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Author Topic: Evolution Lite - A Supplementary Game  (Read 51807 times)

Iituem

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Re: Evolution Lite - A Supplementary Game
« Reply #30 on: October 16, 2008, 08:12:53 am »

Apparently, it doesn't help much.  Hmm.  I think I'll have to re-write that.  The best advice I can give right now with regard to actions taken during turns is to just do whatever you want to without worrying about the points for now.  I'll figure out a way for them to work and so we'll establish a more solid foundation of rules from there.

Tiers are a way of making it harder to get more and more skill in a particular type of trait.  Generally it means greater specialisation, or technological advancement, but it's weighted so that you essentially have to invest double or more the points for increasing tiers.  From a game mechanics viewpoint, it's meant to encourage greater diversity in point expenditure (through having to spend on multiple foundation traits).  As a rule of thumb:  The more complex/specialised it is, the higher tier it is likely to be.  So yeah, if Legs are a Tier 1 ability based on the speed of the creature, they could give rise to a Tier 2 ability along the lines of Sprinting.

Anyhow, species and entities all look good.  I'd like to suggest we merge the Politics/Communication spheres into a single sphere, 'Social', for the sake of convenience.

I realise my explanations can be a bit confusing and apologise.  >.<
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Dark

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Re: Evolution Lite - A Supplementary Game
« Reply #31 on: October 16, 2008, 08:40:27 am »

Ah heck, I'll just take religion as my primary sphere, it shouldnt matter too much. I'll edit my previous post with the spoiler and the sphere, along with some editing.
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Fire of Algir Mountain - A quest that doesn't involve getting a crown.

webadict

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Re: Evolution Lite - A Supplementary Game
« Reply #32 on: October 16, 2008, 09:53:15 am »

So, when do we start taking turns? When we have 6 species?
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Duke 2.0

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Re: Evolution Lite - A Supplementary Game
« Reply #33 on: October 16, 2008, 10:16:33 am »


 Remember, I still need to post my creature. Mayhaps later tonight.

 And prepare yourself for a creature that can move at the speed of light. Before I made the Electric Zergling, now you shall see the Goat Man Bullet.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Gantolandon

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Re: Evolution Lite - A Supplementary Game
« Reply #34 on: October 16, 2008, 10:18:30 am »

Quote
I realise my explanations can be a bit confusing and apologise.  >.<

The food-related mechanics is somewhat unclear, as there are some traits which seem to exist outside population sphere (or any existing sphere). Could you explain it somewhat?
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Iituem

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Re: Evolution Lite - A Supplementary Game
« Reply #35 on: October 16, 2008, 11:13:50 am »

The Food mechanics stuff does indeed exist outside of any sphere.  Anything related to expanding habitable land is its own trait.  Unfortunately, the Spheres system is a little imperfect when it comes to dealing with certain things.  We'll find out just how broken it is as we go along (whoo, journey of adventure!).  The upshot is that for every 5 points in a Food trait the amount of land in one hex type (Blue, Green or Grey) goes up by 1, increasing the max population of the hex by one.  There are no specific rules about creating these traits, except that they are subject to tiering as well.  Remember that you can use traits from other spheres to act as foundations.

Speaking of broken systems, a few thought experiments later I've come to realise that the Entity system won't work exactly the way I've tried to do it, so I'm implementing some changes to make it more solid and (hopefully) simpler and easier to work with.

First up, no more 'investing points in avatars' stuff.  If you manifest an avatar, every action you take counts double, but if it gets vanquished you lose half your influence.  End of story.  Manifesting an avatar requires an action and isn't necessarily successful.

Entities act through their influenced units.  The way I run calculations under the system for Species actions, attempted actions require you to risk a certain number of units on a task.   The number of units risked generally affect the likelihood of success (the more, the greater chance).  Species can risk as many units as they possess, but Entities can risk only units they have Influence over.

Entities acting through influenced units use the stats of the species providing them, plus their own stats.  So military units with Act 7, React 5, Pow 2, Arm 3, when influenced by an Entity with Act 2, React 2, Pow 5, Arm 5, will have a total strength of Act 9, React 7, Pow 7, Arm 8.  For entities with an avatar manifest and no influence, their own avatars count as one unit.  Where entities attempt to act in spheres beyond their primary sphere, they can either still use units from their primary influence to do the job, but those units have effectively no points in that skill.  Alternatively, they can act on the behalf of units from that sphere belonging to another Entity or to a Species and add their points as a bonus to their actions instead, in effect aiding them in an action.

Finally, let's change the way Entities gain power.  Rather than being as fluid as it was, let us make it more akin to the way Species gain EP.  Entities start with 10 points of skill (as they do now).  Each turn, they gain one point for every five units of influence they have.  Like EP, this cannot be taken away.

Okay.  Do you think this works a little better?


We'll start once Gantolandon & Duke have posted species, since they've reserved posts for them.  If anyone wants a particular starting hex, they should say so now.  Otherwise I'll be depositing you all more or less randomly.
« Last Edit: October 16, 2008, 11:17:43 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

andrea

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Re: Evolution Lite - A Supplementary Game
« Reply #36 on: October 16, 2008, 11:44:49 am »

so... no more species allowed?

edit: i knew i shouldn't be lazy and wait :( now that i wanted to post, it is already full. well, i'll wait next game
« Last Edit: October 16, 2008, 11:46:36 am by andrea »
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Servant Corps

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Re: Evolution Lite - A Supplementary Game
« Reply #37 on: October 16, 2008, 01:24:22 pm »

Spoiler: "Entity" (click to show/hide)
« Last Edit: October 16, 2008, 02:44:16 pm by Servant Corps »
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Gantolandon

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Re: Evolution Lite - A Supplementary Game
« Reply #38 on: October 16, 2008, 01:30:47 pm »

Quote
We'll start once Gantolandon & Duke have posted species, since they've reserved posts for them

I already did that a page ago :P
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Dark

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Re: Evolution Lite - A Supplementary Game
« Reply #39 on: October 16, 2008, 01:40:21 pm »

I've just had a look through, there are four species already and 1 is reserved. Andrea you can still join!
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Fire of Algir Mountain - A quest that doesn't involve getting a crown.

andrea

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Re: Evolution Lite - A Supplementary Game
« Reply #40 on: October 16, 2008, 01:47:27 pm »

reserved! reserved! i have still few homework to do, but i'll soon be able to write! reserved!

webadict

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Re: Evolution Lite - A Supplementary Game
« Reply #41 on: October 16, 2008, 03:00:43 pm »

Obviously, I want my starting hex(es) to be near fishing areas. Also, I should edit my Species a tiiiiny bit, just to fix a few things.
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Gantolandon

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Re: Evolution Lite - A Supplementary Game
« Reply #42 on: October 16, 2008, 03:04:01 pm »

I'd start somewhere in the mountains.
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andrea

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Re: Evolution Lite - A Supplementary Game
« Reply #43 on: October 16, 2008, 03:13:09 pm »

Spoiler: serani (click to show/hide)

do you people think that it is ok?

« Last Edit: October 16, 2008, 05:03:32 pm by andrea »
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Kashyyk

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Re: Evolution Lite - A Supplementary Game
« Reply #44 on: October 16, 2008, 03:17:16 pm »

Sounds like my kind of my Minions!
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