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Author Topic: Combined project - The world of traps and attractions  (Read 135106 times)

Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #330 on: January 20, 2009, 07:59:44 pm »


 Ohshiohshiohshi!

 Sorry folks, kinds forgot about this. Delving into it now. Although I did have a farm with a flood trap, it is only one site.

 
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Greedish

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Re: Combined project - The world of traps and attractions
« Reply #331 on: January 24, 2009, 01:49:11 am »

-redacted-
« Last Edit: July 22, 2010, 07:03:43 pm by Greedish »
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Vlynndar

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Re: Combined project - The world of traps and attractions
« Reply #332 on: January 24, 2009, 10:43:41 am »

Are you sure you want your email address there in the open? With crawlerbots and all that?
Other than that, yey huge tower.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Micro102

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Re: Combined project - The world of traps and attractions
« Reply #333 on: January 24, 2009, 09:18:30 pm »

begin mail spam!
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #334 on: January 24, 2009, 09:19:44 pm »


 I'm WERKIN on it! Sheesh!

 But yes, it should be done within a day or two. Don't expect anything grand. I'm the minor dungeon guy here.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

MC Dirty

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Re: Combined project - The world of traps and attractions
« Reply #335 on: January 25, 2009, 06:16:14 am »

Seriously, Duke 2.0... I don't really care if you're making a small dungeon. A small dungeon is waaayyy better than skipping the turn. And I thank you for not doing exactly that!
When you upload the save, upload the (changed) raws, too, if they are changed. Otherwise, it wouldn't work, I guess. As far as I know, we have a bunch of extra smelter reactions, but I haven't checked lately. ^^
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #336 on: January 25, 2009, 12:01:46 pm »


 Don't worry, I'm sure to give the whole DF folder for this particular game. Seriously, this thing is riddled with various small modifications. If DF was a less stable game, it would be crashing every five minutes.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Vlynndar

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Re: Combined project - The world of traps and attractions
« Reply #337 on: January 25, 2009, 12:09:16 pm »

Yes. But this is Dwarf Fortress, built on foundations of solid booze, fortified by the bones of the precursors to Ironblood, now long forgotten, anchored to the bones of the earth by the sheer bloodymindedness of dwarves to carry on and STRIKE THE EARTH. THIS IS DWARF FORTRESS.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #338 on: February 04, 2009, 07:57:09 pm »


 Alright. Flash drive with save file lost. Nothing to show. Just skip me.

 Damnit.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Vlynndar

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Re: Combined project - The world of traps and attractions
« Reply #339 on: February 05, 2009, 01:50:33 pm »

And so, thousands of kittens and millions of screams of agony are forever stifled, due to the progress of technology and the desire to make everything little.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Richards

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Re: Combined project - The world of traps and attractions
« Reply #340 on: February 05, 2009, 02:25:48 pm »

Can someone provide the file with the raws edit?
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #341 on: February 05, 2009, 02:41:00 pm »

And so, thousands of kittens and millions of screams of agony are forever stifled, due to the progress of technology and the desire to make everything little.
I think my sister 'borrowed' it to turn in a project for college. I have no doubt she brought it back, but her room is a black hole for little things.

 Probably in a bin filled with yarn, puzzle pieces and paints.

 She has hundreds of such bins.

 Half of them are in the crawlspace. Don't make me go into the crawlspace.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Veroule

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Re: Combined project - The world of traps and attractions
« Reply #342 on: February 07, 2009, 02:29:05 am »

Duke cancels seek infant, interrupted by shadow puppet.  ;D

I have seen places like that where things just disappear before.  I even had a friend go looking for something in such place once.  Just a little bit later my friend was gone too.  It turned out he found what he wanted and went home while I was in the bathroom without saying anything.  Called me 2 days later when he needed something else.

Maybe we will actually get a few interesting places made before the new version.
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"Please, spare us additional torture; and just euthanise yourselves."
Delivered by Tim Curry of Clue as a parody of the lead ass from American Idol in the show Psych.

SolarShado

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Re: Combined project - The world of traps and attractions
« Reply #343 on: February 07, 2009, 03:22:27 pm »

Can someone provide the file with the raws edit?

I've got ya one better: http://dffd.wimbli.com/file.php?id=835.

That's the region and the small mod. Just copy the reaction_standard over a vanilla DF and put the region in data/save.

@MC: You might want to update your OP link, since this has the mod with it.
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LegoLord

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Re: Combined project - The world of traps and attractions
« Reply #344 on: February 07, 2009, 04:15:29 pm »

Hang on, any changes made to the raws would just change back once the save was passed on to someone who hadn't made those changes.  If this world was generated with vanilla DF, then all the changes to the raws can be changed back, no problem.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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