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Author Topic: Combined project - The world of traps and attractions  (Read 135110 times)

inaluct

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Re: Combined project - The world of traps and attractions
« Reply #315 on: December 22, 2008, 03:43:31 pm »

I hope OP's save is current.  :P
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Peewee

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Re: Combined project - The world of traps and attractions
« Reply #316 on: December 22, 2008, 08:40:40 pm »

Ok I figured out where the RAW file was, and I took the liberty of uploading it to drop.io

http://drop.io/ablhdru
Guest password "Traps" (no quotes)

You'll have to replace the old reaction_standard with this one to use the region.

Oh and it works btw, I just tested it.
Spoiler (click to show/hide)
« Last Edit: December 22, 2008, 10:36:34 pm by Peewee »
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SolarShado

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Re: Combined project - The world of traps and attractions
« Reply #317 on: December 23, 2008, 12:39:24 am »

Does anyone mind if i put together a vanilla DF+the reaction mod+current region pack and post it on the DFMA? Or should i just post the region+mod?

EDIT: I'm about to go to bed, so it'll be a few hours before i can post anything.
« Last Edit: December 23, 2008, 12:47:14 am by SolarShado »
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Avid (rabid?) Linux user. Preferred flavor: Arch

Deon

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Re: Combined project - The world of traps and attractions
« Reply #318 on: December 24, 2008, 12:38:53 pm »

Put me in the list.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

inaluct

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Re: Combined project - The world of traps and attractions
« Reply #319 on: December 29, 2008, 09:32:15 pm »

I've been worrying about this: as soon as I embarked, I got the message that "The World Has Passed into The Age of Two Demons."

I should be done relatively soon. I had a good idea for something, but I realized recently that it had a FATAL FLAAAAWWW, so I'm going to do a modest site.
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Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #320 on: December 29, 2008, 09:57:50 pm »


 Skip to next person?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

inaluct

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Re: Combined project - The world of traps and attractions
« Reply #321 on: December 30, 2008, 11:46:39 am »

NO NO NO WAIT

Actually, on second thought, go ahead and make one. My current one is tiny and disjointed, and is taking too long to finish. I'll just make another one later, after I make up plans that actually could work.
« Last Edit: December 30, 2008, 11:50:42 am by inaluct »
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Peewee

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Re: Combined project - The world of traps and attractions
« Reply #322 on: December 30, 2008, 07:23:30 pm »

GO DUKE GO! I hope you started early for the event that this would happen.

Duke 2.0

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Re: Combined project - The world of traps and attractions
« Reply #323 on: December 30, 2008, 09:17:29 pm »


 Wait, really?

 Damn, I guess I had better start then.

 Lets see now, where is that list of possibilities...
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Micro102

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Re: Combined project - The world of traps and attractions
« Reply #324 on: December 30, 2008, 11:22:13 pm »

Age of Two Demons....never heard that one before, what does it mean?
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Savok

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Re: Combined project - The world of traps and attractions
« Reply #325 on: December 31, 2008, 09:21:37 pm »

EDIT: nevermind
« Last Edit: January 04, 2009, 12:22:49 am by Savok »
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So sayeth the Wiki Loremaster!

inaluct

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Re: Combined project - The world of traps and attractions
« Reply #326 on: January 01, 2009, 11:15:51 am »

Oh yeah, put me back on the end of the list.

Also, I assume The Age of Two Demons means that that one demon world-ruler probably either is being challenged by another demon, got married, or had a child.
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Vlynndar

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Re: Combined project - The world of traps and attractions
« Reply #327 on: January 01, 2009, 12:52:03 pm »

Or sober historians.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Cheshire Cat

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Re: Combined project - The world of traps and attractions
« Reply #328 on: January 03, 2009, 03:20:30 am »

from playing in adventure mode of the current save and reading the history stuff, the age of one demon becomes the age of two demons because of another demon one of the previous people released through digging around. that fort was fun to explore. though a wider variety of adamantium weapons would have been nicer (only an adamantium mace) and as well, you cant currently start as a dwarf adventurer, so none of the armor is wearable. grr.

and people, go on and upload your incomplete forts. they will still make for interesting places to explore, so long as your not taking an interesting recourse like magma away from someone else. we wanted the world full of random little towers and things, didn't we? a half complete giant monolith to your pet dog is just as interesting as a fully finished one. and if you do something cool like that snap a pic in that 3dview program and stick it in with the save so people have an idea of what they are looking at in adventure mode.
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jplur

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Re: Combined project - The world of traps and attractions
« Reply #329 on: January 20, 2009, 06:06:11 pm »

Bump, has Duke 2.0 finished his turn or is he skipped?
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I ended up finding out you can speed up pregnancies by changing the mother to a cat to knock them up and changing back before labor
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