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Author Topic: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02  (Read 65787 times)

Napkin

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #135 on: April 02, 2009, 03:04:45 pm »

Great tool! Helps a lot  ;D

Could you make it work in a Windows with 120DPI fonts too, please? Switching back to 96DPI every time is a bit cumbersome.
This is how DM looks for me with 120DPI fonts: http://ipxserver.dyndns.org/misc/dm_with_120dpi.png

Anyways, thank a lot :)
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Slitherrr

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #136 on: April 06, 2009, 06:13:11 pm »

I've been getting an error fairly often.  It's more annoyance than anything else, I just have to reload the app, but I thought you might be interested in knowing about it.  Here's the exception message, and the accompanying debug data.
Spoiler (click to show/hide)


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codewright

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #137 on: April 07, 2009, 06:56:38 am »

I've been getting an error fairly often.  It's more annoyance than anything else, I just have to reload the app, but I thought you might be interested in knowing about it.  Here's the exception message, and the accompanying debug data.
Fixed. "Workaround" till next release: don't click behind the last column (i.e. right of alchemy).

On another note, the creature vectors do seem to have different tasks. In my current game the creature list was suddenly empty at some point (the outpost liaison had just arrived). That is why I reupped a small bugfix release 0.7.1 which uses the other creature vector.

@0x517A5D Did you have a specific reason why you took this one and not the other? (the other being 0x0151b3cc, which showed up empty of dwarfs as described above.) I would like to have some easily identifiable difference, i.e. it's the first or it's the one that doesn't get screwed by some specific event (i.e. caravan, if that was the reason).

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Xanaton

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #138 on: April 07, 2009, 10:50:15 am »

I keep getting this error when using dwarf manager with 40d11.  It usually seems to happen if I leave dwarf manager sitting idle for a few minutes.  Let me know if you need any other info.

Spoiler (click to show/hide)
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0x517A5D

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #139 on: April 07, 2009, 01:22:37 pm »

On another note, the creature vectors do seem to have different tasks. In my current game the creature list was suddenly empty at some point (the outpost liaison had just arrived). That is why I reupped a small bugfix release 0.7.1 which uses the other creature vector.

@0x517A5D Did you have a specific reason why you took this one and not the other? (the other being 0x0151b3cc, which showed up empty of dwarfs as described above.) I would like to have some easily identifiable difference, i.e. it's the first or it's the one that doesn't get screwed by some specific event (i.e. caravan, if that was the reason).

I used the '54 one because that's what my tool turns up as the main_creature_vector location in .d11, and the .d8 and .d9 main_creature_vector locations matched what was in the MemoryLayouts.xml file.

There are several creature vectors, I don't know how to find them all, but I think main_creature_vector is the "real" one.  Rick did the research, and it was over a year ago, so details are fading in my memory.  I can post the search info I use to find main_creature_vector if you want.
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Slitherrr

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #140 on: April 07, 2009, 06:45:08 pm »

I keep getting this error when using dwarf manager with 40d11.  It usually seems to happen if I leave dwarf manager sitting idle for a few minutes.  Let me know if you need any other info.


I get this, as well.
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Taritus

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #141 on: April 07, 2009, 08:51:05 pm »

In the next release could we also get some use of the 'number' skills like (weaponnumber) (aka, how many hands a weapon takes) and the shield and armor types?
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Draconius

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #142 on: April 07, 2009, 09:22:22 pm »

I don't know how I would play without this tool. Thanks!

If I may make a request, it would be useful if you could view attributes in the manager, say, to decide which haulers are strong enough to haul wood, for instance. No idea how hard that would be to implement, just an idea. Thanks!  ;D
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Slitherrr

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #143 on: April 07, 2009, 10:11:21 pm »

In the next release could we also get some use of the 'number' skills like (weaponnumber) (aka, how many hands a weapon takes) and the shield and armor types?

Some of the weapon skills are there, under a different tab.

Edit: Ah, nevermind, I see that the ones you're talking about are not.
« Last Edit: April 07, 2009, 10:26:30 pm by Slitherrr »
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Taritus

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #144 on: April 08, 2009, 05:04:40 pm »

You can enable them, but they only have 2 settings, on or off, when they kinda need 3 or 4 different settings.
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Deadmeat1471

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #145 on: April 08, 2009, 05:24:32 pm »

Best app. ever.  ;D
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Grath

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #146 on: April 08, 2009, 06:20:23 pm »

I have a suggestion:
Animals tab, which allows you to mark-for-slaughter your animals.
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Taritus

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #147 on: April 08, 2009, 07:35:49 pm »

I seem to constantly have trouble getting DM to load my dwarves.  Sometimes it loads nothing, other times it will load a single dwarf.  Could it have something to do with the large map size I use?
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0x517A5D

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Re: Dwarf Manager (Dwarf Foreman Reloaded) Updated 2009-04-02
« Reply #148 on: April 08, 2009, 09:11:12 pm »

I seem to constantly have trouble getting DM to load my dwarves.  Sometimes it loads nothing, other times it will load a single dwarf.  Could it have something to do with the large map size I use?

Probably not map size related.  If you haven't upgraded to the 0.7.1 release, try it, it may be more reliable at finding all the dwarves.
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Re: Dwarf Manager (Dwarf Foreman Reloaded)
« Reply #149 on: April 08, 2009, 09:51:26 pm »

I love you! in a non-gayish way  ;D
I learned about this utility through tinypirate's tutorial. I can't imagine surviving without it; it keeps me sane. I admit to loving you in a vague, open-to-interpretation way.
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