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Author Topic: Naval Options  (Read 12453 times)

aaaabaaccaadfda

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Re: Naval Options
« Reply #45 on: January 10, 2009, 07:27:18 pm »

Mine will have your armor choice ( it's too dang good not use ) , 3 Archimedes Claws, 1 Arena, many Harpoon Ballistae, and Missile ( Large Rocks, A bundle of barbs ( Shitstorm pls ) ) Ballistae, a Diving Brigade, a few Swimming Brigades, and many rafts ( Troop, and Siege Entity transport, or for Mobile Units ) , and Missile Deployments ( Pods has Dwarves, Pod is launched, Pod Mows through foe, Pod Opens, Dwarves kill... )
[/quote]

Damn thats good if only bilista had more range + could fire up and down at least 2 z levels.

swimmers under ship find that they are under artilry fire.... from harpoon balista, Foa i can imagine your balistia peirceing alot of goblins via shore bombardment

Better still custom balistas + custom balista sizes would be freaking ausome i can allready see your 'pods' being torpedos propeled by some kind of torsion device penetrating enemy ships and *axelords* demolishing everything on it
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Foa

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Re: Naval Options
« Reply #46 on: January 10, 2009, 08:33:12 pm »

Mine will have your armor choice ( it's too dang good not use ) , 3 Archimedes Claws, 1 Arena, many Harpoon Ballistae, and Missile ( Large Rocks, A bundle of barbs ( Shitstorm pls ) ) Ballistae, a Diving Brigade, a few Swimming Brigades, and many rafts ( Troop, and Siege Entity transport, or for Mobile Units ) , and Missile Deployments ( Pods has Dwarves, Pod is launched, Pod Mows through foe, Pod Opens, Dwarves kill... )

Damn thats good if only bilista had more range + could fire up and down at least 2 z levels.

swimmers under ship find that they are under artilry fire.... from harpoon balista, Foa i can imagine your balistia peirceing alot of goblins via shore bombardment

Better still custom balistas + custom balista sizes would be freaking ausome i can allready see your 'pods' being torpedos propeled by some kind of torsion device penetrating enemy ships and *axelords* demolishing everything on it
The harpoons are to carry the impaled entities into the arena, and the Claws are for lager targets, and I've decided to have 2 arenas, one for the aquatic, and the other for the other types, and you can't escape them.

And good Ideas, I'd like to have my ship like Super Jail, I capture foe, and send them out to fend for themselves, and tames are occasional treats ( or traps ) .

There are various treats like the Marathon, the Drown Sphere, D for Dwarven Olympics, and other various death inducing sports!
« Last Edit: January 10, 2009, 08:39:23 pm by Foa »
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aaaabaaccaadfda

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Re: Naval Options
« Reply #47 on: January 10, 2009, 09:00:30 pm »

Foa you sound like you've found a movable fortress!
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Skorpion

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Re: Naval Options
« Reply #48 on: January 10, 2009, 09:05:58 pm »

Dwarves don't do boats. Dwarves drain the body of water and walk along the bottom.
Or build over the top.
Or make a tunnel.
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Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

aaaabaaccaadfda

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Re: Naval Options
« Reply #49 on: January 10, 2009, 09:10:02 pm »

Scorpion Dwarfs will do the waves.... its just that they do it for the biggest glory as possible so a giant floating fortress, hell yeah thats dwarfenly for you ( you might even need to build the hull out of a floatable stone!)
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Foa

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Re: Naval Options
« Reply #50 on: January 10, 2009, 10:37:06 pm »

Foa you sound like you've found a movable fortress!
I just hope this happens, sometime in the arena.

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Silverionmox

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Re: Naval Options
« Reply #51 on: January 11, 2009, 05:08:58 am »

Scorpion Dwarfs will do the waves.... its just that they do it for the biggest glory as possible so a giant floating fortress, hell yeah thats dwarfenly for you ( you might even need to build the hull out of a floatable stone!)
There exist ships built out of concrete.
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aaaabaaccaadfda

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Re: Naval Options
« Reply #52 on: January 11, 2009, 09:31:45 pm »

Perfect silver!, now i bet everyplayer will be looking for some kind of boyant material, or they might go for a ship adimante style

wouldnt that be cool 3 layers/ walls of adimant plating, and i'll be damned if we dont find even cooler designs.

Man we could have balistas in rotating turrets! Or alterinatvly we could have a smaller smaller balista (think something like a roman scorpion(with the dimentions of 2x1)) and place multiple 'guns' in a 'turret' how about that!

How about large deck mounted crossbows? to heavy to carry, but not the size of a ballista, i mean it goes on and on 
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Heron TSG

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Re: Naval Options
« Reply #53 on: January 11, 2009, 10:47:37 pm »

Don't forget the magma cannons and the giant glass tubes that shoot out peoplepods and huge chunks of obsidian! There's another topic in this forum i made that had to do with dwarven wheels. that could be modified to allow for different turrets moving about the deck.

But why stop at ballistae and cannons? We need giant adamantine pistons that crush our enemies' ships' hulls like tin cans being squished by a mountain! We need harpoon guns to latch onto another vessel and allow us to bring it to a halt and board it! We need giant catapults made of drawbridges to fling our scrap rock at our enemies! We need Anchors that can be used to crush carp or implode the earth! We need giant serrated discs to fly off of our decks to slash down entire forests and use the dead plant life to barricade the elves into their homes while we burn them to death! We need to create engines so powerful the coastlines crumble to dust when we make a wrong turn! WE NEED TO THINK LIKE DWARVES!!!

PS: Floating continents would also be nifty.
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Est Sularus Oth Mithas
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Areyar

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Re: Naval Options
« Reply #54 on: January 12, 2009, 08:01:32 am »

Although I must agree to the basic 'dwarves don't float' principle mentioned above, I do prefer to have the hydrostatic laws of archimedes implemented in DF at some point.
One, because humans and sometimes elves are boat lovers.
Secondly, because DF is about simulating a world and allowing player ingenuity to go wild exploiting those laws anyway they please.

Anyway: isn't the backstory that your group of 7 is sometimes not moving by choice but because they are exiled for having strange notions? (Such as living aboveground. madness!)


problems with floating structures as i see them:
-motility- a floating structure would be expected to move, from current or propulsion.
as is, only 'creatures' can move IIRC. (custom vehicles will require steamengines + allowing waterwheels to work in reverse or paddles.)
-displacement- weight of constructed tiles cannot be just determined by material, type of object/construction should have effect too.
(diagonal movement of water requires boats to have a boxlike bottom)

~# #~
~~#~~ will likely allow water to flood into the vessel.

~#_#~
~~~~~ Might work though...


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Heron TSG

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Re: Naval Options
« Reply #55 on: January 12, 2009, 08:59:03 am »

I do not believe in the need for steam engines, so long as we have magma, water, and lots of booze.
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Est Sularus Oth Mithas
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Areyar

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Re: Naval Options
« Reply #56 on: January 12, 2009, 09:03:32 am »

can't use lava or water as propulsion for a ship, so then we're left with boozed-up rowers or windmills for mechanical propulsion.
(and sails for offmap/ocean travel)

...edit
idea: pumps create water / water flow , this can be abused to create waterrocket engines for dwarfships. If floating objects follow the direction of waterflow that is.
Code: [Select]
concept: (will need plenty more pumps to create enough flow)
~~~~~~~~
~~####~~
~~#  #~~
~~<<. #~
~~# @#~~
~~####~~

<< pump / @ pumping dwarf / ~ openspace above water / # hull
« Last Edit: January 12, 2009, 09:12:36 am by Areyar »
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Heron TSG

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Re: Naval Options
« Reply #57 on: January 12, 2009, 09:28:52 pm »

I was thinking that, by using a water intake valve lined with pumps, you could constantly superheat a constant flow of water using magma around the entire pipeline. With enough pressure, you would pretty much achieve jet propulsion with water and boiling rock.

Also, using magma cannons, you could obsidianificate blobs of river, allowing you to easily avoid pursuit!  ;D
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MagicJuggler

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Re: Naval Options
« Reply #58 on: January 13, 2009, 12:15:36 am »

For the water, you just need a way to pump water into a chamber next to a caged fire elemental really. It'd be like a dwarven motorboat.
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ogion

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Re: Naval Options
« Reply #59 on: January 13, 2009, 08:02:01 am »

Just a thought here... Someone mentioned compressed air... Do you actually realize the ramifications of compressed air?

* Over-preassure a room enoug, and you can empty it from flooding by magma and/ or water - No more having to think about bauxite floodgates etc. and forever bye bye miasma.

* Compressed air driven tools - is what makes TODAYS industry tick

* The crafting of suitable containers - only possible by legendary metalcrafters from steel. Nothing else would stand up to the forces, as composit materials are out of the question (fibreglass etc.)

* Propulsion systems - non-exhausting vehicles.... need i say more?


I think the compressed air suggestion needs a bit more rethinking, otherwise a very good/ fun thread! =) Love the swiming pool idea.
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