Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Silk gatherable from adjacent square  (Read 904 times)

Hague

  • Bay Watcher
  • How do I shot web?
    • View Profile
Silk gatherable from adjacent square
« on: October 04, 2008, 12:59:56 pm »

Currently webs can only be gathered when moving into the square containing them. This presents a conundrum in that the only webs that can be gathered from a giant cave spider are the ones that are terrestrial. The webs from the giant web that goes over a bottomless pit are impossible to gather because you have to construct floors or bridges over them to get there to gather them but doing so simply destroys the web. Would it be possible to make it so that units can gather silk from an adjacent square?

Alternatively, could you make it so constructing over a webbed square does not destroy the web in question?  Thanks :D
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #1 on: October 04, 2008, 03:16:29 pm »

I suppose they could just spool the damn things in.
Logged
...I keep searching for my family's raw files, for modding them.

Cles

  • Bay Watcher
  • I need some Cave Spider silk parachutes.
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #2 on: October 04, 2008, 03:55:58 pm »

This looks like a job for a steam-powered dwarf copter.
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #3 on: October 17, 2008, 10:35:09 am »

What happens if you build a floor one Z below and construct stairs up?
Logged

Granite26

  • Bay Watcher
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #4 on: October 17, 2008, 12:57:07 pm »

or just build a wall one story down? (creates the floor above)

Draco18s

  • Bay Watcher
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #5 on: October 17, 2008, 03:48:48 pm »

What happens if you build a floor one Z below and construct stairs up?

You still have to construct downstairs in the tile the webs are in.
Logged

Granite26

  • Bay Watcher
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #6 on: October 17, 2008, 04:51:44 pm »

honestly seems like flooring over the majority of the pit on multiple levels would solve this, plus train up a mason.

Lazer Bomb

  • Bay Watcher
  • Sine! Cosine! TANGENT!
    • View Profile
    • Homepage 60☼
Re: Silk gatherable from adjacent square
« Reply #7 on: October 17, 2008, 05:09:53 pm »

or just build a wall one story down? (creates the floor above)

Does this work?
Logged
Kagus: "Still, demonic spelunking is always a promising idea."

Rakeela

  • Bay Watcher
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #8 on: October 22, 2008, 04:40:55 am »

Aren't giant cave spiders horrendously dangerous?
Logged
Let him who hath understanding reckon the number of the blood god, for it is a dwarven number.  It's number is five-hundred and eighty nine.
http://www.bay12games.com/forum/index.php?topic=53222.0

Granite26

  • Bay Watcher
    • View Profile
Re: Silk gatherable from adjacent square
« Reply #9 on: October 22, 2008, 08:48:43 am »

Aren't giant cave spiders horrendously dangerous?

There are non-giant cave spiders that are just vermin