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Author Topic: Mythbusters  (Read 41904 times)

kaypy

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Re: Mythbusters
« Reply #45 on: October 18, 2008, 10:48:51 am »

I've heard of a booze bomb, and people saying that it's false, and I've never seen it before. Does the booze actually create an explosion, or is it just red steam?
I just tried pumping magma over a barrel of booze, and didnt even get smoke- it just quietly blipped out of existence. Presumably it is possible to set it alight somewhat less excessively. Maybe an adventurer? I will test further...
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kaypy

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Re: Mythbusters
« Reply #46 on: October 18, 2008, 11:16:36 am »

Ok, by embarking at Alefire with over 1000 units of booze, and then bringing in an adventurer to start setting fires, I was able to produce clouds of red 'boiling rum'. It was, however, harmless to walk through.

This is with temperature on. On the other hand, actually setting myself on fire did take quite a bit of walking back and forth over the burning shrubbery, so maybe boiling booze is as dangerous as burning shrubbery, and adventurers just dont really notice that level of hazard.
« Last Edit: October 18, 2008, 11:21:23 am by kaypy »
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Demonic Gophers

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Re: Mythbusters
« Reply #47 on: October 18, 2008, 01:07:49 pm »

Actually creating the floor without everyone getting burned by magma splattering all over it may prove difficult however... ideas?
Well, if you have enough architects you could build large bridges, which will be built from a position of relative safety.

Temporarily give dwarves a high HEATDAM_POINT.  Or [FIXED_TEMP:10067] might protect them.  All's fair in the name of research!
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chaoticag

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Re: Mythbusters
« Reply #48 on: October 18, 2008, 01:29:14 pm »

Here is a myth I want tested.

Does water cusion fall damage?

Problem is that the test may need 100 units. For both the control group (no water) and the experimental group.

I suppose serious modding is needed to get close to that number quickly, and a lot of mucking about with dwarven engineering.
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Jay

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Re: Mythbusters
« Reply #49 on: October 18, 2008, 02:43:49 pm »

Here is a myth I want tested.

Does water cusion fall damage?

Problem is that the test may need 100 units. For both the control group (no water) and the experimental group.

I suppose serious modding is needed to get close to that number quickly, and a lot of mucking about with dwarven engineering.
100 units?
100 units of what?  Dwarves?
You don't need to conduct 100 tests for an accurate reading.
The actual Mythbusters do ONE a lot.
Three is best.
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Mishimanriz: Histories of Pegasi and Dictionaries

chaoticag

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Re: Mythbusters
« Reply #50 on: October 18, 2008, 03:06:42 pm »

Well, the rusults are in, although i didn't use 100 units (what was I thinking?).

Had a 9z level drop, by all means a deadly one. Tested it with about three dwarves, all dead, with bodyparts flying.

Filled it with, 4-zlevels of water, droped 10 dwarves in. One died due to drowning, the rest suffered broken bones at bruses.

I think this is enough to confirm it.
Still have to check if more water=softer landings.
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JoRo

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Re: Mythbusters
« Reply #51 on: October 18, 2008, 03:21:38 pm »

But is dropping 5 levels into water safer than dropping 5 levels onto solid ground?
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bombcar

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Re: Mythbusters
« Reply #52 on: October 18, 2008, 10:33:11 pm »

Wait... what?
I'm not even legendary in anything!

Not Even in Playing Dwarf Fortress?
Addiction that is.

Legendary Dwarf Fortress Addict?

Aye... I can live with that.

Not until you can produce twenty masterwork fortresses a day!

But that's beyond anyone's control - you would need a ☼computer☼ or better; I can't even afford a +computer+.

Since DF is single-threaded, you should be able to run, say, eight copies on a Mac Pro, as it has eight cores! :p
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Jay

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Re: Mythbusters
« Reply #53 on: October 18, 2008, 11:38:45 pm »

Since DF is single-threaded, you should be able to run, say, eight copies on a Mac Pro, as it has eight cores! :p
Yes, but are those 8 cores very powerful?  Probably not.
For that matter, DF eats up RAM too.
There's no way it has enough RAM for 8 copies of DF.
Well, the rusults are in, although i didn't use 100 units (what was I thinking?).

Had a 9z level drop, by all means a deadly one. Tested it with about three dwarves, all dead, with bodyparts flying.

Filled it with, 4-zlevels of water, droped 10 dwarves in. One died due to drowning, the rest suffered broken bones at bruses.

I think this is enough to confirm it.
Still have to check if more water=softer landings.
Uh.
You're only falling FIVE z levels now.
That's almost HALF the original number.
You need a nine z level fall and then a thirteen z-level pit filled with 4 z's of water for the best reading.
9 z's with 4 of water = 5 fall, which you can't compare to a 9 fall as you started.

In any case, reality dictates that the surface tension of the water makes, with an equal distance fall into water versus even CONCRETE, you more liable to survive the fall onto concrete because it absorbs the impact, whereas water does not.
At least, that's what I remember offhand...
I can't remember if that reasoning is correct, but the basic Concrete Vs Water part is.
« Last Edit: October 18, 2008, 11:46:26 pm by jaybud4 »
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chaoticag

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Re: Mythbusters
« Reply #54 on: October 19, 2008, 11:37:42 am »

The test was to find out whether water "slows" the dwarf down really.
I should test the 5-z level fall though.

Results are in: Two tests at a 5-z level dryground drop. Slightly more dwarves used 3 instant deaths, one suffication. more serious wounds. Exactly 2 per drop, unless dwarf sufficaton was caused by carp.

The results seem to point to a cussioning effect, but it needs more testing. I could have had a really bad run twice in a row, or a good first one with water.

All dwarves tested were wearing full steel armour. Yet another queation is raised.

Results: inconclusive, needs more testing.
I'm willing to upload the test site.
« Last Edit: October 19, 2008, 12:25:11 pm by chaoticag »
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SombreChapaeu

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Re: Mythbusters
« Reply #55 on: October 19, 2008, 12:35:34 pm »

Since DF is single-threaded, you should be able to run, say, eight copies on a Mac Pro, as it has eight cores! :p
Yes, but are those 8 cores very powerful?  Probably not.
For that matter, DF eats up RAM too.
There's no way it has enough RAM for 8 copies of DF.
Well, the rusults are in, although i didn't use 100 units (what was I thinking?).

Had a 9z level drop, by all means a deadly one. Tested it with about three dwarves, all dead, with bodyparts flying.

Filled it with, 4-zlevels of water, droped 10 dwarves in. One died due to drowning, the rest suffered broken bones at bruses.

I think this is enough to confirm it.
Still have to check if more water=softer landings.
Uh.
You're only falling FIVE z levels now.
That's almost HALF the original number.
You need a nine z level fall and then a thirteen z-level pit filled with 4 z's of water for the best reading.
9 z's with 4 of water = 5 fall, which you can't compare to a 9 fall as you started.

In any case, reality dictates that the surface tension of the water makes, with an equal distance fall into water versus even CONCRETE, you more liable to survive the fall onto concrete because it absorbs the impact, whereas water does not.
At least, that's what I remember offhand...
I can't remember if that reasoning is correct, but the basic Concrete Vs Water part is.

pound for pound human bone is 3 times stronger then concrete, dwarven bone assumedly since they have an armor bonus, is 4 or 5 times stronger.
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cecilkorik

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Re: Mythbusters
« Reply #56 on: October 19, 2008, 10:53:27 pm »

Well, my experiments with the magma pipe are as complete as I am able to make them and I think I have some interesting results.

First, I found a narrow "neck" in the magma pipe to build my bauxite bridges over. I hollowed out a big room around it and filled it with bauxite stockpiles while the magma pipe was draining to that level. When it was safe, I dug out the walls of the magma pipe and started building my bridges. Due to having a legendary architect and a few skilled ones, plus a whole host of legendary masons, this plan worked perfectly and the bridges were completed with no casualties, blocking off the magma pipe completely. They were linked to a lever so I could open them later if necessary.

The results were somewhat interesting. As the magma pipe was draining, some lucky pausing allowed me to view a few "magma splashes" spawned by the magma pipe to refill itself. It turns out they only rise a maximum of about 2 or 3 z-levels above the current level of the magma pipe itself. After the pipe drained below that, the splashes started occurring lower and lower as well. Also, they're not just a single block of 7/7 magma, they are in fact a tower (side view):

Code: [Select]
  7
  7
  7
327423
777777
777777

After I shut off the flood system and allowed the magma pipe to refill (with my bridges in place) the magma pipe did not refill above my bridges at all. In fact, given enough time it eventually filled back up to 7/7 directly underneath my bridges, but would not go above them. Opening the bridges allowed the magma to begin spawning more columns of magma into the upper section of my magma pipe, and then it eventually refilled back up to its original level.

Effectively this does mean that it DOES fill from the bottom, however it does so in an intriguing and non-intuitive way. I love Dwarf Fortress!  ;D

Further research might involve figuring out how DF determines what the "top" level of magma is. If I had kept a tank of magma in reserve and dumped it back on top of my bridges to refill part of the upper half, would it have refilled from that point once the bottom part had refilled? Or does it rely on tracing a path straight up from the "magma source" tiles? I suspect the latter.
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Hishan

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Re: Mythbusters
« Reply #57 on: October 20, 2008, 03:49:11 am »

This is a bit of an odd situation. You may remember my project to biuld a tower inside a magma pipe, after pumping out the magma, and biulding a tower i left it to refill. Common sense dictates that it should fill from the bottom, but I did see the splashes of magma as decribed, but my tower did not flood at all, as you would expect with a model that fills from the top.

Tower did not flood
Magma pipes fill from the top BUSTED
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Wang Commander

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Re: Mythbusters
« Reply #58 on: October 20, 2008, 05:35:25 pm »

The "sidedness" of engravings disappears as nearly as I can tell if the room is undesignated and then redesignated.
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Efun

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Re: Mythbusters
« Reply #59 on: October 20, 2008, 09:28:09 pm »

I remember someone asking if Lignite starts on fire if its a wall, it doesnt but i just saw tons of smoke and freaked put, thinking that one of my dwarves fell into the magma....nope it was lignite in stone form

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