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Author Topic: random productivity tip  (Read 2436 times)

pushy

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Re: random productivity tip
« Reply #15 on: October 07, 2008, 03:03:39 pm »

That, uh, wasn't what I was asking. I know the sunlight remains; I was asking if rain will still fall on outdoor tiles that are beneath constructions.
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Guy Montag

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Re: random productivity tip
« Reply #16 on: October 07, 2008, 04:38:39 pm »

I keep my meeting area on the roof of the outdoor fortress. I like to think my dwarves step outside to the patio to take their smoke breaks. Its also useful because my worthless soldiers are usually at the meeting area 90% of the time, so they are already kinda on patrol. So when a gobbo theif is exposed, they can maybe potentially be in a spot where they can snipe at them from the roof, if they felt like it.

It also really helps those morons from getting cave adaptation. The "Nausated" status reduces their effectiveness and speed, -I think- like other status effects like "hungry" mess with your adventurer.

Its tough to fight the enemy and fight the urge to empty your stomach on the ground at the same time.
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(name here)

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Re: random productivity tip
« Reply #17 on: October 08, 2008, 04:11:51 pm »

My one big fort is nice enough to avoid cave adaption related problems, because it's in a canyon.
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anomaly

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Re: random productivity tip
« Reply #18 on: October 08, 2008, 04:13:58 pm »

outdoor forts do the trick too, obviously

but another great way is to channel out a frequently-used stairway and make a shaft all the way to the top of the mountain, while rebuilding stairs with constructions

then build a roof over the shaft to keep flying baddies out
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numerobis

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Re: random productivity tip
« Reply #19 on: October 08, 2008, 04:38:22 pm »

You talk like an early 20th-century industrialist.  Cogs in a machine, that's all your dwarves mean to you.

What about wedding ceremonies?  Baby showers?  Gossip around the well?  Drunken revelry in the zoo?  You are forbidding all these things that make dwarves dwarfy.
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NTheGreat

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Re: random productivity tip
« Reply #20 on: October 08, 2008, 04:39:47 pm »

I remember my first major experiences with cave adaptation. It's kind of depressing seeing your champions chasing after retreating goblins, and then slow to a crawl and start throwing up everywhere.

I always start out with a indoor meeting hall, then dig out the roof and cover it with clear glass blocks later on.
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numerobis

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Re: random productivity tip
« Reply #21 on: October 08, 2008, 04:40:05 pm »

That, uh, wasn't what I was asking. I know the sunlight remains; I was asking if rain will still fall on outdoor tiles that are beneath constructions.

Constructions stop rain.  I always build a roof over my outdoor meeting hall to keep my dwarves from complaining of getting caught in the rain.
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scribbler

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Re: random productivity tip
« Reply #22 on: October 08, 2008, 04:54:18 pm »

I keep my meeting area on the roof of the outdoor fortress....Its also useful because my worthless soldiers are usually at the meeting area 90% of the time, so they are already kinda on patrol.
I like that, instant pool for the lynching instead of looking around for someone near enough to do it. (Then have the closest ignore the goblin to get gear while the farthest just run and no one was supposed to have any anyway... I just set an axe stockpile by a carpenter's workshop near the entrance.)

Has anybody else noticed that you make a smoothed out dining hall with seating for 80 dwarves and booze stockpiles but they all cram into the adjoining stockroom?
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Guy Montag

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Re: random productivity tip
« Reply #23 on: October 08, 2008, 11:19:10 pm »

Yeah I noticed my dwarves will completely ignore the dining room 80% of the time, and will instead walk down 3 z-levels and across 2 region tiles to eat alone in some vacant office or throne room I have set up.
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Magua

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Re: random productivity tip
« Reply #24 on: October 08, 2008, 11:41:02 pm »

I have a tower of justice, which has the cages goblins rot in before being tossed into the skyreside in until they receive a fair and impartial trial.  As a lark, I added some thrones for the executionersjudges to sit in.

As it happens, the tower is directly above one of the food stockpiles.  Also, as it happens, dwarves ignore z-levels when determining what's closest.

End result: a lot of dwarves sitting in the judges' thrones, eating their plump helmets while watching the goblins in the cages.  Eerie.
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pushy

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Re: random productivity tip
« Reply #25 on: October 09, 2008, 12:36:18 am »

That, uh, wasn't what I was asking. I know the sunlight remains; I was asking if rain will still fall on outdoor tiles that are beneath constructions.

Constructions stop rain.  I always build a roof over my outdoor meeting hall to keep my dwarves from complaining of getting caught in the rain.
Thanks, hun :-*
And yeah, stopping the 'caught in the rain' stuff was another minor benefit I was thinking of with the idea :)

My minors miners (no child labour here :-X) can get to work on digging out the meeting zone after they've finished with the living quarters, then :)
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Quote from: Tim Edwards, PC Gamer UK
There are three things I know about dwarves:
1. They've got beards. Even the women.
2. They're short. Especially the women.
3. They're Scottish.

arghy

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Re: random productivity tip
« Reply #26 on: October 09, 2008, 02:14:03 am »

Meh i always ensure i have a meeting hall and a statue garden i like to know where to find idlers hehe. I've never really hard a problem with partys until my friggin trader wouldent ever leave one, he literally tryed everything to get out of trading with a caravan so i turned off everything and told him GO TRADE DAMNIT so he instead runs off to a party that only ended once the caravan left. I currently have a statue garden/zoo in the middle of my farms which has a large outdoor park where i grow trees and also a wonderful water area for fishing/drinking, i love looking at it and thats all that matters haha.
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Time Kitten

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Re: random productivity tip
« Reply #27 on: October 09, 2008, 09:25:00 am »

I've given up on cave adaptation.  Once I've chopped all the trees available on the map, I put my barracks up in the tower, and set my civilians to stay inside.  There is the problem of an 8 space bridge over the chasm which has sunlight, but I think I can minimize the problem by making separate quarters on the other side.
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