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Author Topic: Combined project - The world of traps and attractions  (Read 135040 times)

SolarShado

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Re: Combined project - The world of traps and attractions
« Reply #600 on: August 20, 2009, 12:34:32 pm »

I'm pretty sure removing the [CHILD] tag will stop all breeding.
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RAM

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Re: Combined project - The world of traps and attractions
« Reply #601 on: August 20, 2009, 09:03:47 pm »

I got some kids, it may be possible that I changed it shortly after starting the game though.
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Sensei

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Re: Combined project - The world of traps and attractions
« Reply #602 on: August 26, 2009, 10:59:53 pm »

How many dungeons are we up to now?

Oh, I made this.


This is just concept art, mind- I think I can do a lot better. Maybe create one for each of the four D&D archetypes (fighter, mage, ranger, rogue).
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RAM

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Re: Combined project - The world of traps and attractions
« Reply #603 on: August 27, 2009, 01:03:01 am »

Sorry, I am just losing my inspiration, some little thing goes wrong and i just don't feel like fixing it up...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Sensei

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Re: Combined project - The world of traps and attractions
« Reply #604 on: August 27, 2009, 09:41:18 pm »

So, I had a good idea to add to this. If I grab the save now, am I cutting anybody off/throwing it out of canon?
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RAM

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Re: Combined project - The world of traps and attractions
« Reply #605 on: August 28, 2009, 01:15:55 am »

Yeah, I will try to finish up soon...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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RAM

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Re: Combined project - The world of traps and attractions
« Reply #606 on: September 01, 2009, 07:47:00 am »

*sighs* This fortress has gotten the better of me, someone else should have a go while I plan it out in advance...

I did achieve the following however:

please put these in the 'DF Traps and Attractions\raw\objects' directory.

Spoiler: creature_standard.bak (click to show/hide)

Spoiler: creature_standard.sup (click to show/hide)
double check creature_standard.bak
Spoiler: super.bat (click to show/hide)

Spoiler: standard.bat (click to show/hide)
And if you want an artefact setting
   [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
to
   [CHILD:12][BABY:1]
   [liTTERSIZE:20:20]
might work, but I haven't tested it.

Also note that replacing the relevant section of DF Traps and Attractions\data\init\init.txt with the following might help too...
Spoiler (click to show/hide)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Deandet

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Re: Combined project - The world of traps and attractions
« Reply #607 on: September 01, 2009, 09:57:06 am »

I'm interested. Tell me when I'll be able to use the save.
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RAM

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Re: Combined project - The world of traps and attractions
« Reply #608 on: September 01, 2009, 10:47:55 am »

Sensei Asked a couple of posts back, you might want to give them 24-hours to express an interest, but I think that the way it works is that whoever calls dibs first gets to run with it. I think the most recent save is linked to here.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sensei

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Re: Combined project - The world of traps and attractions
« Reply #609 on: September 01, 2009, 06:42:22 pm »

Okies, I call this here slot. I should be done sometime this weekend. Probably.
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Kishmond

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Re: Combined project - The world of traps and attractions
« Reply #610 on: September 02, 2009, 10:17:51 pm »

Could someone spoil Cobracanyon? Ventured through entirely without a worry.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Sensei

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Re: Combined project - The world of traps and attractions
« Reply #611 on: September 02, 2009, 11:29:06 pm »

When it comes time, do I need to upload the entirety of DF or just the save?
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RAM

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Re: Combined project - The world of traps and attractions
« Reply #612 on: September 03, 2009, 12:37:34 am »

I would suggest the entirety, it prevents version inconsistencies and mod conflicts and just makes everything simpler.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Deandet

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Re: Combined project - The world of traps and attractions
« Reply #613 on: September 05, 2009, 10:48:16 am »

Before that Sensei finishes his/her fortress and that I begin making mine, how do I open a .rar file ?
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Sensei

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Re: Combined project - The world of traps and attractions
« Reply #614 on: September 05, 2009, 01:03:56 pm »

Get WinRAR- and it's 'his', for the record.

Due to other stuff, it's going to be a small fortress, but will be out this weekend and hopefully worth adventuring in.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei
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