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Author Topic: Combined project - The world of traps and attractions  (Read 135184 times)

Spoggerific

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Re: Combined project - The world of traps and attractions
« Reply #45 on: September 27, 2008, 06:21:37 pm »

That just reminded me... I hope the cave residents don't all die from the heat.
If they do, we can just gen another world with more... modest temperatures. It won't be *too much* of a loss. However, I hope they don't...
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inaluct

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Re: Combined project - The world of traps and attractions
« Reply #46 on: September 27, 2008, 06:23:00 pm »

Well, if temp is off we should be okay, I guess. I think I'll generate a backup world just in case, though.
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inaluct

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Re: Combined project - The world of traps and attractions
« Reply #47 on: September 27, 2008, 06:27:31 pm »

I'm genning that world up now, and it's been the "Age of Usmza Heatmenace" for thousands of years. Wow.

~~SOME TIME LATER:~~

Well, it's year 10000, and Usmza Heatmenace the Unholy Crypts has been ruling for most of that time. Associated with torture, death, and fire, Usmza took up residence in the Palace of Poisons in Hauntevil. She is the only one of her kind, and has killed a shitload of things.

Man, I love the world generator.

Params:
Spoiler (click to show/hide)

History:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

By the way, what the hell is a grackle?



I'll have the link in just a sec. I guess we could use this world, if the temperature is a problem. It's temperature is much more mild. Min -100, max 130.

Okay, here:

http://dffd.wimbli.com/file.php?id=573
« Last Edit: September 27, 2008, 06:57:02 pm by inaluct »
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Neoskel

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Re: Combined project - The world of traps and attractions
« Reply #48 on: September 27, 2008, 06:41:42 pm »

Wait, we're turning temperature off? Awww.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

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inaluct

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Re: Combined project - The world of traps and attractions
« Reply #49 on: September 27, 2008, 06:57:54 pm »

I know that I have a problem with filling this topic with pregenerated hell-worlds, but I hope you guys can be supportive while I try and work through this.
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Qloos

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Re: Combined project - The world of traps and attractions
« Reply #50 on: September 27, 2008, 07:00:51 pm »

I'm delaying my dungeon until you all get this figured out.

edit: ok using the latest one.
« Last Edit: September 27, 2008, 07:03:28 pm by Qloos »
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inaluct

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Re: Combined project - The world of traps and attractions
« Reply #51 on: September 27, 2008, 07:02:59 pm »

Okay, it's figured out. Use the latest world. It has less insane temperatures, and a big bad evil girl (yeah, it's female), Usmza Heatmenaces. Make sure you don't kill it, so it can be a sort of ultimate goal for the adventurer.
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Qloos

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Re: Combined project - The world of traps and attractions
« Reply #52 on: September 27, 2008, 07:05:02 pm »

How many in game years do we have per dungeon?  If we take too long all the npcs will die of old age.

About the latest one: When I start a new DF game it crashes "Fatal Error"  "Missing reaction definition"
« Last Edit: September 27, 2008, 07:09:05 pm by Qloos »
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inaluct

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Re: Combined project - The world of traps and attractions
« Reply #53 on: September 27, 2008, 07:08:10 pm »

How many in game years do we have per dungeon?  If we take too long all the npcs will die of old age.
Usmza won't, but anyway, take as long as you need, but try to keep it quick. You don't need to do just one thing, either. You could make like, 40 little tiny towers spread throughout the world or something. Just don't take like 100 years.

Also, guys, let's go easy on the adamantine weapons. Let's try and make it varied.
« Last Edit: September 27, 2008, 07:10:46 pm by inaluct »
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Spoggerific

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Re: Combined project - The world of traps and attractions
« Reply #54 on: September 27, 2008, 07:12:53 pm »

About the latest one: When I start a new DF game it crashes "Fatal Error"  "Missing reaction definition"
You don't have the proper raws files for the reaction that inaluct modded in. You're going to have to get him to post that.
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inaluct

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Re: Combined project - The world of traps and attractions
« Reply #55 on: September 27, 2008, 07:16:16 pm »

They're in the download. You need to take out your reactions and put these modded ones in.
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Qloos

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Re: Combined project - The world of traps and attractions
« Reply #56 on: September 27, 2008, 07:28:05 pm »

Thankyou, figured it out.

My dungeon will be named
Vomitmire the lunch-drippings of virgins.
« Last Edit: September 27, 2008, 08:10:05 pm by Qloos »
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #57 on: September 27, 2008, 08:18:37 pm »

Thankyou, figured it out.

My dungeon will be named
Vomitmire the lunch-drippings of virgins.

 Only if you cover it completely in blood.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Cheeetar

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Re: Combined project - The world of traps and attractions
« Reply #58 on: September 27, 2008, 08:47:31 pm »

Am I allowed to edit the dwarves in this to make them super-dwarves? As in, [NOEXERT] [NOPAIN] [NO_DRINK] [NO_EAT] [NO_SLEEP] and then turn them back into normal at the end of my editing? It would make my towers take much less time to build.
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Spoggerific

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Re: Combined project - The world of traps and attractions
« Reply #59 on: September 27, 2008, 08:48:53 pm »

Am I allowed to edit the dwarves in this to make them super-dwarves? As in, [NOEXERT] [NOPAIN] [NO_DRINK] [NO_EAT] [NO_SLEEP] and then turn them back into normal at the end of my editing? It would make my towers take much less time to build.
I see nothing wrong with that. We're already editing the reactions to give us unlimited amounts of various metals. This is about making dungeons to explore, not building fortresses while having Fun.

EDIT: Remember, of course, to wait until it's your turn, so that your dungeon can be on the same world as everybody else's.
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