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Author Topic: Dwarf Fortress Sauerbraten map importer  (Read 2833 times)

Angellus

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Re: Dwarf Fortress Sauerbraten map importer
« Reply #15 on: October 04, 2008, 07:14:50 pm »

EDIT: Hmmm, I cannot seem to find the link to the download easily, care to share a direct link?

A direct link wouldnt really help, you need to follow the steps detailed on this page http://blog.plubble.com/?page_id=255

First post updated btw
Thanks, installing now :)
Would you also mind sharing how I could make an export of my current fortress? I'm totally not experienced in exporting and such.

Sorry for being such a pain ^^
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Serjndestroy

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Re: Dwarf Fortress Sauerbraten map importer
« Reply #16 on: October 04, 2008, 07:31:46 pm »

Well, you first need to download this application http://dwarvis.googlecode.com/svn/latest_downloads/map_extract.rar
Then you run dwarf fortress, and then you run the map extractor and it /should/ extract your map to the map extractor folder. You need to find the whatever you named your fortress.lite.txt file (can't quite remember where you'd find that, search the map extractor folder for it) this http://www.bay12games.com/forum/index.php?topic=608.0 thread should help.
After you have found that file you need to open it with a text editor and change the | (not l, the symbol you get from shift \) symbols on the first line to commas, and it should work. You import maps by running the plexus jar, starting the game, alt tabing to the plexus program (not the sauerbraten client) pressing the load df map button, selecting the text file that you just modified, and clicking ok. It takes a long while to load the map, at the moment, but you should be able to see the map being built right before your eyes
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Angellus

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Re: Dwarf Fortress Sauerbraten map importer
« Reply #17 on: October 04, 2008, 07:52:19 pm »

Well, you first need to download this application http://dwarvis.googlecode.com/svn/latest_downloads/map_extract.rar
Then you run dwarf fortress, and then you run the map extractor and it /should/ extract your map to the map extractor folder. You need to find the whatever you named your fortress.lite.txt file (can't quite remember where you'd find that, search the map extractor folder for it) this http://www.bay12games.com/forum/index.php?topic=608.0 thread should help.
After you have found that file you need to open it with a text editor and change the | (not l, the symbol you get from shift \) symbols on the first line to commas, and it should work. You import maps by running the plexus jar, starting the game, alt tabing to the plexus program (not the sauerbraten client) pressing the load df map button, selecting the text file that you just modified, and clicking ok. It takes a long while to load the map, at the moment, but you should be able to see the map being built right before your eyes
Hmmm, I'm getting a 'Sauerbraten is not an Sauerbraten map' error while starting the plexus for the first time... any idea?
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Sareth

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Re: Dwarf Fortress Sauerbraten map importer
« Reply #18 on: October 04, 2008, 08:27:18 pm »

I think to get ramps working you would have to somehow check where the tile above them is, and then place them according to the direction of the above tile.
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Serjndestroy

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Re: Dwarf Fortress Sauerbraten map importer
« Reply #19 on: October 05, 2008, 04:07:34 am »

]Hmmm, I'm getting a 'Sauerbraten is not an Sauerbraten map' error while starting the plexus for the first time... any idea?

Ok, to fix the 'Sauerbraten is not an Sauerbraten map' issue, look at the field that says sauer cmd. That should have this (-t -lplexus/dist/limbo/map.ogz) code after the command that runs plexus.

I think to get ramps working you would have to somehow check where the tile above them is, and then place them according to the direction of the above tile.

Yep, I'm working on a way to do that at the moment. It should check which tiles are floors and which tiles are walls and makes the ramp face the right direction.
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