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Author Topic: Being Clever  (Read 5896 times)

Flaede

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Re: Being Clever
« Reply #15 on: October 07, 2008, 12:48:23 am »

Jaybud, didn't... *checking...  Thingy Master figure out that this also allows for dwarves to be trained in the skill when they melee?  I remember a druid staff teaching magic use. I'm currently testing what happens with a weapon using the Throw skill, but I haven't gor my arena set up yet.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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Jay

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Re: Being Clever
« Reply #16 on: October 08, 2008, 09:30:26 pm »

Jaybud, didn't... *checking...  Thingy Master figure out
(I don't take credit for the base trickery involved in making this work)
Quote
this also allows for dwarves to be trained in the skill when they melee?
Which is exactly what I said.
"A spear that trains the user in armor user..."
"...you don't even need the ammo in question..."
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Mishimanriz: Histories of Pegasi and Dictionaries

Nogert

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Re: Being Clever
« Reply #17 on: October 09, 2008, 07:30:43 pm »

All that good stuff

After seeing this discovery I have created dedicated training weapons:

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_TRAIN_AXE]
[NAME:training axe:training axes]
[DAMAGE:1:GORE]
[WEIGHT:30]
[RANGED:SWORD:BLOWDART]
[SKILL:AXE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]

[ITEM_WEAPON:ITEM_WEAPON_TRAIN_SPEAR]
[NAME:training spear:training spears]
[DAMAGE:1:GORE]
[WEIGHT:20]
[RANGED:MACE:BLOWDART]
[SKILL:SPEAR]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:3]

At the expense of not being able to use swords or maces, I have created nice dedicated training weapons that are easy to change.
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Earthquake Damage

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Re: Being Clever
« Reply #18 on: October 09, 2008, 08:45:27 pm »

Umm, you do realize you can use arbitrary ammo tags, don't you?  Like [RANGED:SWORD:DOCTOR_SWORDENSTEIN] and such.
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HonkyPunch

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Re: Being Clever
« Reply #19 on: October 10, 2008, 12:51:44 am »

I had the same idea with a creature that emits a cold cloud of gas as it moves, and would freeze the water beneath it. I tried to make the creature have a boiling point but all that does is kill it. Obviously.
But I have no idea how to work at this
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KaelGotDwarves

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Re: Being Clever
« Reply #20 on: October 10, 2008, 01:02:52 am »

I had the same idea with a creature that emits a cold cloud of gas as it moves, and would freeze the water beneath it. I tried to make the creature have a boiling point but all that does is kill it. Obviously.
But I have no idea how to work at this
Give the creature a FIXEDTEMP tag. If you don't know how to do this, check the Spirit of Fire tag, and swap it from 25000 to a 1 or something low.

Nogert

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Re: Being Clever
« Reply #21 on: October 10, 2008, 06:38:40 pm »

Umm, you do realize you can use arbitrary ammo tags, don't you?  Like [RANGED:SWORD:DOCTOR_SWORDENSTEIN] and such.

The way it works: [RANGED:SKILL:AMMOTYPE]...And you don't even need the ammo in question, just that the ammo type has to exist somewhere in the item_ammo raws.

I don't get it, are you telling me to create a new ammo purely for the  training weapons?  I thought blowdarts would fine.  Am I missing something?  Did I misunderstand?
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Jay

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Re: Being Clever
« Reply #22 on: October 10, 2008, 07:06:36 pm »

Umm, you do realize you can use arbitrary ammo tags, don't you?  Like [RANGED:SWORD:DOCTOR_SWORDENSTEIN] and such.
As far as I've tested, it brings up an error if you do that.
Blowdarts work equally well, since there's no normal access to them.
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i2amroy

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Re: Being Clever
« Reply #23 on: October 11, 2008, 08:47:30 am »

I just went in and created an ammo type called test that didn't really exist and gave all of my nifty weapons that.
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Cavalcadeofcats

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Re: Being Clever
« Reply #24 on: October 12, 2008, 12:42:36 am »

Yeah, you can create your own ammo types. You aren't limited to the base 3. I fiddled with them for a bit about two months ago.
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sonerohi

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Re: Being Clever
« Reply #25 on: October 12, 2008, 11:47:34 am »

The genius that created the thermonuclear catsplosion.
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Jay

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Re: Being Clever
« Reply #26 on: October 12, 2008, 05:39:38 pm »

Yeah, you can create your own ammo types. You aren't limited to the base 3. I fiddled with them for a bit about two months ago.
Nobody said you can't.
Problems rise when you use some arbitrary type that doesn't actually exist.
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Earthquake Damage

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Re: Being Clever
« Reply #27 on: October 14, 2008, 02:07:48 pm »

I've never tested an ammo type that didn't exist, but my point is that, since blowdarts can potentially be found (don't kobolds use 'em?), it'd be better to (apparently create and) use a dummy ammo type.  This method shares only one common problem with using blowdarts:  noble mandates.  It eliminates the following problem:  oh-snap-my-dwarves-are-firing-lazors-from-their-swords-like-Link-because-a-thief-crept-onto-the-map-carrying blowdarts-and-a-war-dog-killed-it!!!
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KaelGotDwarves

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Re: Being Clever
« Reply #28 on: October 14, 2008, 02:18:21 pm »

I've never tested an ammo type that didn't exist, but my point is that, since blowdarts can potentially be found (don't kobolds use 'em?), it'd be better to (apparently create and) use a dummy ammo type.  This method shares only one common problem with using blowdarts:  noble mandates.  It eliminates the following problem:  oh-snap-my-dwarves-are-firing-lazors-from-their-swords-like-Link-because-a-thief-crept-onto-the-map-carrying blowdarts-and-a-war-dog-killed-it!!!
Kobolds do not use blowdarts in umodded DF.

You'll have the noble mandate problem whatever fix you do. Even if you create a new ammo type for wooden/bone bowyer weapons and don't place it on entity_default (thus making it spawn nowhere), nobles may still mandate it like blowguns and other shit that doesn't exist ANYWHERE like "pearls" (don't think you'll make ammo types in a whack mood).

Jay

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Re: Being Clever
« Reply #29 on: October 15, 2008, 06:13:05 pm »

As I said.
Blowdarts work PERFECTLY for the cause.
No need to make an extra ammo type or anything.
NOTHING at all uses them in vanilla DF.
(Hmm, what about chocolate DF? :P)
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