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Author Topic: Boomcats {Quickmod}  (Read 3010 times)

Squeegy

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Boomcats {Quickmod}
« on: October 14, 2008, 05:12:22 pm »

Boomcats! A new type of possible siege defense!

http://mkv25.net/dfma/movie-885-boomkittensforsqueegy

Spoiler (click to show/hide)

Warning: may cause violent immigrant explosions.
« Last Edit: October 16, 2008, 09:34:17 am by Squeegy »
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Makrond

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Re: Boomcats {Quickmod}
« Reply #1 on: October 14, 2008, 05:19:06 pm »

I hope you have as much fun watching that video as I did making it. Or making your own :P
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Squeegy

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Re: Boomcats {Quickmod}
« Reply #2 on: October 14, 2008, 06:02:04 pm »

Yeah, feel free to record boomcats taking down some goblins.
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Jay

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Re: Boomcats {Quickmod}
« Reply #3 on: October 14, 2008, 09:25:52 pm »

It's FAR FAR FAR FAR FAR better if you remove all [SMALL]s from their body raws and/or add tons of body parts.
They actually do cause damage from what I've heard, even if it is only the burning/boiling of creatures they pass by.
http://mkv25.net/dfma/movie-518-nuclearcatsplosion
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Squeegy

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Re: Boomcats {Quickmod}
« Reply #4 on: October 15, 2008, 05:02:05 pm »

I didn't see any [SMALL]s, but I doubled the temp and made bones catch on fire.
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Jay

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Re: Boomcats {Quickmod}
« Reply #5 on: October 15, 2008, 05:28:38 pm »

I didn't see any [SMALL]s, but I doubled the temp and made bones catch on fire.
body raws
The body RAW is a separate file, not to be confused with the body TOKEN, which is what you're seeing.
Quote from: creature_domestic.txt
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
That directs you to look at each of those in the body_standard.txt
I already removed all of the [SMALL]s from mine, otherwise I'd show you, but it should be fairly straightforward.

Quote
[INGITE_POINT:40000]
Umm...
« Last Edit: October 15, 2008, 08:01:16 pm by jaybud4 »
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Kagus

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Re: Boomcats {Quickmod}
« Reply #6 on: October 15, 2008, 05:32:45 pm »

Try making them boiling points rather than ignition points.  See what happens.

They might turn into a burning freeze bomb.

Squeegy

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Re: Boomcats {Quickmod}
« Reply #7 on: October 16, 2008, 09:31:40 am »

No, they'll just melt. Not that spectacular.

Quote
[INGITE_POINT:40000]
Umm...

Good catch.
« Last Edit: October 16, 2008, 09:33:13 am by Squeegy »
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Hypcso

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Re: Boomcats {Quickmod}
« Reply #8 on: October 17, 2008, 12:55:51 am »

Alright, so i've tried this out, and while it is REALLY cool.. I'm looking for something a bit more eh..... Nuclear... So I added tentacles and 7 heads to my Boomcats. However, the body parts stop smoldering/burning all too soon and turn into bones. Is there some way I could make them burn longer? I'm looking to go into a human town with 150 odd boomcats and level the place. I just went into one with 40 and took out about 4 humans and all of my dwarves. Good, but not what i'm looking for. I think i'll try adding the fireproof tag that dragons have. Maybe that will let the body parts remain and smolder.
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Hypcso

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Re: Boomcats {Quickmod}
« Reply #9 on: October 17, 2008, 01:10:26 am »

Update: Unsure if it was the fact I used 80 boomcats this time, or the addition of the fireproof tag, but the fire spread rapidly this time, consuming 44 humans plus my dwarves. Not an ounce of unburned grass left on the map. The boomcats exploding themselves seems to surprisingly have no effect, only the aftermath ( Fire on grass ) has any. The fire burned the doors off all the houses, unfortunately the cursed immunity of constructed walls means I was unable to have the nuclear bomb effect I was looking for. The death toll speaks for itself, however. Boomcats are indeed a formidable weapon.

Also, it appears as though it's possible to wipe out entire elven civilization with Boomcats. Awesome.
« Last Edit: October 17, 2008, 01:52:24 am by Hypcso »
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Squeegy

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Re: Boomcats {Quickmod}
« Reply #10 on: October 17, 2008, 11:36:13 am »

Glad to hear you enjoyed it. I thought the [HEATDAM_POINT:50000] tag would keep them smoldering longer, but I guess not. Starts a damn huge wildfire though, did you record yours?
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Jay

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Re: Boomcats {Quickmod}
« Reply #11 on: October 17, 2008, 07:11:02 pm »

Also, it appears as though it's possible to wipe out entire elven civilization with Boomcats. Awesome.
Boomelves are far more effective for that.
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Hypcso

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Re: Boomcats {Quickmod}
« Reply #12 on: October 17, 2008, 08:35:17 pm »

I thought about recording it, but it's rather laggy and took a while. The funniest part is the solid wall of limbs, heads and tentacles that go flying 4 z levels up and burst into flames. That's also unfortunately the laggiest part. Despite adding the fire immune tag, it doesn't seem to make them smolder any longer.

However, all they need to do is last long enough to start a fire and that will almost always consume everything on the map. I usually tell one dwarf to dig a hole and hide in it so I can watch the carnage. I like to bring 500 booze as well, since shortly after the catsplosion the booze ignites and lights up the entire area red, killing everything within 15 squares of the wagon in a shower of molten alcohol.
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E-mouse

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Re: Boomcats {Quickmod}
« Reply #13 on: October 18, 2008, 12:28:28 am »

Molten-booze siege defense equipment.

YES.
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Jay

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Re: Boomcats {Quickmod}
« Reply #14 on: October 18, 2008, 07:38:15 pm »

Boomkobolds as an adventurer race.
It doesn't take very long
Spoiler (click to show/hide)
Your eyes go within a turn, so a video would be useless.
Maybe I should try giving them EXTRAVISION...
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