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Author Topic: Embark Preferences...  (Read 1903 times)

undeinpirat

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Embark Preferences...
« on: October 04, 2008, 03:44:24 pm »

What tend to be your favorite? Do you like to zerg rush the mountain with 7 picks or take it slow and steady? Do you take the anvil? Logs? Turtle-mania?

I just want to know generally what people embark with in regards to dwarves and items.


(Kind of a help post considering I've been out of it for a few versions and want to get back up to speed :D ).

Thanks in advance!
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Magua

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Re: Embark Preferences...
« Reply #1 on: October 04, 2008, 03:57:58 pm »

I like to play with things, so so far I've always embarked to places that have forests, magma pipe, and sand, and some form of replenishing water (aquifer or river).  HFS and chasms are optional but appreciated.

Two miners, two copper picks.  I always take an anvil and forge an axe when I get there, since I like to be self sufficient from the get-go; it also means that I can make more picks close to immediately if necessary.

I usually only embark to areas with trees, so don't bother bringing too many logs, but I'll bring enough to make the beds and a few bins -- 10 or so.

Two dogs, so they can be trained to war dogs and mate and give me puppies.  One cat.

I also usually don't spend all the points on skills I'm allowed -- I always have a proficient farmer, carpenter, metalsmith, and mason, but the rest varies depending on needs.
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Duke 2.0

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Re: Embark Preferences...
« Reply #2 on: October 04, 2008, 04:01:46 pm »


 I generally bring a ton of meat and food, a few breeding animals and just enough equipment for one or two of each profession that needs equipment. The rest goes into something eccentric. A bunch of metal bars? A few crafts? Some large scary creature? Ton-o-wood? Who knows.

 No anvil, as 1000 points is just too much. Do you know how many dogs I can bring for that amount? That's enough to take down a siege.
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Derakon

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Re: Embark Preferences...
« Reply #3 on: October 04, 2008, 04:09:40 pm »

7 picks (2 iron, 5 copper), a little of every cheap meat and plenty of turtles, 8 dogs, 1 cat, about 60 booze, a bunch of seeds (10 of each), a lot of wood and leather, and skills. No anvil, no axe.
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Time Kitten

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Re: Embark Preferences...
« Reply #4 on: October 04, 2008, 04:18:39 pm »

Miner/engraver
Miner/mason
Miner/mechanic
Fisher/broker
Cook/brewer/fishery worker
Farmer/crafter
Chopper/Carpenter/Axedwarf

Take extra stones at embark in case I need mechanisms quick.  2 kittens, 4 dogs, 1 of every other animal that everyone likes, 4 of everyone's favorite stone for bedroom furniture if I can. Ropes to tie up guard animals.  Metal cages for trading captured critters to elves. No anvil.

Immediately I set the dwarves with nothing to do to gather plants, start carving my main fortifacation, and plunk out my first seven beds.
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bombcar

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Re: Embark Preferences...
« Reply #5 on: October 04, 2008, 10:12:02 pm »

I've been taking to bringing not much but an expert trader, 5 picks, 2 axes, and perhaps a skilled carpenter. All other points are spent on things like food, drink, more drink, and so on. No anvil.
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dizzyelk

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Re: Embark Preferences...
« Reply #6 on: October 05, 2008, 12:55:16 am »

2 miner/wrestlers
1 admin/carpenter/woodcutter
1 cook/brewer/plant gatherer and butcher/tanner -or- fish cleaner
1 farmer/stone and bone crafter
1 hunter -or- fisher (depends on how savage)
1 mech/architect/mason

2 dogs
2 cats
few ropes
~10-15 each booze
2 copper picks
buncha turtles
buncha seeds (mainly wheat, sweet pods, and pig tails)
plump helms
anvil
charcoal
iron bars

usually fairly poor first caravan, but swimming in stupid shit to trade the second.
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Dareon Clearwater

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Re: Embark Preferences...
« Reply #7 on: October 05, 2008, 01:45:58 am »

2 picks, one axe, nine seeds for everything but plump helmets, 2 dogs, 4 cats, 1 cage, 2 horses.

Assortment of meat, 31-41 of each booze, some leather one of my dwarves likes, stone to taste, amount of logs ending in 2 or 7.

No points spent on miner/woodcutter, by the second year I'm still swimming in loose stone.
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Yami

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Re: Embark Preferences...
« Reply #8 on: October 05, 2008, 03:18:45 am »

I start with the two picks, one axe and the anvil.  I then grab a few bars to make more picks with, and maybe a weapon.  I often take some 60 pieces of bauxite for good measure, and a couple of dogs.  If I fear a scarity of wood, I grab somea that too.

Everything else can be spent on skills, of which I prefer at least one appraiser and the rest crafting, (and not base crafting, but gem cutting or armour smithing.  Bone, stone and wood crafting will be trained up quick enough.)
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Hoborobo234

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Re: Embark Preferences...
« Reply #9 on: October 05, 2008, 02:33:25 pm »

Food? Food? Why have food when you get a replenishable source of food, I get 4 breeding Cows and no anvil, to spend on cows
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Rafal99

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Re: Embark Preferences...
« Reply #10 on: October 05, 2008, 03:10:50 pm »

Dwarves:
2-4 miners/engravers (depends on how much digging I am planning)
0-3 woodcutters (depends on number of trees on the map and how much wooden constructions I am planning)
1-2 masons, 1-2 carpenters (see above)
1 cook / brewer
some of them get skills: appraiser, building designer, mechanic

if I start on a hostile area or plan a lot of hunting then additionally 1 marksdwarf, hammerdwarf or axedwarf + full leather armor set for him

Items:
4-6 copper picks
1-3 axes
~50 food (including some turtles)
~50 drink
~50 wood logs (only if I start in location with no trees)
~50 stone (only if location has an aquifer)
3 silk thread (for moods)
6-10 dogs (for training)
2 kittens

no anvil, no seeds (I never farm)
« Last Edit: October 05, 2008, 03:18:24 pm by Rafal99 »
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deadlycairn

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Re: Embark Preferences...
« Reply #11 on: October 05, 2008, 03:29:45 pm »

I always have: 1 miner/architect
                     1 miner/social skills (the boss)
                     1 carpenter/woodcutter
                     1 rock/wood crafter
                     1 mechanic/mason
                     1 farmer/brewer
                     and 1 farmer/cooker

For items I usually bring about a hundred turtles :D (with my current fortress the first artifact was a turtlebone warhammer, cool, useful AND netted me a legendary bone carver)
I bring 26 of every booze as well, and 2 picks, one axe, no anvil, about 50 plump helmet spawn (i love farming) and a coupla plump helmets. I bring 2 war dogs and ~6 dogs, as well as 2 cats, and the spare points go on whatever takes my fancy. This time round i brought an extra 100 food and booze, other times I've taken extra pets, and sometimes I bring extra wood or anything else I know will be scarce.

1 well-cooked prepared meal can net you an iron anvil, which I've found the dwarven traders invariably bring. By the second year I'm swimming in every trading good i desire, and usually start a military/other crazy project ;D
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King Doom

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Re: Embark Preferences...
« Reply #12 on: October 05, 2008, 07:48:32 pm »

2 miners, 2 masons, one with architect, 1 grower, 1 mechanic, 1 woodworker/carpenter. Turtles. Lots of turtles. Bauxite where available, if there's magma. lots of booze and food. An anvil, 'cos why not? two dogs, two cats. Possibly a giant cave spider.
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D_Malachi

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Re: Embark Preferences...
« Reply #13 on: October 05, 2008, 11:06:26 pm »

Probably not the best setup or idea, but let's see...

One Dwarf with +5 'Appraiser' skill, other six with nothing. Using Dwarf Foreman to designate individual squads to entire blocks of tasks (all white-gray tasks to Stoneworker type, yellow to wood, brown for food, etc...).

Items typically being five picks, two axes, an anvil, as well as a load of alcohol and meat. No subterranean seeds. All food grown is above-ground.

Typically setting out on a perfectly flat map (4x4) with abundant trees and plant life, then set to work constructing an above-ground castle and town. Yes, very un-dwarf-y.
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Shurikane

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Re: Embark Preferences...
« Reply #14 on: October 05, 2008, 11:17:51 pm »

Typically, three miners, three woodcutters and one farmer.  One of the miners also has trading and appraisal skills.

For equipment, five picks, three axes, a boatload of seeds, a cat, perhaps a dog or two, a few extra bags and some meat.  No anvil.  I like to have some extra picks lying around for the immigration wave since I know I likely won't be able to make extra ones until some ways later.
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