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Author Topic: Chasing the elusive Mermaid  (Read 474852 times)

AlienChickenPie

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Re: Chasing the elusive Mermaid
« Reply #195 on: September 07, 2009, 04:29:25 pm »

Only in DF do you get discussions of how to genocide babies and children because they take up resources, slaughter merpeople for their bones, eat raw kitten meat, and set carefree, happy elves on fire.

Is someone keeping track of all these?
Let's be fair, economic streamlining through the murder of children has been around at least since The Sims, though that was the refuge of those who didn't know how much money they could make by forcing the children to grind for grades and then employing them in a painting sweatshop.
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tefalo

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Re: Chasing the elusive Mermaid
« Reply #196 on: September 12, 2009, 08:54:49 pm »

Oh my god...

If I could, i'd sig this whole thread.
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Emily Murkpaddled

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Re: Chasing the elusive Mermaid
« Reply #197 on: September 12, 2009, 11:29:45 pm »

I looked in the raws and noticed a sea monster's population number: 1. You can only find them on evil biomes I think.

Awww. Another injustice in the raws to rectify...
You can, however, increase the probability for them to appear at beaches and increase the cluster size. I forgot the token, but you can find it on the wiki.
Isn't this contingent on ocean spawning working, though? As far as I'm aware, there's still a known (it's on the list) unresolved bug preventing ocean creatures from entering the play area. I was able to spawn a few merpeople by embarking where a river joined the ocean and just being fortunate enough that they poofed into existence in the river instead of the ocean, but I have no idea if that would work for a sea monster or sea serpents.
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Neruz

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Re: Chasing the elusive Mermaid
« Reply #198 on: September 13, 2009, 12:36:32 am »

I've had bluefin tuna and other fishies happily wander around my ocean forts, so no, there is not a bug with ocean spawning.

Emily Murkpaddled

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Re: Chasing the elusive Mermaid
« Reply #199 on: September 13, 2009, 01:33:36 am »

What version are you using? I've embarked at over 8 ocean locations tonight and never had any non-vermin spawn in the ocean. I'd love to figure out what I'm doing wrong so I can get in on the ocean-domesticating goodness. :D

EDIT: For reference, the known bug that I referred to earlier is 000638 on http://www.bay12games.com/dwarves/dev_bugs.html.
« Last Edit: September 13, 2009, 01:35:33 am by Emily Murkpaddled »
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Neruz

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Re: Chasing the elusive Mermaid
« Reply #200 on: September 13, 2009, 01:40:13 am »

D11 atm, since the later D versions brought a bunch of new and improved bugs to the table.

I just did a quick test; a school of bluefin tuna definitely just migrated onto the map on my ocean fort.

Frogwarrior

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Re: Chasing the elusive Mermaid
« Reply #201 on: September 13, 2009, 09:27:13 pm »

Man, did NOBODY point out that the only point of the entire original Little Mermaid story was obviously to tell kids to stop crying and smile all the time? No duh it doesn't make sense  :P
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Hortun

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Re: Chasing the elusive Mermaid
« Reply #202 on: September 13, 2009, 11:09:44 pm »

Man, did NOBODY point out that the only point of the entire original Little Mermaid story was obviously to tell kids to stop crying and smile all the time? No duh it doesn't make sense  :P
"Bottle your emotions and pretend everything is okay!"


And regarding the eagle-sphere a few pages back- after the sphere is sealed off and the eagle population has exploded inside, you could have a pump system rigged up through the supports to fill it with water. Put a grate at the top and after all the eagles have drowned, a glorious waterfall will pour from atop the sphere, crashing down 15 or 20 z levels to your outdoor statue garden.
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Vester

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Re: Chasing the elusive Mermaid
« Reply #203 on: September 13, 2009, 11:24:34 pm »

The water will of course taste like dead eagles.
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Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Neruz

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Re: Chasing the elusive Mermaid
« Reply #204 on: September 13, 2009, 11:44:48 pm »

The water will of course taste like dead eagles.

What kind of dwarf are you, drinking water?

Itnetlolor

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Re: Chasing the elusive Mermaid
« Reply #205 on: September 13, 2009, 11:51:19 pm »

The water will of course taste like dead eagles.

What kind of dwarf are you, drinking water?
Mermaid float is still nice and frothy.

I've got barrels of this stuff.

"Royal Red Tide"
Tastes like red tide.

There's another one

"Green Weed Dreem"
Tastes more like seaweed mixed with sewage foam. Radioactive mermaids were born in this stuff.

One more, with a seemingly colorful taste to it.

"Blueberry Box Jelly"
as well as

"Fruity Fugu Fun"
It's a trip!

I'm overstocked on this stuff. So BUY NOW!!!

1995☼ per barrel

BUT THAT'S NOT ALL

I also have an experimental 27-flavor beer of root that is infused within this mermaid foam
"Bark Root Beer Float"


I'll even toss in a seashell bikini top with this package FREE!!


WHAT ARE YOU WAITING FOR?!!

BUY NOW!!!



EDIT:
Got a new flavor to add as well:

"Driftwood Draft"
The flavor may seem a bit waterlogged.
« Last Edit: September 14, 2009, 12:23:40 am by Itnetlolor »
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Frogwarrior

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Re: Chasing the elusive Mermaid
« Reply #206 on: September 14, 2009, 12:11:00 am »

Man, did NOBODY point out that the only point of the entire original Little Mermaid story was obviously to tell kids to stop crying and smile all the time? No duh it doesn't make sense  :P
"Bottle your emotions and pretend everything is okay!"

Hehe. Close, but more like "Shup up and stop crying! Us grownups dont' wanna have to deal with a buncha whiny kids all the dang time!"
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Itnetlolor

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Re: Chasing the elusive Mermaid
« Reply #207 on: September 14, 2009, 12:14:23 am »

"Bottle your emotions and pretend everything is okay!"
Perfect slogan for my drink.

Neruz

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Re: Chasing the elusive Mermaid
« Reply #208 on: September 14, 2009, 12:16:54 am »

"Bottle your emotions enemies and pretend everything is okay!"
Perfect slogan for my drink.

Moar like that.

Vester

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Re: Chasing the elusive Mermaid
« Reply #209 on: September 14, 2009, 01:42:32 am »

The water will of course taste like dead eagles.

What kind of dwarf are you, drinking water?

Dead eagle water is a good thing!
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Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."
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