Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: So many goblins, not so great imagination  (Read 1675 times)

Efun

  • Bay Watcher
    • View Profile
So many goblins, not so great imagination
« on: September 29, 2008, 10:09:27 pm »

I have 13 goblins in cages....and pretty much nothing to do with them...i have a bottomless pit and a magma pool... any ideas?
Logged
Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.

arghy

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #1 on: September 29, 2008, 10:15:17 pm »

2 z level pit over a 4x4 weapon trap room- kills em and you get the gear, bonus if you include dogs chained up outside the weapon traps.
Logged

Batta

  • Bay Watcher
  • Black Wyvern
    • View Profile
Re: So many goblins, not so great imagination
« Reply #2 on: September 29, 2008, 10:45:36 pm »

You could build a small arena out of whatever you've got lying around. Strip the gobs of their equipment (especially the ones with crossbows) if you don't want your army dwarves to get hurt.

Link all of the cages to a lever, send in the army, lock the doors, and pull. If you're really unlucky or your dwarves aren't up to the challenge, build one of the walls out of Fortifications instead and hope your dwarves don't run out of bolts.
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #3 on: September 30, 2008, 12:15:49 am »

Grates over a bridge over a pit, all magma-safe. Put the goblins on the grates while the bridge is closed, pour magma in until the goblins burn, open the bridge to drain the magma, and collect what didn't burn (i.e. the iron).
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Foa

  • Bay Watcher
  • And I thought foxfire was stylish in winter.
    • View Profile
Re: So many goblins, not so great imagination
« Reply #4 on: September 30, 2008, 12:57:12 am »

Strip them of their possessions ( while they are in the cage, and sell it at dBay/eBay/heBay ) , dig a pit, designate a pit, designate goblins and war animals to said pit, watch the works, and when it settles build an entrance, retrieve skin/meat/pets/corpses, butcher corpses, and make stuff.
« Last Edit: September 30, 2008, 01:04:40 am by Foa »
Logged

Kidiri

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #5 on: September 30, 2008, 06:52:19 am »

Build a trapped and (partially)(magma-)floodable arena with (pseudo-)randomly placed floodgates, floor hatches and upright spike traps all linked up to (multiple and/or the same) pressure plates. Start easily and throw in a kitten or so. Then work your way up to dogs, cows, camels, trained dogs, multiple animals... Should a megabeast appear on the map on a certain time, cage it and throw it in too. If it survives, add the [INTELLIGENT] and [PET_EXOTIC] to it's entry in the raws to make sure it doesn't tear up your entire fortress. Unless it of course already has killed one.

That or a maze with the same properties and a dispensable creature on the other end. But here you can make it so that the goblins block the eachother's paths. Here you could also put a megabeast on one end and the green menace on the other. Have the gobbos team up at a certain point and see who's faster. Because if they're not, they're obviously doomed. if they are, they might stand a chance.
Logged
Veni, Vidi, Pompeii.
Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: So many goblins, not so great imagination
« Reply #6 on: September 30, 2008, 06:58:31 am »

Although a labyrinth would be highly entertaining, it would also take a significant amount of time and effort.

I recommend the Cuisinart approach.   Dig out a small room (say, 11x11), and place a single weapon trap in the center.  Load the weapon trap with as many high quality steel-or-better serrated disc traps as you can.  Then, unleash the goblins into the room.

They will wander around mindlessly until someone eventually steps on the trap and paints the walls red.  After a few hits the trap will jam, but then it's just a matter of sending in something nasty to deal with the rest of them.  Either that, or just send in the goblins one at a time.

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: So many goblins, not so great imagination
« Reply #7 on: September 30, 2008, 07:19:08 am »

I have 13 goblins in cages....and pretty much nothing to do with them...i have a bottomless pit and a magma pool... any ideas?


Just 1 word: Arena!  :D
Logged

theubie

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #8 on: September 30, 2008, 08:53:39 am »

I have 13 goblins in cages....and pretty much nothing to do with them...i have a bottomless pit and a magma pool... any ideas?


I kinda like Goblin Bunker Busters myself.
Logged

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: So many goblins, not so great imagination
« Reply #9 on: September 30, 2008, 09:28:27 am »

Goblin based fun in 5 easy steps;

1) Dig out a pit, divided down the middle by a 1 tile wide channel.
2) Build a bridge that will just cover the channel, no more, no less, and link to an external lever.
3) Fill side where bridge is built with wardogs, 40-50 is the bare minimum.
4) Fill other side with goblins.
5) Pull lever to profit.


e.g.
Code: [Select]
###########
#g g_[dddd#
# gg_[dddd#
#g  _[dddd#
#g g_[dddd#
###########

# = wall
[ = bridge
g = goblin
_ = channel
d = wardog

Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

kurisukun

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #10 on: September 30, 2008, 09:40:42 am »

Save them.  Get a lot more of them.

Build a Giant room (With solid floors!!!)
Dig out the area above the room, leaving the floor and a single support.
Put the cages in the room, link the goblins up to levers, link the support up to the same lever.

Pull, said lever.

Insta-death for all goblins.  Tis... beautiful.  (Just... make sure you don't accidentally collapse the rest of the map, killing off 3/4 of your dwarves who all happened to be in the lower floors of the map, without the benefit of a solid ceiling above them....)

Efun

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #11 on: September 30, 2008, 04:52:12 pm »

ok, i want to make them trainable, or make it so i can use them as like companions for my soldiers to go into battle with, whats the tag i should put in?
Logged
Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.

sonerohi

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #12 on: September 30, 2008, 05:45:24 pm »

either [trainable] or [pet_exotic] or [pet]. Trainable tag will make them war goblins that will deal 2x more damage, and hopefully render them subservent to your dwarves (pet tag might help them be non-hostile). pet and pet exotic allow them to be adopted by your dwarves after proper training.
Logged
I picked up the stone and carved my name into the wind.

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: So many goblins, not so great imagination
« Reply #13 on: October 01, 2008, 05:51:12 am »

You need either PET or PET_EXOTIC to tame a creature.  TRAINABLE lets you train hunting and war varieties.

Be warned:  PET tags break civ AI.  I don't know what effect it'd have on invaders, but adding PET to your dwarves will make them uncontrollable (though any labors that were already active still work IIRC).  I'm not sure you can tame hostiles (e.g. beak dogs the goblins ride into battle) anyway.  You can try, but don't expect results.
Logged

Tcei

  • Bay Watcher
  • Fear me! I am Bekat the Adorable Skull!
    • View Profile
Re: So many goblins, not so great imagination
« Reply #14 on: October 01, 2008, 08:50:41 am »

This is somewhat related to this as Im trying to decide what to do with all my goblins and foul blendecs. If I pit the goblins will they breed after a while?
Logged
....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.
Pages: [1] 2