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Author Topic: Mythbusters  (Read 41864 times)

TerminatorII

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Re: Mythbusters
« Reply #240 on: March 27, 2009, 06:08:27 am »

I drained a pool into my current forts dining hall and then blocked over the hole. Every winter the water tile UNDER the built floor in that pool freezes over.
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Andir

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Re: Mythbusters
« Reply #241 on: March 27, 2009, 06:57:36 am »

I have a pool that I dug into then put flooring over that does NOT generate water every rain, but the pools right next to it that are exposed to the air do generate water.
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« Last Edit: March 27, 2009, 07:09:21 am by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

DanielLC

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Re: Mythbusters
« Reply #242 on: March 28, 2009, 07:27:09 pm »

The wiki has a theory about how pressure works. The links it has to an interview with Toady give a different model.

Possible test:

Compare the speed of of water coming out of a cistern with more z-levels to water coming out of a larger cistern that's only two z-levels tall. In the former model, the higher cistern will produce more pressure, and thus move faster. In the ladder model, the fatter cistern will.

Taking the ladder model to the extreme:

Myth: A cistern like the one on the right will empty its top layer in a single frame.
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zchris13

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Re: Mythbusters
« Reply #243 on: March 28, 2009, 07:45:33 pm »

Myth:  The lag associated with waterfalls is caused by the pressured water pathing the entire river.
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Randominality

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Re: Mythbusters
« Reply #244 on: March 28, 2009, 09:05:29 pm »

Does placing empty stockpiles stop trees / tower caps growing?
i.e. for  use in underground plumbing to prevent towercaps blocking things off.
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Andir

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Re: Mythbusters
« Reply #245 on: March 29, 2009, 03:09:53 am »

Does placing empty stockpiles stop trees / tower caps growing?
i.e. for  use in underground plumbing to prevent towercaps blocking things off.
I know for a fact that it prevents growth above ground.  I assume that it works this way as well below ground.  I use designations all the time to keep trees from growing over my planned ramping expeditions to prevent cave-ins.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

sonerohi

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Re: Mythbusters
« Reply #246 on: March 29, 2009, 08:09:54 am »

Myth:  The lag associated with waterfalls is caused by the pressured water pathing the entire river.

I can already go ahead and confirm this, I think. Running my waterfall like normal (goes into the chasm) drops me from 60 to 50 FPS. Running it into the river (after some pump direction changes) drops me from 60 to 40 FPS.
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zchris13

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Re: Mythbusters
« Reply #247 on: March 29, 2009, 05:38:36 pm »

Okay. That is alot of pathing. I reckon it would be exponentially more lag on larger maps.
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Zancor Mezoran

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Re: Mythbusters
« Reply #248 on: March 30, 2009, 02:17:52 am »

I've got a myth that needs busting.  I don't think that giant eagles are the only flying creatures anymore; because I've got cave swallowmen floating about on various z-levels of my chasm.  And yes, I know that they aren't on land tiles.  I'd post a screenshot but I don't know how.
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Jim Groovester

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Re: Mythbusters
« Reply #249 on: March 30, 2009, 02:32:20 am »

I've got a myth that needs busting.  I don't think that giant eagles are the only flying creatures anymore; because I've got cave swallowmen floating about on various z-levels of my chasm.  And yes, I know that they aren't on land tiles.  I'd post a screenshot but I don't know how.

I don't see how that's a myth. There are a lot of [FLIER] creatures. Giant bats, giant cave swallows, cave swallowmen, and batmen, just off the top of my head.
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Blakmane

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Re: Mythbusters
« Reply #250 on: March 30, 2009, 02:34:18 am »

I've got a myth that needs busting.  I don't think that giant eagles are the only flying creatures anymore; because I've got cave swallowmen floating about on various z-levels of my chasm.  And yes, I know that they aren't on land tiles.  I'd post a screenshot but I don't know how.

I don't see how that's a myth. There are a lot of [FLIER] creatures. Giant bats, giant cave swallows, cave swallowmen, and batmen, just off the top of my head.

Beat me to it. Harpy is another flier. It just doesn't work for civ races as they have pathing issues.
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Chromie

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Re: Mythbusters
« Reply #251 on: March 30, 2009, 02:56:52 am »

Related to the caveswallowman topic, I have some contradictory evidence that could use some testing. I had believed that dwarfs only named creatures they had seen -- I dug into and then floored/walled off a chasm from the side (no one had been up to where it opened to the sky) and almost immediately after, my dwarves named all the caveswallowmen flying around inside.

BUT on another fort, after about a year, they named a gremlin that was halfway down the bottomless pit, who no one could have ever seen.
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uberubert

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Re: Mythbusters
« Reply #252 on: March 30, 2009, 09:59:07 am »

GOBLINS IN A ROOM REPRODUCE.

Holy carp on a +elf bone barbeque stick+, we can have goblin farms??
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Andir

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Re: Mythbusters
« Reply #253 on: March 30, 2009, 01:45:31 pm »

GOBLINS IN A ROOM REPRODUCE.
Holy carp on a +elf bone barbeque stick+, we can have goblin farms??
It would be interesting if the goblins were "tame" so they could be assigned to jobs beneath Dwarfs like cleaning up vomit and removing refuse.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Raphite1

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Re: Mythbusters
« Reply #254 on: March 30, 2009, 06:52:58 pm »

I've got a myth that needs busting.  I don't think that giant eagles are the only flying creatures anymore; because I've got cave swallowmen floating about on various z-levels of my chasm.  And yes, I know that they aren't on land tiles.  I'd post a screenshot but I don't know how.

I don't see how that's a myth. There are a lot of [FLIER] creatures. Giant bats, giant cave swallows, cave swallowmen, and batmen, just off the top of my head.

Beat me to it. Harpy is another flier. It just doesn't work for civ races as they have pathing issues.

Hmm, so adding [FLIER] to goblins, or making harpies civ-able, would break the game somehow?
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