Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Sudden, inexplicable rioting...  (Read 1765 times)

Randy Gnoman

  • Bay Watcher
    • View Profile
Sudden, inexplicable rioting...
« on: October 02, 2008, 05:13:49 pm »

So, I've got a fairly nice fortress going- one of my best.  It's a glass fortress, built around a tower, with a large population of tamed giant cave bats flying about in a scorching desert on top of a cave (there was a minotaur, but he's dead, along with the two  dragons that came to mess with us) next to a magma vent, and while there are a few difficulties (no water, which has meant that archers and war dogs are pretty much all of my military force, and incredible heat, such that the green glass walls are always "warm" as though they had lava on the other side, any booze that traders bring boils away the moment they step onto the map, and even in the dead of winter every meeting area is "hot"), and a few quirks (I seem to have a lot of migrant nudists, who show up with nothing but shoes and a hat, and a complete lack of gemstones, since it's a red sand desert on a foundation of obsidian bedrock, which has meant that strange moods usually result in insanity), it's run quite smoothly from the start.  The beautiful accommodations and steady supply of booze, along with a number of shops and a booming economy so that dwarves can make all sorts of satisfying acquisitions, have kept the majority of the population consistently ecstatic.  I've even managed to keep the nobles happy.

Then a strange thing happened... in the wake of a very unusual goblin siege (most of the soldiers, friendly and enemy, simply stopped moving- a fraction kept fighting while everybody else just looked dumbly at one another, well within shooting range, until the leaders were killed by my fighting dwarves and everybody else retreated), a sudden riot.  Nobody was unhappy- the military just suddenly turned on civilians.  It broke out in a booze storage area, and while I've paused it now, within just a couple of minutes more than 130 dwarves have been killed- and how many dogs, I cannot say (oddly, the bats are being completely left out of it- neither attacking nor being attacked).

The only complaint I've seen is that my military dwarves were grumbling about a long patrol.  Is it possible for there to be an insurrection, even when the dwarves aren't actually tantruming or showing unhappy moods?
Logged

Granite26

  • Bay Watcher
    • View Profile
Re: Sudden, inexplicable rioting...
« Reply #1 on: October 02, 2008, 05:17:22 pm »

Sounds like a bug caused by conflicted entity loyalties due to some strange combination of kidnapping, capturing, etc...

but what do I know?

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Sudden, inexplicable rioting...
« Reply #2 on: October 02, 2008, 05:22:03 pm »

^^^ That was my first thought too.  Maybe one of the goblins' fighters was a dwarf captured from the same civilization, and he was still treated as a civ member or something?  And then the military became civ enemies after killing him?  Who knows.

Do you have a save that can reproduce the problem?
« Last Edit: October 02, 2008, 05:23:47 pm by Footkerchief »
Logged

Randy Gnoman

  • Bay Watcher
    • View Profile
Re: Sudden, inexplicable rioting...
« Reply #3 on: October 02, 2008, 05:27:50 pm »

Nobody from my fortress has ever been successfully kidnapped, nor have I ever fought a brainwashed dwarf, or caputed a goblin... but it's definitely just the military, including the guard, attacking civilians.  The guards, however, are no longer called guards- their duty still shows up as "Royal Guard" or "Fortress Guard", but now they're displayed as wrestlers, archers, or whatever.  They'll go about their normal business, hauling things or drinking in the dining hall, until they see a civilian wandering past, at which time they attack brutally.

I was considering save scumming to get my pre-massacre save back... but a military insurrection adds some very interesting history, so if they don't kill all immigrants outright, or die from depression and madness after realizing that they've killed all of their loved ones, I think I'll just rebuild gradually with this fort.

Besides, it'd be a shame to waste all of those bats... and that tame giant cave spider!

EDIT: I shall have a save file forthwith.

This is a save after the initial break out of violence.  It's mostly quieted down, but they are killing immigrants.  Something especially interesting:  as soon as you load the save, check out the southeastern corner of the outer wall.  Inside, on the ground level, it appears as though a cat is killing an animal caretaker.

EDIT AGAIN:  Oh my!  They're afraid of all new dwarves... the upshot of this?  The newly appointed mayor just gave birth to a baby... of which they are utterly terrified.  Even better, it's attached to them- they can't seem to drop it, so they're just running around hysterically with this baby, trying to escape.  Presumably, the baby will be killed if they run across any military dwarves- but I'm actually hoping that the mayor will run herself to death, and that the baby will crawl off to terrify yet more dwarves.
« Last Edit: October 02, 2008, 06:43:13 pm by Randy Gnoman »
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Sudden, inexplicable rioting...
« Reply #4 on: October 02, 2008, 06:41:22 pm »

Randy: Post it in the bug forums with an explanation/link to this thread for Toady.

Randy Gnoman

  • Bay Watcher
    • View Profile
Re: Sudden, inexplicable rioting...
« Reply #5 on: October 02, 2008, 06:46:54 pm »

Randy: Post it in the bug forums with an explanation/link to this thread for Toady.
Done.
Logged

Kazindir

  • Bay Watcher
    • View Profile
Re: Sudden, inexplicable rioting...
« Reply #6 on: October 03, 2008, 09:04:29 am »

Wow.

I don't really know what to say!

I reckon your fortress has fallen to mysterious dark powers. It will go down in history as a legendary city of glass in the desert that fell in one dark night of fire and terror. Adventurers for centuries after will launch quests to recover the fabulous wealth rumoured to be held in the city but most of them will return empty handed or disappear into the desert, never to be seen again. A few might return, scarred and screaming about some terrible baby before collapsing.

Logged