8 more movies up! Some fun stuff. Some boring hauling to start though. In between movies, while working on a bug, I had everybody working 10 times as fast -- and there ended up being WAY more fish than you can normally catch. So they had to place all these things in barrels for a while. There's also some annoying bugs with the metal bars that I haven't got yet. They have a lot of trouble minting coins.
Okay, the weird squiggly things were probably the water fall. The cave river has side rivers that either flow out and down a water fall, or down a waterfall and in -- the kind you haven't seen are more interesting, since you can see the waterfall mist, and build a meetinghall so dwarves can get the happiness bonus from the mist.
The bear burial was intentional, since it was tame. This one might seem strange, since they obvious didn't care about the bear that much -- however, the new movies have a charming sequence with a new pet, and a burial will be more appropriate. I might have tame animals that aren't owned by a dwarf thrown in the refuse heap instead. Also, the reason I think the bear was left to die was because I never set the "Animal Care" profession flag on my dwarves. My mistake, he he he.
Hrm... full game... well, it takes an hour a two a year, and that slows down as you have more to do and have to pause a little more. Things start getting more interesting around year 5, and you could have a full game that then winds its way down around year 15 or 20 maybe. So you might spend a week on it, or a lot longer, or die in your first winter. It isn't balanced out yet though, so this is all provisional.
Yes, the first levers/gates thing was just a mistake. I forgot that if the channel runs into an open room, and specifically if the water can get out on to the floor and back into the channel, then the floodgate no longer matters to its flow. I fixed that in the next room. I'm planning to make some tutorial things to make the rules more clear. If you aren't careful, you can drown your whole cave. The miner died for you. So you could see.
I haven't thought about damming the river. Certainly feasible -- it could start overflowing its banks like you had placed an aqueduct everywhere (I haven't done aqueducts in the movies yet). This might piss off the various river dwellers that can attack you. Not that my to-do list is short of anything, he he he.
So the dam is not implemented, but the elaborate system thingy is. What you saw was kind of the tip of the iceberg -- you can set it up how you like. There's a pressure plate that you can set up like a lever -- instead of having to pull it, any bad guy triggers it. Pressure plates can be linked to floodgates, doors, chains, various things. So you could have the pressure plate linked to a door that hides a tame chained bear (they feed them). Or to a floodgate that fills the room with water. You can link a lever to the same gate to close the door back up, so your dwarves can haul the bodies out. You just have to be careful with this stuff -- make sure to place channels near the door they walk in or it will drown your whole cave.
Yeah, the road creation is lame, and time consuming. I just used the standard interface for simplicity, but something else is certainly in order.