Good day everyone; over the past few days, there have been numerous suggestions for all sorts of outlandish means of killing things dead. So in the interest of consolidating them all into a single grand unified series of suggestions, this here is a checklist of things to do or not:
http://www.bay12games.com/forum/index.php?topic=26009.0 [Pyrotechnics]
http://www.bay12games.com/forum/index.php?topic=25969.0 [Rotatable Floors]
http://www.bay12games.com/forum/index.php?topic=25912.0 [Vehicles]
http://www.bay12games.com/forum/index.php?topic=25712.0 [Winches]
http://www.bay12games.com/forum/index.php?topic=26042.0 [Naval Combat]
Summary of each one
Pyrotechnics Board:
-Flame Trap (Either Pressure Plate or Lever)
-Explosive Trap
-Grenade
-Flamethrower
-Siege Flamethrower
-Shaped Charge
-Fire prevention methods, including carrying water buckets/improved dwarven AI that doesn't loot burning items.
-Torches
I suggested consolidating the assorted types of explosive into a single customizable explosive based on payload, power, and explosion direction (e.g. linear vs. conical vs. radial). Also suggested that torches should be lever-based and flamethrower tech should be based on screwpump/torch/oil tanks. I also suggested newton's third law be capable of affecting non-fixed objects like dwarves and buildings (e.g. allowing for explosive knockback or rocket propulsion)
Vehicles:
-Vehicles such as boats, siege engines, horse carts, chariots, the Helepolis of Rhodes, or Dwarven Steam Tank Deathmobiles, could all be consolidated as part of a generic vehicle-construction system.
-Vehicles would be built from the ground-up out of building components that only stick to the vehicle, and could later have extra parts grafted onto them.
-Vehicles could have internal stockpiles.
-Vehicles could have tasks allotted to them, and Dwarves would attempt to use the vehicle to aid them in such tasks. E.g. a woodcutting/wood hauling vehicle would provide transport and a mobile stockpile for a woodcutter.
-Traffic zones could also be used to designate allowed areas for vehicles to wander.
-Vehicles in time of crisis could be drafted, in essence being assigned to squads as a form of transport. Units would do their best to remain in that transport.
-Power can be either internal or external. Internal power includes steam engines/work pillars/etc and can be hooked up to gears/axles like normal. External power uses an animal harness, and is only considered power for the purpose of moving the vehicle.
-The total weight of the vehicle is based on materials, and determines the power to movement ratio, as well as the total buoyancy of the object.
Rotatable Floors:
-Floors of radius up to 3 can rotate in either xy, xz, or yz axis, with items/objects attached to it. This would allow for siege-weapon turrets, secret passages, etc.
-A fuzzy-logic version of the lever should exist in the form of the wheel. The wheel would be capable of making 45-degree turns which would allow for fuzzy-logic implementations of objects like floodgates, wheels, gears, and drawbridges (rotate clockwise/counterclockwise);
-45-degree floors and walls should be possible. Walls that rotate 45 degrees become ramps, or floors at 90 degrees
Winch:
-Basically a rope on crane, allowing for elevators/other things. Could be used alongside rotatable floors for neat devices.
-Such devices include cranes, wrecking balls, hooks, cages, etc.
Naval Combat:
-Primarily extended from the vehicle thread, expands on buoyancy ideas, as well as naval equipment/training for Dwarves.
What all have we agreed on?