Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 41 42 [43] 44 45 ... 49

Author Topic: Combined project - The world of traps and attractions  (Read 135025 times)

MC Dirty

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #630 on: September 07, 2009, 04:24:54 pm »

Its kinda funny how many times people have come into this thread telling everyone that we just need to adjust our init file to get those pressure plates working.
I mean: It's only about 600 posts long. How could we ever had the time to try this out?
(If your sarcasm senses are tingling, that's not a coincidence.)

@Dakk: Well, do the following:
Code: [Select]
[SPEED:0]
[SIZE:30]
[NOPAIN] [NOEXERT] [NOFEAR] [NONAUSEA] [NOBREATHE] [NOSTUN] [NO_DRINK] [NO_EAT] [NO_SLEEP]

Also, increase their attack power, so that no wildlife will pose any threat and remove [CAVEADAPT]. You should also totally abuse the smelter reactions. Just play with reaction_standard a bit, just don't change the reactions' raw name or remove or add any reactions.
« Last Edit: September 07, 2009, 04:33:06 pm by MC Dirty »
Logged

Dragooble

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #631 on: September 07, 2009, 09:50:44 pm »

and add a damblock of about a googol.
Logged
A creature the size of europe can occupy only one tile.

RAM

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #632 on: September 07, 2009, 11:14:04 pm »

They don't? Good thing I never finished... I don't suppose that they work when triggered by water? If pressure plates were working could you add [trapavoid]  to all the playable races and leave traps on without worrying about the consequences? I guess you could still be knocked out over a cage trap...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

MC Dirty

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #633 on: September 08, 2009, 05:40:04 am »

They don't? Good thing I never finished... I don't suppose that they work when triggered by water? If pressure plates were working could you add [trapavoid]  to all the playable races and leave traps on without worrying about the consequences? I guess you could still be knocked out over a cage trap...
I'm pretty damn sure someone tried the water thing and it didn't work. I suppose it's just a general Adventure Mode thing. I mean: The adventurer isn't in any way, shape or form different from a Fortress Mode dwarf, so there's probably just some error with the game not reading the init entry correctly. I'm not a programmer, but that makes sense to me.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #634 on: September 08, 2009, 06:41:28 am »

How am I supposed to make a doom clock without using pressure plates?

I guess you could try a slow-filling reservoir with water wheels on top of it or something... But that doesn't help with the spike trap puzzles!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Micro102

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #635 on: September 11, 2009, 02:13:07 pm »

I guess waterwheels + floodgates and pipes would work. But it would be twice as complicated and would require a lot more space.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #636 on: September 11, 2009, 09:06:20 pm »

But how do you open a floodgate without a pressure plate?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #637 on: September 11, 2009, 10:33:18 pm »

But how do you open a floodgate without a pressure plate?

with a lever that is linked to a door that needs to be opened to progress
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

RAM

  • Bay Watcher
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #638 on: September 11, 2009, 10:45:49 pm »

But then it is less of a doom clock and more of a doom progress bar...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #639 on: September 11, 2009, 10:57:00 pm »

But then it is less of a doom clock and more of a doom progress bar...

you can do some interesting things with it, for example you could have another lever somewhere in the next portion of the dungeon that the player has to find and pull before the reservoir fills and engages the doom part.  you could have a series of reservoirs that overflow into another reservoir with a water wheel between that once the water starts flowing it engages another set of pumps attached to that wheel.
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #640 on: September 12, 2009, 01:36:32 am »

In place of water triggering floodgates, you still can have magma destroying wood supports...
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Bloogonis

  • Bay Watcher
  • Steamyworks
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #641 on: September 24, 2009, 12:10:39 am »

I had a trap that was realy just a repeater, it filled a cistern at just about the same time the season changed, and then at the top it treiggerd a presure plat that opened a floodgate at the bottom flash flooding my entrance, it was fun, but every season my FPS would drop to almost nothing.

Also, why the heck arn't you using DFFD? Megaupload refuses to function.

Edit: Disregard that last statement, shouldnt have skipped page42
« Last Edit: September 24, 2009, 12:13:59 am by Bloogonis »
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #642 on: September 27, 2009, 01:39:27 am »

So, who's doing it now?

Also, we probably need maps to help find the entrance of each dungeon. Would save a lot of frustration.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Halmie

  • Bay Watcher
  • A bomb!
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #643 on: September 29, 2009, 04:42:32 am »

EDIT: Scrap that, disreguard the post. (not sure if there is a delete button)
« Last Edit: September 29, 2009, 06:19:01 am by Halmie »
Logged
Meh.

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Combined project - The world of traps and attractions
« Reply #644 on: October 14, 2009, 03:11:49 pm »

This needs just a little more attention.
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.
Pages: 1 ... 41 42 [43] 44 45 ... 49