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Author Topic: Evolution Lite - A Supplementary Game  (Read 51811 times)

omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #525 on: November 29, 2008, 06:07:22 pm »

Can anyone point me where Iituem post for turn 3 is or does not exist?
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omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #526 on: November 30, 2008, 11:12:39 am »

Following is test run to get comment from rest of yous about.
Action
If you have no unit in that sphere but action you can attempted 1 action period for species.
Research DC
My suggest fill gaps in unknown
-Action: 5*(times tier level)+10
-Ep amount: for number ep gain = Power/5

-For fail reaction roll 5*(times tier level)+10


Scouting DC for  new food
 
-(Current tile food level)+ successful Scouting for food + D20

Colonization DC
From previous posts
 - Colonization min 10 for attempted it
 - +2 for each failed attempted
 - for each bonus pop it is +1+pop units add to player dice roll
 - 10 + (colonization action attempted this turn if above 1)+(for fail colonization attempts in the hex)


My suggest fill gaps in the unknown
-Use same reaction roll to see bonus pop surveved
- (colonization action attempted this turn if above 1)+(for fail colonization attempts in the hex)+D20(For course time of land)


 Jottarian – Shikogan
Actions
basically making the branches into a pulley system
1. Reseach pulley system(Pop:Action )
- Action Roll: 4(D20)+10(Pop: Action)+ 2(Verinaath Religion:Action)=16  vs DC 20 =5* 2(T2) +10 fail
-Reaction Roll: 10(D20)+16(Pop: Reaction) = 26 vs DC 20 =5* 2(T2) +10 No loss


inventing the axe for use in war and construction
2. Research Axe(Military)(sorry but one or other
- Action Roll: 3(D20)+2(Military: Action) = 5   vs DC 20=5* 2(T2) +10 fail
-Reaction Roll: 20(D20)+0(Military: Reaction) = 20 vs DC 20=5* 2(T2) +10 20

investigating new food sources
3. Scout new food
- D24 Perception Roll: 0(Pop:perception)+ 7(D20) = 7vs DC 14=8(DC20 )+6(terrain food value)+0 Failed
- E25 Perception Roll:  0(Pop:perception)+ 8(D20) = 8 vs DC 11=5(DC20) +6(terrain food value)+0 Failed


Xenopross - Webadict
Action
The Xenopross settle H8 and I7 with 2 pop units each from H6.
1. Colonize H8 use 2 pop units from H6
- Action Roll: 19(D20)+ 5(Pop: Action)  +3(For bonus pop) = 25 vs DC 14 = 10 +2(Doing 2 colonization action)+ 2(for fail colonization)
Success
- Reaction Roll: 20(D20)+ 0(Pop: Reaction)  +3(For bonus pop) =23  vs DC  10= 2(colonization action attempted this turn if above 1)+ 2(for fail colonization attempts in the hex)+ 6 D20(For course time of land)
Critical Success (which guess mean addional benfit) 2 pop in square and 1 pop back to colony

2.  Colonize I7 use 2 pop units from H6
- Action Roll:  11(D20)+ 5(Pop: Action)  +3(For bonus pop) = 17 vs DC 14= 10 +2(Doing 2 colonization action) +2(for fail colonization)
Success
- Action Roll: 8(D20)+ 0(Pop: Reaction)  +3(For bonus pop) =  11 vs DC  13= 2(colonization action attempted this turn if above 1)+ 2(for fail colonization attempts in the hex)+9D20(For course time of land)
Failed

The Xenopross implement elections, particularly for an executive Leader and a legislative Assembly.
3. Research elections (Social Generator )
- Action Roll: 3(D20)+ 9(Social: Action)  =12  vs DC 15=5* 1(T1) +10+3(Since have no social units and multiple research) fail


Just realize no social unit you should then only able do 1 period
Research executiveLeader (Social Armour???)
Action Roll: 10(D20)+ 9(Social: Action)  = 19  vs DC 15=5* 1(T1) +10+3(Since have no social units and multiple research) success
Power  0(Pop:power)+ 1= 1 ep to executiveLeader

Research legislativeAssembly (Social Power???)
Action Roll:  10(D20)+ 9(Social: Action)  =19 vs DC 15=5* 1(T1) +10+3(Since have no social units and multiple research) Success
Power  0(Pop:power)+ 1= 1 ep to legislativeAssembly



The Xenopross work on building fire-resistant nests.
4. Research  fire-resistant nests(POP: Armour)
Action Roll: 19(D20)+5(Pop: Action) = 24  vs DC 15=5* 1(T1) +10
Success
Power:  0(Pop:power)+ 1= 1 ep to fire-resistant nests
« Last Edit: December 01, 2008, 08:00:53 am by omagaalpha »
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Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

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Re: Evolution Lite - A Supplementary Game
« Reply #527 on: November 30, 2008, 11:46:26 am »

Everything's coming up prossic.
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omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #528 on: November 30, 2008, 12:38:39 pm »

Forgotton tell above is test run to see if feel fair to everyone or if need work.

What does prossic mean because google does not come with results for it?
« Last Edit: November 30, 2008, 12:41:32 pm by omagaalpha »
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Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

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Re: Evolution Lite - A Supplementary Game
« Reply #529 on: November 30, 2008, 12:44:23 pm »

Well, the word Xenoprossic is an old archaic word that's supposed to be an adjective meaning being able to speak a language without ever learning it.

I'm assuming it must mean something along the lines of speaking.

As for what it means in that structure, not much.
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omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #530 on: November 30, 2008, 01:00:28 pm »

 

As for what it means in that structure, not much.
So does mean no real reason said or.....

>>>>Anyway when you look at it does it look fair to you for how I did it or what?

or want me shut and complete all rolls now :P .
« Last Edit: December 01, 2008, 12:38:06 pm by omagaalpha »
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Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #531 on: December 01, 2008, 12:39:37 pm »

Here some new rolls that I have add to my bin:
(double posting but since new rolls want all know that adding them and get your opinion.)
Force Colonization Roll
 My suggest fill gaps in the unknown
-This happen when entities tries it.
-understanding Religious or military can influence sometime outside it sphere
-Action
--DC: (Pop Reaction species try to force) +(Max pop- current pop)+ (d20)
--entity (entity: Action) +(total follower and avatar in square trying to do it)+(d20)
--Success (to determine number pop)
---DC: (pop Armour)/5
---entity: power/5
--Fail or use military sphere(most like force people togo)
---DC: (d20) + (Power)
---entity: ( d20) + (entity Armour)
---fail this roll  mean you lose one influence units
---success mean you don’t lose any.
---critical success mean you gain an influence unit
Stealth Roll
 My suggest fill gaps in the unknown
PSA =Player that do stealth action
PV =  Player that the victim
- (d20) + (PSA: stealth) = Total vs Dc = (PV: Perception) + (d20)
-success: then do actual action roll
-fail Action reveal to player and penalties are twice as bad.

Gaining followers Roll
 My suggest fill gaps in the unknown
EA =entity that do action
Spc =  Species that the victim
- (d20) + (EA Primary Sphere: Action) + (EA followers in that hex of SPC) = Total vs Dc = (Spc: Reaction(basically in primary sphere)) + (d20)
-Critical Success: Gain 2 time EA Power/5  followers
-success: Gain EA Power/5 follower
-Fail
-Critical Fail: Loss SPC Power/5;

What do yous think?
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Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

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Re: Evolution Lite - A Supplementary Game
« Reply #532 on: December 01, 2008, 12:53:24 pm »

What about a Force Research roll?
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Servant Corps

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Re: Evolution Lite - A Supplementary Game
« Reply #533 on: December 01, 2008, 01:38:41 pm »

You know what, I'm just going to drop this game. Time is conspiring against me, and I prefer to play in this game only when Iiteum is running. Not omegaalpha. I don't mean to offend but...
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omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #534 on: December 01, 2008, 01:44:30 pm »

None taken but only reason do this because every such big thing about Iiteum that he not coming back.

My question to you I want more specifical why not, Not an generic drop out statement for honestly hate not get information thing I do wrong which I know I am.

Which while at it maybe I should start new thread? for continue game incase Iiteum  does come back?

ps. you misspelled my name grrr.
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Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

Servant Corps

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Re: Evolution Lite - A Supplementary Game
« Reply #535 on: December 01, 2008, 01:56:53 pm »

1) It's pretty hard to understand what you are saying, leading to miscommunication errors and  possible misunderstandings.

2) Well..er...I played this game for the flavor. Without flavor, it's just boring numbers.

That's all. I don't want this to be taken wrongly or anything, just that I don't think I'll have fun in this current enviroment.
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omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #536 on: December 01, 2008, 02:03:04 pm »

Umm actual plan get someone to do writing for flavor, I just been test number side and make sure no one has problem with it.

You do realise that all those action in the above post that were generatered is just test run, maybe posting them was bad idea here though intention was to make sure rules were not be unfair.




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Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

chaoticag

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Re: Evolution Lite - A Supplementary Game
« Reply #537 on: December 01, 2008, 03:21:01 pm »

I could do the flavor writing thing.
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omagaalpha

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Re: Evolution Lite - A Supplementary Game
« Reply #538 on: December 01, 2008, 03:31:16 pm »

Ok chaoticag hopeful tomorrow morning I can finish rolls to send to you to do flavor writing.

Since it seem to be cause more confusion I not going post any thing on how I do the rolls. Though I will pm them with Dice rolls too chaoticag too review for fairness.

Also probably should pm all player game to actual find if they want wait for Iiteum or for someone to take over until Iiteum resumes to take over doing the turns.
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Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

Kashyyk

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Re: Evolution Lite - A Supplementary Game
« Reply #539 on: December 02, 2008, 07:05:13 am »

Quote from: Istrian's profile
Last Active:    14-11-2008, 19:14:59

So I think we should contine with out him.
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