I'm working on the activate screen. One suggestion someone made (forgot who, sorry!) which I also was thinking about was to simply the choices -- legal fundraising vs. illegal fundraising, for example, and then the game chooses for you, based on the stats of the character, which sub-task they'll do. I currently have something like that sitting on my computer, but I don't like how it's implemented. I know what's wrong with it, and that's that it shows a bunch of other grayed out choices, and you look at that and think, "Why can't my guy do community service instead of spraying graffiti?"
Right now I'm thinking one of two things.
The first option is that you pick the category, and you still get to choose which sub-task you want the person to do, but you only get to pick from the ones they're qualified for. So if you pick Liberal Activism, you can't pick hacking if your character has no computer skill, you can't pick graffiti if your character has no art skill. But just because your character has computer skill doesn't mean you can't pick community service or create public disturbances, if you want to.
The second option is that you pick Liberal Activism, and it tells you what they'll do for that. So you pick illegal fundraising, and at the bottom it says they'll sell brownies. Where the next person you pick might have credit card fraud at the bottom. It all depends on the skills of the person.
There are advantages and disadvantages to each. The first way gives you a choice, and you never have a situation where your artist just happens to be a programmer as well, thus preventing you from doing art related choices with them. The second way has a lot of strength in simplicity, and it makes each character feel more special -- this person I've recruited will do X for that activity, awesome, I needed one of those. And by hiding the options, it gives you a sense of mystery about what they all are.
With both, the nice thing about this will be that it will make characters who start with those skills more special. Sure, in a practical sense, a character who has no artistic talent could run out and start spraying tags, but it makes sense that you won't have the LCS start doing that until you find people who are predisposed towards it anyway.
I'm leaning toward the first option (giving you a choice, if your character qualifies for more than one), but I'm open to feedback. If these both are horrible ideas, you can tell me that too.