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Author Topic: Am I pretty well shafted?  (Read 1721 times)

sonerohi

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Am I pretty well shafted?
« on: October 03, 2008, 08:08:52 pm »

I'm playing a game with no access to immigrants, only traders, full civ access, a magma pipe (already cleared cept for one magma man) and a small river with near 70 carp. Plus, the kobolds and goblins that have ambushed me have somehow turned up an adamantine buckler and an adamantine set of bolts. Do I have any hope for survival besides batten the hatches?
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Salmeuk

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Re: Am I pretty well shafted?
« Reply #1 on: October 03, 2008, 08:33:47 pm »

a magma pipe

Your answer right there.

Unless you mean Magma Shafted.



>.>
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sonerohi

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Re: Am I pretty well shafted?
« Reply #2 on: October 03, 2008, 10:13:00 pm »

a magma pipe

Your answer right there.

Unless you mean Magma Shafted.



>.>

Oh I'm pretty well magma shafted. Fire imps somehow regened so there's currently four unnoposed bow-kobolds, 3 goblin wrestlers, a scattering of fire imps, and a magma man, patrolling around my sealed off fort, just waiting for the dwarves to come out.
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Skid

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Re: Am I pretty well shafted?
« Reply #3 on: October 03, 2008, 11:23:43 pm »

How much population do you have to work with?

And is any of the area you locked yourself into a walled area above ground?

You could build elevated walkways all over the place and either drop constructed floors from them or rain bolts from marksdwarves.
« Last Edit: October 03, 2008, 11:25:56 pm by Skid »
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sneakey pete

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Re: Am I pretty well shafted?
« Reply #4 on: October 04, 2008, 03:51:37 am »

Catapults.
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Emperor_Jonathan

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Re: Am I pretty well shafted?
« Reply #5 on: October 04, 2008, 04:28:37 am »

Fucking charge them.
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Alex Encandar

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Re: Am I pretty well shafted?
« Reply #6 on: October 04, 2008, 04:36:30 am »

Try and direct the goblins near the edge of the pipe, let the imps solve your gobbo problem for you.
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Pilsu

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Re: Am I pretty well shafted?
« Reply #7 on: October 04, 2008, 05:52:10 am »

Wouldn't know, haven't seen your shaft

Spoiler (click to show/hide)
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DJ

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Re: Am I pretty well shafted?
« Reply #8 on: October 04, 2008, 06:41:56 am »

Just sit tight. The carp will solve your problems in time.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Liwjatan

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Re: Am I pretty well shafted?
« Reply #9 on: October 04, 2008, 07:51:24 am »

Must..resist urge to make a really immature joke..

Build a locked up pathage of death with a cakeload of traps,afterwards make a small opening for the golbins to charge into..That should solve your goblinrelated problems.For kobolds a pack of marksdwarfs on higher ground behind fortifications should do it.
Or you could charge Žem and die a glorified death of honor and pride.
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sonerohi

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Re: Am I pretty well shafted?
« Reply #10 on: October 04, 2008, 08:42:52 am »

To whoever asked, I'm working with just the starter seven, plus the single farmer-to-wrestler immigrant that I got on the first year of my 10 year fort.

I've got a rather large above-ground keep, sealed off from the airlockable trading depot by a 7x5 hallway of hell with stonefalls and giant axeblades and such.

I've got an indoor well, a grated off underground passage that connects my resevoir to the river.

I am currently building up and expanding my metal works using a floodgate resovoir inside the magma that lets me have free iron making from the ridiculous amounts of hematite I found, and I am working on using the dolomite that's overly abundant to make full steel armor for my people. And I plan on smelting down all the adamantine the kobolds brought, so I can give at least one of the melee escorts an adamantine weapon. I just need some helps as to a strategy for breaking free.

Edit: trying to upload a map from the Archives, but it's not lettin me. How should I do this, just several printscreens?
« Last Edit: October 04, 2008, 09:18:53 am by sonerohi »
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Efun

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Re: Am I pretty well shafted?
« Reply #11 on: October 04, 2008, 09:22:41 am »

when the next immigrants come, draft them all when they walk on screen, they see gobbos, they fight and die, or get majorly lucky and win, then you station them near the magma pipe, no more immigrants....

Or, build a lets say 6X6 room make it so magma can flow into it when you open a floodgate, make it have 2 entrances, one lead to your base, one leads to the outside, both with flood gates, hookup all 3 to a pressure plate, make sure you have somewhere for the magma to go and let them come and hit the plate...... !!The Goblins Hopes and Dreams!!
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Kagus

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Re: Am I pretty well shafted?
« Reply #12 on: October 04, 2008, 10:07:02 am »

Find some way of getting the critter with the adamantine bolts to empty his quiver, bolt-for-bolt.  If the rumor is true and that smelter bug does exist, then you should be able to melt down each individual bolt for 1/3 of a bar (guess that'd be one wafer in this case).

If you want to take the easy road (what's it called?  "Cheese"?), just clog a nice big hall with stonefall traps.  They won't make it through.


Or, if you're feeling adventurous, make a really big pit-drop with some retracting bridges.  Spikes can be nice if you've got a ton of metal to spare.

Duke 2.0

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Re: Am I pretty well shafted?
« Reply #13 on: October 04, 2008, 10:25:13 am »


 Or wood. Or glass. When it comes to spikes, all that matters is that they get skewered. How long that takes matters not when they are stuck in a pit.
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sonerohi

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Re: Am I pretty well shafted?
« Reply #14 on: October 04, 2008, 08:07:31 pm »

I think I've gotten a good general idea of what to do. I've got two entrances, one is a backdoor with only trade access being the walkers. The other is a walled off section of ramps that channel down into my grated off resovoir, that can be opened and closed via a hatch cover lever. I've been leaving the drawbridge up and the hatches down. If I were to close the hatches then to actually get from the trade depot area to my fort, there's a 5x7 hallway full of stone traps with a double thick line of cages at the end. Currently, in order to break out of this situation, I'm building a floodgate controlled, 1 wide hallway that is chock full of stone traps. I plan to ramp this upwards of three z levels, and then build a spiral of walls around it and eventually line that with traps. Think this might work? I realized the reason I've been getting no immigrants is an init file pop cap of 7, which I changed to 15 so I could regulate the insane amount of cheese makers I'll eventually be getting, what with a 7 dwarf, 5mil fortress. This bein a gewd idea? I've got the steel armor, high quality oak crossbows, and piles upon piles of bone bolts that it'd take to keep everyone alive. I have the drawbridge and hatch cover entrance all ready under ballist cones and with fortifications on the rooftop.
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I picked up the stone and carved my name into the wind.
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