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Author Topic: When to Abandon  (Read 2130 times)

(name here)

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Re: When to Abandon
« Reply #15 on: October 04, 2008, 08:36:04 pm »

I did get skipped by a dwarven caravan for three years in a row once. i'm not sure why.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

sonerohi

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Re: When to Abandon
« Reply #16 on: October 04, 2008, 08:42:29 pm »

I've been regularly getting traders, but no immigrants. Go figure.
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I picked up the stone and carved my name into the wind.

Sareth

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  • Pull the lever.
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Re: When to Abandon
« Reply #17 on: October 04, 2008, 08:47:39 pm »

OFF: Pie, I hate your avatar. (In case someone finds this post later on when Pie has finally changed it or the forums have crumbled to dust, it's an assembly line carrying in a living human head, feeding it something, having a hand tear off the face, a blade lance the skull, a spoon take out some of the brain and feeding it... to the next human head. In an endless loop.)

ON: I think I'd have abandoned that fortress long ago. Only woe is that it's not feasible in a roleplaying sense: why on earth would some dwarves abandon a safe, cozy, luxurious fortress and risk wandering through terrifying woods?
...then again... they're dwarves.

I love that avatar. Saving in the case that it gets deleted or changed.
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Pilsu

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Re: When to Abandon
« Reply #18 on: October 05, 2008, 09:24:26 am »

Six of my seven dwarfs are female.  The other one is the expedition leader.

What's your fort's name, Vault 69?


Oh and adblock is a nice way to get rid of the avatar tormenting you, just block it manually
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Neonivek

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Re: When to Abandon
« Reply #19 on: October 05, 2008, 11:12:37 am »

I loathe Pie's Brainfarm avatar...

Anyhow... Make sure you have room that can have a party in it so there is plenty of time to talk such as a Statue garden.
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inaluct

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Re: When to Abandon
« Reply #20 on: October 05, 2008, 11:32:56 am »

How can you guys not like Pie's avatar? It's funny, it's slightly gory, it's cool. It has everything!

Anyway, yeah, do what Neonivek just said and build a statue garden.
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arghy

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Re: When to Abandon
« Reply #21 on: October 05, 2008, 03:30:02 pm »

I've also found open rooms attract immigrants, as long as i keep some rooms free and increase my wealth i always got more but when i stopped building rooms i dident have any for a while. I know moods are affected by expansion maybe immigrants are to so try to dig large swathes of land. I just use the embark editor an give myself 15 dwarves from the get go because its just so much easier and you can go a long long time without needing any immigrants.

If you want some fun you could always embark on an island with like 80 dwarves(think its possible) and all the nessary supplies- haha maybe the nobles will swim to you just to piss you off.
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socially_inept_butterfly

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Re: When to Abandon
« Reply #22 on: October 05, 2008, 04:07:09 pm »

I consult a magic eight ball when I feel like abandoning.
If it says I should, the dwarfs go home. If it says I shouldn't, the dwarfs stay in the fortress. Sometimes I'll also ask "Should I flood the fort before I go?" or something like that as well.
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Urist Axebeard, Mayor, has banned the export of brains.

Foa

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  • And I thought foxfire was stylish in winter.
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Re: When to Abandon
« Reply #23 on: October 05, 2008, 04:24:08 pm »

I do it when, I failed at the plan.

If food = alot, good.
If booze = alot, good.
If dwarves =< 2 female and 2 male, good.
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Tanelorn

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Re: When to Abandon
« Reply #24 on: October 06, 2008, 06:59:50 am »

Six of my seven dwarfs are female.  The other one is the expedition leader.

Oh and adblock is a nice way to get rid of the avatar tormenting you, just block it manually

Hey, thanks for the tip. I don't like this sig either, but never thought about just ad-blocking it. It works great !
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scribbler

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Re: When to Abandon
« Reply #25 on: October 06, 2008, 08:20:20 am »

I just made a new world (several actually) and made other fortresses for a bit. Try some new ideas and places, then come back.
Tomesmiths, my tutorial fort, is still going after several years, no goblins but I come and go when I feel like it. It's home.
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

ikkonoishi

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Re: When to Abandon
« Reply #26 on: October 06, 2008, 09:12:27 am »

Just be careful if you use pumps. Pumped lava will travel up z levels.
http://mkv25.net/dfma/movie-384-dwarfpoweredvolcano
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Our Dwarven instincts compel us to run blindly towards disaster in case there may be a ☼<☼giant cave spider silk sock☼>☼ lying around.
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