could a dwarf soldier fighting goblins back to defend the bridge, dodge left right into open air, fall into trash heap, get disgusted by miasma, fall unconcious from wounds, and finally get brain bashed in by stone fall trap?
There's no open air when the bridge is down, so this particular exit can't happen. I'm sure there's other silly things I have to look out for though.
I'm sorry chaps. I have no home internet right now, so I CAN'T post a screenshot. I'll owe you until I can remind my school to hook me up.
As yet I haven't seen how it effects the Goblins. See, the fortress is right close to the left side of the map. The local area "ends" only about 12 tiles from the entrance.
This means that most Goblins spawn on the wrong side of the fortress, and die on the opposite corner of the fortifications from the entrance. The one siege I've had that turned up close to the entrance were SO close there was no time to raise the bridge. Or for most of my troops to put down their training hammers and grab their crossbows. Or for my woodcutters to get inside. And so I was forced to fight off 10 axegoblins and a lasher with 1 axedwarf and 3 marksdwarves with neck/brain injuries and minimal ammunition (because we'd had 4 ambushes the preceding 2 seasons). Oh, and two lines of stone-fall traps.
I must say, having the lead goblins decide to chase a kitten down the line of traps was a stroke of luck. So was discovering my axedwarf can apparently make goblin heads fly off. And that my Cripple squad is even better at causing injuries than sustaining them (one of them's an elite now).
8 axegoblins and most of one lasher are now causing miasma in the room below rather than having to breath it, and the lasher's head is sitting on the fortifications. It can stay. Adds charm.