Works fine here, scaling and positioning needs some adjustment, but that's no biggy.
(And you forgot the texture itself in the zip.) For reference: the model should be 0.9 units high at *maximum*, being a dwarf probably a good bit less and the soles of the feet should rest at a height of -0.4 to put the model on the floor properly.
As for it not working for you? Did you replace the "Creature.obj" file with your "dwarf.obj" and then run "ModelGen.exe"?
These things aside, i'm pretty impressed. Good work.
Some critique though, and i hope you don't mind:
- head needs to be higher. generally you want the eyes to be in the middle of the height of the head, even on dwarfs. playing around with it i found that simply moving the hair faces higher up helps that already.
- legs should taper to the knees and from there on widen into the feet again. simply drawing the foot polygons out a bit does the trick there and helps make it look a lot more massive too
- hands: the three parts of the fingers are a bit disproportionate, i.e. the part directly at the palm is too long and the tips of the fingers too short. additionally, in a gripping position the joints where the fingers begin are at roughly the same height as the thumb tip, so that needs to be move in a bit. lastly, the part where the palm begins after the wrist extends downwards, so you'd need to add in another edge there, pull it down sharply, pull the finger start joint down a bit as well and then let it taper upwards to the tips again.
I hope you don't take this badly, as i know i tend to be a bit perfectionist. Even with these things i am really amazed and grateful, both for the modelling and the texture work.