It's good to see you like the little tool and already go ahead with your suggestions
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Wow. Thanks for reading my mind and doing everything I want. I'm guessing the only thing it dosn't do is let you grok your dwarfies non-activateble skills, e.g., judge of intent, axedwarf, etc. Aside from tabulating that, I can't think of anything else it SHOULD do ^_^.
You mean like at least showing the skills of these non-labour tasks? Well, you can see them if you double click a dwarf, but you don't see them in the table, because the table is primarily a labour table and secondly a skill table. Aside from the weapon-specific skills, why are you so interested in the non-labour skills? Don't you usually have just a few quasi-nobles (trader, bookkeeper,... ), which you can recognize using their profession/custom profession?
@daemoria
I think what you are doing works to a certain degree. I tried around with the weapon-specific skills and it works pretty much the same as other labours, except that only one of all of them can be active. So adding them all to the table "works", but I don't know how DF will react on multiple activated weapon skills. To make this work nicely, it'll need a dedicated handling. Additionally, armour and shield levels, plus the weapon number, work totally different (no booleans, but numbers).
Edit: Oh, and just to make this complete: military skill handling will work best if the squad-structure is taken into account. This may be subject to change in DF and I hadn't looked into it yet at all, so I don't know what this requires.