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Author Topic: Chasing the elusive Mermaid  (Read 474544 times)

StrayCat

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Re: Chasing the elusive Mermaid
« Reply #30 on: October 10, 2008, 08:00:56 pm »

Pilsu becomes yet another winner from this thread. You receive one internets from me, good sir. I laughed- out loud, in real life. Scared my cats. I needed that.
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It takes a dwarf to use magma for snow shoveling

inaluct

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Re: Chasing the elusive Mermaid
« Reply #31 on: October 10, 2008, 08:15:47 pm »

Yes, we all agree that Pilsu is awesome. What we need to decide is how to get these mermaid bones.

Again, I propose that catching and taming female mermaids and chaining them in a room where they can give birth and waiting for their offspring to leave so you can airdrown them is the best approach. What we need to ascertain is whether mermaids are indeed tameable, and whether or not they will survive chained in a room with 4/7 water. We also need to find out if dwarves will tame mermaids in an underwater kennel and if they will chain them.

Remind me again, what biome do merpeople show up in?
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Asehujiko

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Re: Chasing the elusive Mermaid
« Reply #32 on: October 11, 2008, 07:15:56 am »

Do they replenish at the map edge or do you get x of them per map and that's it untill you tame and breed them?

EDIT: Seed and Loc for those who want to try it themselves. 4x4 with tiny ocean to make jury rigging the pathfinding easier, magma and a terrifying forest to boot.
Spoiler (click to show/hide)
« Last Edit: October 11, 2008, 07:42:42 am by Asehujiko »
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Tremble, mortal, and despair! Doom has come to this world!
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Footkerchief

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Re: Chasing the elusive Mermaid
« Reply #33 on: October 11, 2008, 08:51:46 am »

Brief caution if you go the "straining" route: vertical bars and grates have a bug that lets flowing water push creatures through them.  Don't know if it's also true of horizontal bars/grates.
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MiamiBryce

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Re: Chasing the elusive Mermaid
« Reply #34 on: October 11, 2008, 09:49:22 pm »

Don't I remember something about merpeeps liking to try on clothes? Can such be used for bait?
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inaluct

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Re: Chasing the elusive Mermaid
« Reply #35 on: October 12, 2008, 12:18:12 am »

Good idea, MB. Guys, let's try that.

Wait, idea;

How about using floor hatches and levers to pull mermaids into pits? As in, they go over the group of floor hatches, it opens, they get sucked down with the water into a cistern, hatches close?

Would that work?
« Last Edit: October 12, 2008, 12:25:41 am by inaluct »
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WorkerDrone

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Re: Chasing the elusive Mermaid
« Reply #36 on: October 12, 2008, 12:30:14 am »

*Horrified*...*Thumbs up* Dear Lord. I think I have just now had the shock of horror, and the follow up of insane laughter at this extremely hilarious/horrible thread.

For this, I tip my hat.

I have never been so awed at how awesome this game is. I really must play it more.
« Last Edit: October 12, 2008, 03:15:54 am by WorkerDrone »
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DanielLC

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Re: Chasing the elusive Mermaid
« Reply #37 on: October 12, 2008, 01:52:19 pm »

The water can reach dangerously low levels during draining, though, which can result in premature drowning.
Can't you just use pressure plates to make it stop draining if the water goes below 7/7 on the bottom layer? If that doesn't work, just drain out the water one level above the bottom of the strainer.
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Maggarg - Eater of chicke

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Re: Chasing the elusive Mermaid
« Reply #38 on: October 12, 2008, 02:47:02 pm »

This is the REAL story of the little mermaid.
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mainiac

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Re: Chasing the elusive Mermaid
« Reply #39 on: October 12, 2008, 03:00:17 pm »

Soooooooo... anyone made a Mermaid Fortress yet?

It's pretty easy to create the mermaid civ but everyone drowns on embark.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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KaelGotDwarves

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Re: Chasing the elusive Mermaid
« Reply #40 on: October 12, 2008, 03:05:38 pm »

Change [AQUATIC] to [AMPHIBIOUS] and there you go. I haven't looked at it so a few other fixes might be in order.

inaluct

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Re: Chasing the elusive Mermaid
« Reply #41 on: October 12, 2008, 03:14:07 pm »

What about that embark anywhere thing? You could just embark in the middle of a tropical ocean.

Would you still get immigrants? A question for the ages.
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mainiac

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Re: Chasing the elusive Mermaid
« Reply #42 on: October 12, 2008, 03:15:15 pm »

Yeah, amphibious fixes the drowning but there's still other problems, like the fact that you can't build workshops under water and your miners won't dig sea caves, meaning you need to stay on land to get anything done.

What's embark anywhere?
« Last Edit: October 12, 2008, 03:19:05 pm by mainiac »
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Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

KaelGotDwarves

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Re: Chasing the elusive Mermaid
« Reply #43 on: October 12, 2008, 03:16:49 pm »

Well, you'd be able to build by the shore. Yes, embarking in an ocean would flood you with "dangerous terrain" messages and you wouldn't be able to do anything.

Embark Anywhere is a utility to embark places you normally wouldn't be able to embark, like all mountains, oceans.

Alopix

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Re: Chasing the elusive Mermaid
« Reply #44 on: October 13, 2008, 01:16:21 am »

 :'(

so... much... win...
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