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Author Topic: Combined project - The world of traps and attractions  (Read 136175 times)

Heron TSG

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Re: Combined project - The world of traps and attractions
« Reply #555 on: July 03, 2009, 01:23:21 am »

Wow, how Ironic. Now that I'm stuck using a computer without the capability of running a fortress on, It's my turn. Hows about the 12th for my turn?  ::)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Skid

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Re: Combined project - The world of traps and attractions
« Reply #556 on: July 05, 2009, 04:27:51 pm »

Can I have the save until then? I can easily whip something quick up.
« Last Edit: July 05, 2009, 05:02:24 pm by Skid »
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Peewee

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Re: Combined project - The world of traps and attractions
« Reply #557 on: July 06, 2009, 07:52:34 am »

YES YOU CAN.

Just take it and run. xD

Skid

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Re: Combined project - The world of traps and attractions
« Reply #558 on: July 06, 2009, 11:09:17 am »

Now is the May 11 save really the most recent one or am I missing something in the last several pages?
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

MC Dirty

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Re: Combined project - The world of traps and attractions
« Reply #559 on: July 06, 2009, 12:02:34 pm »

As far as I know, it is...
Well, whatever...

You want it?
It's yours, my friend!
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Vlynndar

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Re: Combined project - The world of traps and attractions
« Reply #560 on: July 09, 2009, 02:55:03 am »

Take what you want, the other participants will decide the continuity ;D
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

sausage

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Re: Combined project - The world of traps and attractions
« Reply #561 on: July 09, 2009, 08:51:55 am »

word of advice, if water falls into a pocket of 7/7 water and a floor, the falling water dissapears.

Trust me, I failed the original pump tower and got too frustrated trying to get water to build up behind it...
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Peewee

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Re: Combined project - The world of traps and attractions
« Reply #562 on: July 09, 2009, 11:38:26 am »

... No it doesn't...

If water falls on 7/7 water, it either spreads out or becomes pressurized. If it's pressurized and there is a way for the water to go down a z-level or more (through the 7/7 water tiles below), it will.

sausage

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Re: Combined project - The world of traps and attractions
« Reply #563 on: July 09, 2009, 02:05:56 pm »

it doesn't for me, it just dissapears down every shaft in exeistence in my fort, I added like 6 hatches to close off the shafts after the rest of it filled but I couldn't hatch off the pump tower so I gave up
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Skid

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Re: Combined project - The world of traps and attractions
« Reply #564 on: July 09, 2009, 09:21:24 pm »

All right, I'll upload my save tomorrow afternoon.  I just need to add a few details and find bodies to fill these coffins.
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Vlynndar

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Re: Combined project - The world of traps and attractions
« Reply #565 on: July 10, 2009, 12:45:55 am »

All right, I'll upload my save tomorrow afternoon.  I just need to add a few details and find bodies to fill these coffins.

..."Find."

Classy. ;D
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Skid

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Re: Combined project - The world of traps and attractions
« Reply #566 on: July 10, 2009, 05:25:36 pm »

http://dffd.wimbli.com/file.php?id=1192 (Hope that works.)

This dungeon brought to you by Pointlessly Large Excavation Productions (PLEP) and really fast dwarves.  Have a nice day.   :)

The management will take absolutely no responsibility for interactions with inhabitants not wearing the PLEP "Have A Nice Day" Badges.  In the case that such a creature is encountered it is recommended that you drop your weapon and attempt to neutralize it by applying a nice warm hug.  If this fails, a satisfaction associate will be along shortly to loot your equipment and notify your next of kin.
« Last Edit: July 10, 2009, 08:05:36 pm by Skid »
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Grimlocke

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Re: Combined project - The world of traps and attractions
« Reply #567 on: July 10, 2009, 08:01:20 pm »

Anyone planning on making the next one? If nobody will, I will ;)
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Skid

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Re: Combined project - The world of traps and attractions
« Reply #568 on: July 10, 2009, 08:49:38 pm »

Barbarossa said he would be building something starting on the 12th, so I'd say wait until then unless you can build something in one day.  If he doesn't show up just do whatever you want.

Edit: Somebody should cheat up a bunch of good weapons and armour then give them to the shopkeepers so there's actually a reason to collect treasure and bring it in to trade.
« Last Edit: July 10, 2009, 09:20:09 pm by Skid »
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

Heron TSG

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Re: Combined project - The world of traps and attractions
« Reply #569 on: July 10, 2009, 09:46:13 pm »

I'll show up. today I'm on a non-DF capable computer and tomorrow I have a race.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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