Warning: These mods have not yet been tested. Use them at your own risk.
[ITEM_WEAPON:ITEM_WEAPON_SPEARBOW]
[NAME:spearbow:spearbows]
[DAMAGE:90:PIERCE]
[WEIGHT:40]
[SKILL:SPEAR]
[CRIT_BOOST:1]
[RANGED:CROSSBOW:BOLT]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
Essentially, a crossbow with an integral spike bayonet. Designed to give marksdwarves and hunters something more useful than the butt of their crossbows to fend off charging goblins and the odd carp in close combat, particularly on metal-poor maps.
[ITEM_WEAPON:ITEM_WEAPON_KNUCKLE]
[NAME:knuckleduster:knuckledusters]
[DAMAGE:40:BLUDGEON]
[WEIGHT:5]
[SKILL:UNARMED]
[TWO_HANDED:0]
[MINIMUM_SIZE:3]
[MATERIAL_SIZE:1]
Only really useful in Adventure Mode until I can figure out how to make a stack of them out of a bar of metal. Again, aimed at fortresses where useful metal is scarce.
[ITEM_WEAPON:ITEM_WEAPON_THROWER]
[NAME:spear-thrower:spear-throwers]
[DAMAGE:70:PIERCE]
[WEIGHT:20]
[SKILL:HAMMER]
[CRIT_BOOST:1]
[RANGED:SPEAR:JAVELIN]
[TWO_HANDED:0]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
ITEM_AMMO:ITEM_AMMO_JAVELINS]
[NAME:javelin:javelins]
[CLASS:JAVELIN]
[DAMAGE:120:PIERCE]
'Legendary Spearchucker' jokes not welcome... Somewhat pointless at the moment, seeing as weapon range is apparently hardcoded and I have neither the skills nor the patience to start messing around with the source code, but still kind of cool.
[ITEM_WEAPON:ITEM_WEAPON_AXE_BITLESS]
[NAME:bitless axe:bitless axes]
[DAMAGE:10:BLUDGEON]
[WEIGHT:100]
[SKILL:AXE]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_PADDED]
[NAME:padded training hammer:padded training hammers]
[DAMAGE:10:BLUDGEON]
[WEIGHT:80]
[SKILL:HAMMER]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_DULL]
[NAME:practice sword:practice swords]
[DAMAGE:10:BLUDGEON]
[WEIGHT:60]
[SKILL:SWORD]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[CAN_STONE]
[MATERIAL_SIZE:3]
[STICK_CHANCE:0]
[ITEM_WEAPON:ITEM_WEAPON_POINTY]
[NAME:padded training spear:padded training spears]
[DAMAGE:5:PIERCE]
[WEIGHT:80]
[SKILL:SPEAR]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[STICK_CHANCE:0]
Based on MickEfinn's designs for training weapons, with a few modifications. Notice the increased item weights, in most cases double that of their frontline-duty equivalents; the theory is that it should enable recruits to level up their strength and agility faster.
[ITEM_WEAPON:ITEM_WEAPON_TRUNCHEON]
[NAME:truncheon:truncheons]
[DAMAGE:15:BLUDGEON]
[WEIGHT:40]
[SKILL:MACE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]
Also based loosely on one of MickEfiin's training weapons, namely the kitten-headed mace, but modified with an eye towards issue to the Fortress Guard; I have no idea whether the Sheriff puts his weapon down to administer corporal punishment and no desire to find out the hard way.