted by Torak:
<STRONG>There's also an issue that if you run out of money with a Teaching job on, it never gets canceled , and you cant seem to re-start it, as far as I can tell (even if you change the job and wait a while), because whenever I tried to start it again, nothing happened , even with enough money.</STRONG>
Teaching job is actually very casual and well-behaved with the way it handles your money. Every day, if you have the money, it spends it. If you have partial money, it spends partial money and does a partial job. If you have no money, it doesn't do anything that day.
Additionally, if it has nothing to do on a given day, eg, nobody to train, it is smart enough not to waste you money. You don't have to micromanage it. If it has very little to do/a small class, it will make a partial charge (less than $500 for that day).
It is completely ignorant of whether you had money yesterday or whether it trained anyone yesterday. It doesn't have any "on/off" switch that it flips when you run out of money -- when it runs its code to give people experience in skills, it checks if it can charge for that skill, sees it can't, and silently declines to give the experience. The next day it'll check again.
So, this is probably working as intended. You ran out of money, and it quietly stopped training. Once you had money back, it discovered that there wasn't anyone present who needed training, so it didn't spend the money you had available. You tried changing the job and waiting awhile, then switching back to training, and again, it said "Nope, still no experience to award, so I'm still not going to charge money."
Try recruiting somebody fresh and sending them there, and you should see it "turn on" again.
Note that if you get skills that seem to stop early (agility 2 person only gets 4 pistols when teacher has 12 pistols), they may have hit their skill cap. Alternatively, you may have hit the limit of the teacher's ability -- if the teacher only has teaching 1, they won't be able to train people past pistols 3, for example. Or if they have pistols 5, you won't be able to train past pistols 4.