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Author Topic: My fortress has bad breath  (Read 1242 times)

Marlowe

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My fortress has bad breath
« on: October 01, 2008, 10:40:38 pm »

 In order to get a ditch in front of the entrance to my fort, I have found myself having to cut a 1x6 hole in the roof of my refuse stockpile. Anyone who falls into the ditch lands on some stone fall traps within the stockpile. I'm pretty sure this is going to be a problem at some point, having such an open (if unconventional) way into the fortress, but as far as I know there's no way to deliberately fall into a channel.

 The funny part is that when the drawbridge is up, the miasma from the stockpile escapes outside, creating a highly amusing image. I can't wait to see what the goblins think.

 
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kurisukun

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Re: My fortress has bad breath
« Reply #1 on: October 01, 2008, 11:03:49 pm »

I demand Screenshots of the purple-breathing fortress of doom!!!

Berndarmin

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Re: My fortress has bad breath
« Reply #2 on: October 01, 2008, 11:48:31 pm »

Yes a screenshot is a must
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1. Assign nobles.
2. Kill them for being nobles.

Rinse and repeat.

Warlord255

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Re: My fortress has bad breath
« Reply #3 on: October 02, 2008, 12:24:26 am »

Bonus points with a 3D visualizer: Sculpt a dwarf head with an open mouth.
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illiterate

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Re: My fortress has bad breath
« Reply #4 on: October 02, 2008, 10:14:55 am »

Really this could be improved once there are mechanical ways to make stones move around. 
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"I accidentally dislodged a single tile at ground level while trimming the hill around the fortress entrance, and it punched through a lava moat, a gem stockpile and a bone stockpile before coming to a halt in someone's bedroom.  The bedroom's owner, a planter, was in bed at the time, and he got up and walked to the door just in time to get a coating of lava, gems, bones and scorched legendary miner chunks."  -NCarter

Duke 2.0

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Re: My fortress has bad breath
« Reply #5 on: October 02, 2008, 10:51:55 am »

Really this could be improved once there are mechanical ways to make stones move around. 

 OM NOM NOM?

 Hmmm... I remember something about how Toady wanted gobbos to be MORE lethal in miasma, them being 'evil' creatures. Humans and elves would likely get the effect, though.
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illiterate

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Re: My fortress has bad breath
« Reply #6 on: October 02, 2008, 12:04:34 pm »

Humans no, but elves are evil by nature. 
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"I accidentally dislodged a single tile at ground level while trimming the hill around the fortress entrance, and it punched through a lava moat, a gem stockpile and a bone stockpile before coming to a halt in someone's bedroom.  The bedroom's owner, a planter, was in bed at the time, and he got up and walked to the door just in time to get a coating of lava, gems, bones and scorched legendary miner chunks."  -NCarter

Captain Xenon

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Re: My fortress has bad breath
« Reply #7 on: October 02, 2008, 12:30:35 pm »

i see an obvious problem here- dwarves hauling refuse getting killed by goblin bowmen. and cats helping to hold the door open.

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Alabaster

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Re: My fortress has bad breath
« Reply #8 on: October 02, 2008, 12:46:38 pm »

could a dwarf soldier fighting goblins back to defend the bridge, dodge left right into open air, fall into trash heap, get disgusted by miasma, fall unconcious from wounds, and finally get brain bashed in by stone fall trap?
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Marlowe

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Re: My fortress has bad breath
« Reply #9 on: October 04, 2008, 05:06:55 am »

could a dwarf soldier fighting goblins back to defend the bridge, dodge left right into open air, fall into trash heap, get disgusted by miasma, fall unconcious from wounds, and finally get brain bashed in by stone fall trap?

There's no open air when the bridge is down, so this particular exit can't happen. I'm sure there's other silly things I have to look out for though.

I'm sorry chaps. I have no home internet right now, so I CAN'T post a screenshot. I'll owe you until I can remind my school to hook me up.

As yet I haven't seen how it effects the Goblins. See, the fortress is right close to the left side of the map. The local area "ends" only about 12 tiles from the entrance.

This means that most Goblins spawn on the wrong side of the fortress, and die on the opposite corner of the fortifications from the entrance. The one siege I've had that turned up close to the entrance were SO close there was no time to raise the bridge. Or for most of my troops to put down their training hammers and grab their crossbows. Or for my woodcutters to get inside. And so I was forced to fight off 10 axegoblins and a lasher with 1 axedwarf and 3 marksdwarves with neck/brain injuries and minimal ammunition (because we'd had 4 ambushes the preceding 2 seasons). Oh, and two lines of stone-fall traps.

I must say, having the lead goblins decide to chase a kitten down the line of traps was a stroke of luck. So was discovering my axedwarf can apparently make goblin heads fly off. And that my Cripple squad is even better at causing injuries than sustaining them (one of them's an elite now).

8 axegoblins and  most of one lasher are now causing miasma in the room below rather than having to breath it, and the lasher's head is sitting on the fortifications. It can stay. Adds charm.
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