Alright, this may be an unholy sin against nature, but I'm trying to mod the game such that I can build a wagon fortress.
I just replaced [CREATURE:DWARF] with [CREATURE:EQUIPMENT_WAGON] in entity_default, and made some changes to wagons' creature entry.
[CREATURE:EQUIPMENT_WAGON]
[NAME:wagon:wagons:wagon]
[TILE:'W'][COLOR:6:0:0]
[EQUIPMENT_WAGON][COMMON_DOMESTIC]
[NOT_BUTCHERABLE]
[HAS_RACEGLOSS:WOOD]
[ITEMCORPSE:WOOD:NO_SUBTYPE:WOOD:USE_RACEGLOSS]
[NOSMELLYROT]
[BODY:WAGON]
[SIZE:12]
[ALL_ACTIVE]
[INTELLIGENT]
[CANOPENDOORS]
[NO_GENDER]
[MATERIAL:WOOD:USE_RACEGLOSS]
[trADE_CAPACITY:15000]
[MUNDANE]
[EQUIPS]
[CRAFTSMAN_NAME:craftswagon:craftswagons]
[FISHERMAN_NAME:fisherwagon:fisherwagons]
[HAMMERMAN_NAME:hammerwagon:hammerwagons]
[SPEARMAN_NAME:spearwagon:spearwagons]
[CROSSBOWMAN_NAME:markswagon:markswagons]
[AXEMAN_NAME:axewagon:axewagons]
[SWORDSMAN_NAME:swordswagon:swordswagons]
[MACEMAN_NAME:macewagon:macewagons]
[PIKEMAN_NAME:pikewagon:pikewagons]
[BOWMAN_NAME:bowwagon:bowwagons]
[SPEECH:dwarf.txt]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
This is what happened right after I embarked:
** Starting New Outpost **
Feb Koltekkud, Mango Tree Peasant has been scuttled.
Ineth Bimozsit, Pine Peasant has been scuttled.
Kadol msazir, Pine Peasant has been scuttled.
Sibrek Libashmatul, Mahogany Peasant has been scuttled.
Sodel Likotgoden, Glumprong Woodcutter has been scuttled.
AtĦr Tekkudistrath, Mangrove Carpenter has been scuttled.
Thob Mafolnabas, Oak Miner has been scuttled.
and then the message screen reading: "Your civilization has crumbled to its end"
Does anyone know if you can actually make this work? (I've heard it suggested a few times as an utterly ridiculous thing to do, but I've never heard of actually being done.)