My first 7 are usually extremly multiskilled:
1) Miner (5) / Leader + Trader
2) Fisher (2) / Mason (4) +Architect(2) / Record Keeper(1) / Wood Cutter (1)
3) Cook (5) /Brewer(3) / Butcher(1) / Fish Cleaner(1)
4) Grower (5) / Thresher (2) / Brewer (2) / Miller (1)
5) Leather(4) / Tanner (1) / Clothier (3) / Weaver (1) / Carpenter (1)
6) Stonecrafting (5) / Bone Carving (2) / Carpenter (2) / Mechanic (1)
7) Gem Cutter (4) / Gem Setter (4) / Mason (1) / Mechanic (1)
2) is some kind of Jack of all trades. In the beginning he goes Fishing, But as soon as Masonry is needed (which usually doesn´t happen before the 2nd half of the first year) Fishing is switched off. His 1 point in wood cutting is only if need arises, which is rather seldom the case, considering the fact that I normally bring 100 towercap logs with me.
Later he does the book keeping for my fortress.
5) is usually my first carpenter, as the carpenter workshop is much earlier completed than the shops for clothiers and leatherworkers.
7) Does double duty as mechanic and mason before my jewelers workshop is ready (and in the times, where no jewelry work has to be done)
3) is, as one can see, my chef de cuisine, with the main work in preparing meals and the second duty in brewing, while 4) does all the farming work
In the beginning every dwarf except 2) (who goes fishing) gets a pick and mining labor activated, so that the initial parts of the fortress get completed rather fast and in the summer I usually already have the farming/cuisine complex ready, as well as a first working area for my craftsdwarf.
The mining work (that even after the initial phase gets regularly activated if need arises) means that these 6 dwarves usually have high levels in mining (often even legendary) as soon as economy kicks in (meaning that I can get them some nice rooms without fear of them getting evicted
![Wink ;)](http://97.107.128.126/smf/Smileys/aaron/wink.gif)
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As 2) also gets legendary levels in record keeping after a while, he as well doesn´t need to worry about evictions.