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Author Topic: Initial recruitment limits & new windows download  (Read 1815 times)

Jonathan S. Fox

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Initial recruitment limits & new windows download
« on: May 08, 2008, 01:26:00 am »

So um. I was playing an old game I'd helped make, and wanted to make a change. When I pulled up the source code, I was amazed it even ran. I immediately gave up making that change, and switched to LCS, where it was much easier to add a recruitment cap to the game so you can only recruit so many characters with your people before they start turning you down. This works the way we talked about a few months back; the cap is by character, and juice and leadership skill will increase a character's cap. Also, you shouldn't be able to promote people if the person they will work under can't lead more people. This prevents exploits.

I haven't tested everything. In fact, this change isn't even done. I'm almost certain that if you seduce or interrogate people then you can go above your limit. I'll probably leave interrogation as a loophole, though seduction is too easy to be left as a loophole like that. Right now, if you pay people $1000 to join you, they'll also ignore your recruit cap, which is intentional. That can be changed if need be.

There isn't currently a way to tell how many people you can support, but if you go to the promote liberals screen, it will highlight in green everyone who can lead additional people.

I've built a zip with the new changes for windows. If you want the source code you can get it off of the sourceforge SVN as always. Note that this download includes any changes that were committed to SVN prior to today, which means it should incorporate all the cool edits that others did to the game besides myself, as long as they committed them to SVN.  :)
http://www.jonathansfox.com/lcs/lcs_win32_312_alpha9.zip

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Jonathan S. Fox

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Re: Initial recruitment limits & new windows download
« Reply #1 on: May 09, 2008, 03:56:00 am »

Changes to SVN (later release):

1) You now get driving experience for driving places and for driving in chase sequences.

2) Chase balance changed. It's harder to escape in foot chases. New chase flavor text depending on skill rolls.

3) Seduction recruitment cap in place. Uses a totally different cap based on your seduction skill level.

4) There is a black market on the outskirts of the city that you can go to to buy illegal weapons at a markup.

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viskaslietuvai

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Re: Initial recruitment limits & new windows download
« Reply #2 on: May 09, 2008, 05:59:00 pm »

Incidentally, Do arrested, imprisoned, away, in the hospital or (I hope not) deceased liberals count against the recruitment limit?
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Little

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Re: Initial recruitment limits & new windows download
« Reply #3 on: May 09, 2008, 06:24:00 pm »

I just saw an article on the Conservative crime Squad!  :D
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Jonathan S. Fox

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Re: Initial recruitment limits & new windows download
« Reply #4 on: May 09, 2008, 09:56:00 pm »

A liberal can be arrested, imprisoned, away, hospitalized, any of these and still count toward the limits. But if they *die*, they're removed from the roster and it frees up a slot. As it stands now, martyring your people or forcing them to lose contact (through their boss being arrested and their loyalty not being high enough to go into hiding) is the only way to free up slots.

Edit: The CCS is like an AI player that is very good at the game, and they're fighting against you. As you go along they're going to get more and more prominent and will be a real hassle to overcome their frequent operations showing up in the paper. As long as they're in action, they'll make the country degenerate much faster too. Just remember that they *are* in the same city, they're just hitting different targets at different times than you. If you can somehow get the information about their safehouses, you can attack them directly and weaken or even destroy them.

[ May 09, 2008: Message edited by: Jonathan S. Fox ]

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Little

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Re: Initial recruitment limits & new windows download
« Reply #5 on: May 10, 2008, 12:21:00 pm »

Any advice on how to get information on them?
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Jonathan S. Fox

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Re: Initial recruitment limits & new windows download
« Reply #6 on: May 10, 2008, 05:00:00 pm »

If you can kidnap and interrogate someone, you can get a map of their workplace. In the case of the CCS, that means if you can kidnap a CCS Member, interrogation can reveal the location of their safehouse.

Try wandering around the city park or latte stand or some other public area for awhile if you have trouble finding one to kidnap. As long as you don't raise the alarm, they won't shoot at you when they see you. But you may need to ask them on a date to kidnap them, as they usually go armed.

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Jonathan S. Fox

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Re: Initial recruitment limits & new windows download
« Reply #7 on: May 10, 2008, 09:20:00 pm »

Unfortunately, as I have just discovered, due to a bug in the current version, you cannot shut down enemy safehouses.  :( It will be fixed in the next release (which will have arms dealer sweetness too).
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a1s

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Re: Initial recruitment limits & new windows download
« Reply #8 on: May 10, 2008, 09:34:00 pm »

transients often get leadership as as skill. I'm pretty sure it's a bug...
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a1s

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Re: Initial recruitment limits & new windows download
« Reply #9 on: May 11, 2008, 12:23:00 pm »

hostages will repair clothes if they have damaged ones. (and will continue to do so with the rest of your damaged clothes)
also, I'm not sure if it's a bug, but CCS sometimes strikes stores...
Now I'm pretty sure this isn't a bug  :( but sleepers count towards recruitment limit. (AND CAN'T BE REMOVED, BEWARE!!!)

[ May 11, 2008: Message edited by: a1s ]

[ May 11, 2008: Message edited by: a1s ]

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Captain Hat

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Re: Initial recruitment limits & new windows download
« Reply #10 on: May 11, 2008, 10:42:00 pm »

A conservative crime squad? EXCELLENT

Little

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Re: Initial recruitment limits & new windows download
« Reply #11 on: May 11, 2008, 11:31:00 pm »

quote:
Originally posted by Jonathan S. Fox:
<STRONG>
Try wandering around the city park or latte stand or some other public area for awhile if you have trouble finding one to kidnap. As long as you don't raise the alarm, they won't shoot at you when they see you. But you may need to ask them on a date to kidnap them, as they usually go armed.</STRONG>

It takes WAY too long to find them in public places.

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Jonathan S. Fox

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Re: Initial recruitment limits & new windows download
« Reply #12 on: May 12, 2008, 02:11:00 am »

I think anyone can randomly get Leadership. It's not common but it's as intended. They won't have the juice requirements, but that's okay -- it's not as weird as teenagers with SMG skill.  ;)

Hostages repairing clothes will be fixed. As will sleepers counting toward recruitment limits (actually, all people interrogated into joining will not be counted). I haven't decided if CCS striking stores is a bug or not.

I've made CCS Members (now known as CCS Vigilantes) appear at a higher rate for the next release. You -might- have better luck trying the gentleman's club, but mind the dress code.

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Jonathan S. Fox

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Re: Initial recruitment limits & new windows download
« Reply #13 on: May 15, 2008, 01:02:00 am »

quote:
Originally posted by a1s:
<STRONG>hostages will repair clothes if they have damaged ones. (and will continue to do so with the rest of your damaged clothes)</STRONG>

I'm not seeing this in my testing. The only obvious way this could happen is if you somehow took a Liberal hostage, which itself should never be possible. Have you been able to repeat this?

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a1s

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Re: Initial recruitment limits & new windows download
« Reply #14 on: May 15, 2008, 10:05:00 am »

yes absolutely.
I just had 2 positive checks in a row (out of 2 total).
one of the checks was with a re-captured liberal.
the other was with a random conservative.
do you want me to send you a save with this effect?

just to be sure, we're talking about alpha9, right?

[ May 15, 2008: Message edited by: a1s ]

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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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