Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 37 38 [39] 40

Author Topic: Evolution Lite - A Supplementary Game  (Read 51792 times)

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #570 on: December 10, 2008, 11:21:12 am »

That seems a little better. Also, do you have the ability to update the map?
Logged

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #571 on: December 10, 2008, 11:28:29 am »

Since I don't have blank map it will take day or two too do it since I need edit out all text from hex to create blank map too use. Which I will use ether photoshop or illuster to do it in so that be lot easyer change text around.

Though other need do is.
-update species lists for forum display
-create colony list for forum display
-work on create map for turn 4
-Long term :create system for events

Edit: Oh yea I need write up the rules for what I learned for game in organize fashion.
« Last Edit: December 10, 2008, 01:29:04 pm by omagaalpha »
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #572 on: December 10, 2008, 01:28:02 pm »

Update on Species Trait list is here:

Spoiler: Monoliths - OmagaAlpha (click to show/hide)
- EP 66/66


Spoiler: Xenopross - Webadict (click to show/hide)
- EP 70/70


Spoiler: Bhuur - Gantolandon (click to show/hide)
- EP 66/66


Spoiler: Jottarian - Shikogan (click to show/hide)
- EP 78/84


Spoiler: Serani - Andrea (click to show/hide)
- EP 62/62


Spoiler: Golem - Poltifar (click to show/hide)
- EP 63/63
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #573 on: December 10, 2008, 01:30:33 pm »

What about the number of units we now have? I didn't see a formula for increases...
Logged

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #574 on: December 10, 2008, 01:49:43 pm »

What about the number of units we now have? I didn't see a formula for increases...
That because itiuem never post how he did units . All I can say is for simplicity and time saving he had always seem equal it to max cap. I will not be doing that when I figure it out.

Formula1 Gen5=CSphere:Generation/5
Formula2 (current pop)*Rounddown(Gen5, to 0 decimal)= Csphere cap
Formula2  does not apply for Pop units

Species
First time you gain level 1 trait in Csphere all colony get equal to max cap of Csphere.
After that it units increase by according to Formula 1 amount each time.

BTW I actual in excel sheet for beginng turn 4, I have units amount updated. Which hopeful by tomorrow morning I can complete list all colonies status.
« Last Edit: December 10, 2008, 01:56:48 pm by omagaalpha »
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #575 on: December 11, 2008, 08:04:08 am »

Here is the colony list.
Colony List

Monoliths Desert F14 - Population 2 / 3 Social 2 / 2 Military 4 / 4
Monoliths Desert F18 - Population 2 / 3 Social 1 / 2 Military 2 / 4
Monoliths Desert G15 - Population 3 / 3 Social 3 / 3 Military 6 / 6
Monoliths Desert G17 - Population 3 / 3 Social 3 / 3 Military 6 / 6


Xenoppross Coast/Lake G05 - Population 6 / 9 Military 6 / 6 Religion 6 / 6
--Madric the Tempestuous  G05 - Religion 1
Xenoppross Coast/Lake H06 - Population 9 / 9 Military 9 / 9 Religion 9 / 9
---PPT  H06 - Military 1

Bluur Mountains G21 - Population 6 / 6
---Nejyxl  G21 -

Jottarians Forest D24 - Population 7 / 8
---Verinaath  D24 -
---Jeff  D26 -
Jottarians Forest E25 - Population 3 / 7

Serani Plains D10 - Population 6 / 8 Military 6 / 6 Religion 6 / 6
Serani Plains E09 - Population 8 / 8 Military 8 / 8 Religion 8 / 8
---Endren  E09 - Religion 2
---Joulan & Jouli  E09 - Religion 1
Serani Forest E11 - Population 4 / 9 Military 4 / 4 Religion 4 / 4
Serani Plains E13 - Population 2 / 8 Military 2 / 2 Religion 2 / 2

Golem Mountains E19 - Population 7 / 7
Golem Mountains E21 - Population 6 / 7
Golem Mountains E17 - Population 1 / 7


Please direct all complain even if about me at me after all I can't imporve if don't speak like webadict.
« Last Edit: December 11, 2008, 01:47:59 pm by omagaalpha »
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #576 on: December 11, 2008, 09:47:26 am »

It looks a little like my one group grew really fast.

What about the number of units we now have? I didn't see a formula for increases...
That because itiuem never post how he did units . All I can say is for simplicity and time saving he had always seem equal it to max cap. I will not be doing that when I figure it out.

Formula1 Gen5=CSphere:Generation/5
Formula2 (current pop)*Rounddown(Gen5, to 0 decimal)= Csphere cap
Formula2  does not apply for Pop units
I don't think he purposely set it to the cap. I think it went something like
I think that you gain:
Population = Current Population + 1 + RoundDown(Generation / 5) (up to max capacity)

As for all other things, I think Iituem redid those equations on the 2nd turn. It's kinda hard to tell, but I think that

Sphere = Current Sphere Pop + RoundDown(Sphere Generation / 5) (up to current pop)

I think this is done at the end of the turn and that negatives apply before positives.

Species
First time you gain level 1 trait in Csphere all colony get equal to max cap of Csphere.
After that it units increase by according to Formula 1 amount each time.
But, the Generation Trait doesn't determine the Max Pop of a hex. I'm just kinda confused how this works.

The Max Population is determined by the Food Trait, whereas the Generation Trait determines the population generated per turn.
Logged

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #577 on: December 11, 2008, 10:08:29 am »

It looks a little like my one group grew really fast.

I don't think he purposely set it to the cap. I think it went something like
I think that you gain:
Population = Current Population + 1 + RoundDown(Generation / 5) (up to max capacity)

As for all other things, I think Iituem redid those equations on the 2nd turn. It's kinda hard to tell, but I think that

Sphere = Current Sphere Pop + RoundDown(Sphere Generation / 5) (up to current pop)

I think this is done at the end of the turn and that negatives apply before positives.
Ok that make more sense(2nd one) I will has guess I has to redo colony pop .


But, the Generation Trait doesn't determine the Max Pop of a hex. I'm just kinda confused how this works.

The Max Population is determined by the Food Trait, whereas the Generation Trait determines the population generated per turn.
That actual exception is pop sphere :P.

To be more acurate  Max Population= (Food Trait)/5 + Land Food value + (acculate adjustment by action)

Also for difficult of land with except for 3 I saw in spreadsheet which I could not gather how they are determine so just kind try make ones up for rest of them, Do you have any idea how  he figure them out?
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #578 on: December 11, 2008, 11:48:05 am »

I think the values you came up with work with that. Except for certain races having a harder time settling on their own tile style. I don't like that part, it should be fixed for that...
Logged

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #579 on: December 11, 2008, 12:42:14 pm »

What if race can use there tile to advantahe in researching to have stronger trait in pop sphere?

Or maybe give each race the tile start on ( one type) no penalty on colonize that type?

Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #580 on: December 11, 2008, 12:51:18 pm »

What if race can use there tile to advantahe in researching to have stronger trait in pop sphere?

Or maybe give each race the tile start on ( one type) no penalty on colonize that type?


What gaining a bonus to colonize on their best hex? That might work.
Logged

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #581 on: December 11, 2008, 12:58:44 pm »

Best Hex?
I am talk about when itieum place species them on map on turn ~0, the hex terrian type they start out on as the best hex.

Edit update the Specis colony list with the adjusment to the formula.
« Last Edit: December 11, 2008, 03:18:16 pm by omagaalpha »
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #582 on: December 11, 2008, 02:40:42 pm »

No worth mentioning Gain
Just a small grammar correction, but you would say "No gain worth mentioning" similarly "No loss worth mentioning"
Not a complaint.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

omagaalpha

  • Bay Watcher
  • positve infinite
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #583 on: December 11, 2008, 03:17:33 pm »

Neo thank you for reply, and I went back and correct them :P .
ok anyway good news , here link turn 4 map.

turn 4 map

All I need to do is come up with events for turn 4 to begin. Most like you see event about tiles changing since Greys don't have as many tiles as Green.

« Last Edit: December 11, 2008, 03:22:33 pm by omagaalpha »
Logged
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Evolution Lite - A Supplementary Game
« Reply #584 on: December 11, 2008, 04:23:14 pm »

It's hard to see some of my values. Otherwise, it's okay.
Logged
Pages: 1 ... 37 38 [39] 40