Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Japanese Mythology/Samurai Fortress mod: v .6 released!  (Read 5375 times)

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Japanese Mythology/Samurai Fortress mod: v .6 released!
« on: September 26, 2008, 09:04:52 pm »

Samurai Fortress version .6
http://www.mediafire.com/?heyts0n2vyx

Samurai Fortress aims to be a total conversion mod of DF, turning it into a mythical age of Japan.

Current races are:
Japanese
Chinese
Koreans
Thai
Mongols
Shinobi
with more to be implemented.

All with customized weapons, armor, items, and personalities that will be added onto and fleshed out
in each new version.

There are over 500+ new creatures in this release.

Bodies and attacks have been totally retooled. Embarking in evil areas is much more difficult.

To be done: more fleshing out and balancing of creatures, move more creature descriptions over in raws so spam doesn't flood adventure mode messages, more balancing of races and more races, finish and add more japanese translations.

Original post-
Quote
I'm debating to go all out and convert everything to romanji. ;)

Would there be an interest in a total conversion mod featuring mythical/feudal Japan with yokai and various other creatures and ninjas out to spill your blood?
« Last Edit: May 26, 2009, 02:26:49 pm by KaelGotDwarves »
Logged

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #1 on: September 26, 2008, 10:25:08 pm »

I would want to see it.
With musket! (no...)
Still, do you have any japanese ghost?
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #2 on: September 26, 2008, 10:37:21 pm »

I'd be in favor of just modding in katanas and ninjas and crap for the humans and then playing as them, with the addition of some monsters from Japanese mythology, if that's what you mean.

Ninja dorfs are fine too, but I'd sort of rather have Minkot McMayor trade with some Japan-flavored humans than actually play as them. I think it'd add some flavor to humans.
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #3 on: September 26, 2008, 11:52:17 pm »

I'm checking to see what people would like, because as of right now it's changed the vanilla DF races to: Japanese Samurai, Japanese Shinobi, Chinese, Korean, and Thai with more to be added - maybe other mythical beings.

Each race/civ has unique weapons and armor from their feudal past (no guns) and temperament I've made to fit to their cultural history. It will be harder to forge metal armor than regular DF. Weapons will also be much more varied and large, damaging weapons much more difficult to create.

Unarmed combat will feature moves from each civ's martial discipline. Jujutsu for Japanese Samurai, Ninjitsu for Japanese Shinobi, Shaolin Kung Fu for China, Taekwondo for Korea, and Muay Thai for Thai.

If you want an idea of what sort of detail I'm going into - this isn't finished yet.
Spoiler (click to show/hide)

A list of creatures I'm incorporating are here so far
http://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan
as well as hundreds of other dragons, yokai(demons), obake(shapeshifters), yurei(ghostly spirits) and everyday plants/animals from Japan like tomaru chickens, pigs, koi, noma pony.

I hope people will enjoy it more than all the work necessary to finish it :)
« Last Edit: September 26, 2008, 11:56:23 pm by KaelGotDwarves »
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #4 on: September 27, 2008, 01:13:07 am »

What you could do is add the Dutch or Portugese as a race, make muskets fall into the "crossbow" catagory, then you could buy muskets, but not start out with them.  Plus, muskets would be pretty rare, though I think it would depend on what else you could buy from these people.  It's probably possible to make it so the European race is small and underrepresented.

However, it's your mod, and I can always download it and add Europeans myself if that's not how you want to play the game.

Good luck with the mod!

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #5 on: September 27, 2008, 02:58:05 am »

Add Indonesian Pirates, please. :D

OK, I may be able to play with the mod. Samurai Fortress!
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #6 on: September 27, 2008, 10:15:09 am »

I'm checking to see what people would like, because as of right now it's changed the vanilla DF races to: Japanese Samurai, Japanese Shinobi, Chinese, Korean, and Thai with more to be added - maybe other mythical beings.

Each race/civ has unique weapons and armor from their feudal past (no guns) and temperament I've made to fit to their cultural history. It will be harder to forge metal armor than regular DF. Weapons will also be much more varied and large, damaging weapons much more difficult to create.

Unarmed combat will feature moves from each civ's martial discipline. Jujutsu for Japanese Samurai, Ninjitsu for Japanese Shinobi, Shaolin Kung Fu for China, Taekwondo for Korea, and Muay Thai for Thai.

If you want an idea of what sort of detail I'm going into - this isn't finished yet.
Spoiler (click to show/hide)

A list of creatures I'm incorporating are here so far
http://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan
as well as hundreds of other dragons, yokai(demons), obake(shapeshifters), yurei(ghostly spirits) and everyday plants/animals from Japan like tomaru chickens, pigs, koi, noma pony.

I hope people will enjoy it more than all the work necessary to finish it :)

That actually sounds quite enjoyable.
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #7 on: September 27, 2008, 11:36:35 pm »

More progress - weapons today - here's a small sample.

I may make it so there are different types of metals, like Japanese steel, Tamahagane.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_KATANA]
[ADJECTIVE:Japanese longsword]
[NAME:katana:katana]
[DAMAGE:80:SLASH]
[WEIGHT:40]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:7]

[ITEM_WEAPON:ITEM_WEAPON_WAKIZASHI]
[ADJECTIVE:Japanese shortsword]
[NAME:wakizashi:wakizashi]
[DAMAGE:60:SLASH]
[WEIGHT:20]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:5]

[ITEM_WEAPON:ITEM_WEAPON_ODACHI]
[ADJECTIVE:Japanese greatsword]
[NAME:odachi:odachi]
[DAMAGE:100:SLASH]
[WEIGHT:80]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:9]

[ITEM_WEAPON:ITEM_WEAPON_NAGINATA]
[ADJECTIVE:Japanese glaive]
[NAME:naginata:naginata]
[DAMAGE:110:PIERCE]
[WEIGHT:80]
[SKILL:PIKE]
[CRIT_BOOST:2]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:10]

[ITEM_WEAPON:ITEM_WEAPON_NAGAMAKI]
[ADJECTIVE:Japanese longbladed glaive]
[NAME:nagamaki:nagamaki]
[DAMAGE:120:SLASH]
[WEIGHT:120]
[SKILL:AXE]
[TWO_HANDED:7]
[MINIMUM_SIZE:7]
[MATERIAL_SIZE:10]

[ITEM_WEAPON:ITEM_WEAPON_YARI]
[ADJECTIVE:Japanese spear]
[NAME:yari:yari]
[DAMAGE:80:PIERCE]
[WEIGHT:40]
[SKILL:SPEAR]
[CRIT_BOOST:2]
[TWO_HANDED:5]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:7]

[ITEM_WEAPON:ITEM_WEAPON_JO]
[ADJECTIVE:Japanese shortstaff]
[NAME:jo staff:jo staff]
[DAMAGE:70:BLUDGEON]
[WEIGHT:40]
[SKILL:MACE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:6]

[ITEM_WEAPON:ITEM_WEAPON_BO]
[ADJECTIVE:Japanese longstaff]
[NAME:bo staff:bo staff]
[DAMAGE:90:BLUDGEON]
[WEIGHT:40]
[SKILL:MACE]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:8]

[ITEM_WEAPON:ITEM_WEAPON_JIAN]
[ADJECTIVE:Chinese longsword]
[NAME:jian:jian]
[DAMAGE:80:SLASH]
[WEIGHT:40]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:7]
[STICK_CHANCE:0]

[ITEM_WEAPON:ITEM_WEAPON_DAO]
[ADJECTIVE:Chinese singlebladed sword]
[NAME:dao:dao]
[DAMAGE:70:SLASH]
[WEIGHT:20]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:4]
[MINIMUM_SIZE:4]
[MATERIAL_SIZE:5]
[STICK_CHANCE:0]


Keep in mind these are only a few of them and not final and subject to rebalancing.

Right now Japanese swords are slightly more damaging than the others, with more crit. Ninja Shinobi weapons will mainly do piercing damage with high crit - assassination style. Chinese weapons are less subject to getting stuck, as I believe due to their fighting style. Thais will do more blunt focused on brutal attacks along with their muay thai. I'm not sure how to balance Koreans yet, but may give them better shields/armor.
« Last Edit: September 28, 2008, 12:05:53 am by KaelGotDwarves »
Logged

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #8 on: September 28, 2008, 09:28:44 am »

Koreans? Better recurved bows.
And, as I believe, better armor, due to their high level in technical skills.

Edit: And ships, but how can we do that? At any rate, immediate access to steel.
« Last Edit: September 28, 2008, 10:05:34 am by IndonesiaWarMinister »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #9 on: September 28, 2008, 02:35:47 pm »

I do like the look of this actually, but don't forget the mighty Mongol horde!
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #10 on: September 28, 2008, 06:22:23 pm »

Koreans? Better recurved bows.
And, as I believe, better armor, due to their high level in technical skills.

Edit: And ships, but how can we do that? At any rate, immediate access to steel.

Yes, I figured on quite a few of those for Koreans.

Kashyyk: I do plan for Mongols eventually but that will come in the future.

Today I worked on more translating. That's taking up the bulk of my time right now but once I get it done I'll be free to move onto other things.

I also made armor as I stated I would do. Here are a few: still subject to rebalance obviously.

Spoiler (click to show/hide)

Also, I had a lot of fun designing Shinobi weapons, and will continue to do so tonight.

Any other ideas?

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #11 on: September 28, 2008, 07:43:01 pm »

Err, Pirates from the Malaya / Malaka? They could be a skulking, ambush race. I can help making their weapon. T_T we need ships.
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #12 on: September 28, 2008, 08:10:47 pm »

Ships would be fun. Once I finish the original races I was thinking about adding malays + Indonesians and Mongols especially. We need another "evil race" besides the ninjas. If you want to help make Malay weapons and armor, I'm all for it :)

I had a look at the wiki article for Korean swords to flesh out their weapons and I found some funny stuff.

http://en.wikipedia.org/wiki/Korean_swords

Holy crap, 5-7 foot SWORDS?  :o

Quote
Danwoldo: This is an even larger crescent blade that is actually more of a sword than a polearm. About half of the weapon was pure metal and the other half was the handle of the sword. The blade was about 3 feet (0.91 m) long and about a foot wide. Literally translated as 'The Great Moon Blade'.

Sheesh. So I gave the Koreans high damaging weapons as well, I upped their weight so apparently the Koreans are going to be slow as shit tank warriors.

Spoiler (click to show/hide)

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #13 on: September 29, 2008, 01:46:13 am »

However they can wistand a longbow volley  :o so use your ballista!



Hmm, which one, eh?♪ I'll search for them first. I suggest speedy pirates. Since they don't wear armours.
Logged

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Interest in a Samurai/Ninja mod? Japan + China/Korea
« Reply #14 on: September 30, 2008, 06:10:56 pm »

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_KATANA]
[ADJECTIVE:Japanese longsword]
[NAME:katana:katana]
[DAMAGE:80:SLASH]
[WEIGHT:40]
[SKILL:SWORD]
[CRIT_BOOST:2]
[TWO_HANDED:6]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:7]

Danger, Will Robinson!  Danger!

ADJECTIVE places an adjective before the material in the weapon name, hence "large copper dagger."  Your example here will produce "Japanese longsword iron katana."  That tag does not mean what you think it means.

Also, failure to properly terminate code block ftw.
« Last Edit: September 30, 2008, 06:12:41 pm by Earthquake Damage »
Logged
Pages: [1] 2 3